Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
ACGTO 270BC redrum (Anti-Romans) v Entek (Romans)
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Good luck!
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Test summary from TripleA, engine version: 1.8.0.9, time: 22:11:32
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
2 spearmen and 1 swordman moved from Hispatis to Salmantica
2 cavalrys and 1 spearman moved from Corduba to Salmantica
3 spearmen and 3 swordmen moved from Corduba to Castulo
3 spearmen and 2 swordmen moved from Carthago Nova to CastuloPurchase Units - Carthage
Carthage buy 1 city, 2 spearmen, 5 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Salmantica
Carthage attack with 2 cavalrys, 3 spearmen and 1 swordman
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 2 : 0/6 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits
Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 3 : 0/6 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 3 : 1/4 hits
1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Salmantica, round 4 : 2/5 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 4 : 1/4 hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Salmantica, round 5 : 2/4 hits
Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 5 : 0/2 hits
1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 10
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 3 cavalrys and 1 swordman
Battle in Castulo
Carthage attack with 6 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 6 spearmen and 5 swordmen in Castulo, round 2 : 4/11 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits
2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
Carthage roll dice for 4 spearmen and 5 swordmen in Castulo, round 3 : 3/9 hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 4 spearmen and 5 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Carthage
2 biremes moved from SZ 32 to SZ 36
3 spearmen moved from Caralis to SZ 32
3 spearmen and 1 trireme moved from SZ 32 to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite, 2 spearmen and 1 warelephant moved from Carthago to SZ 36
1 hoplite, 6 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
3 cavalrys and 2 spearmen moved from Carthago to Thapsus
1 spearman and 1 swordman moved from Gades to SZ 14
1 swordman moved from Acci to Carthago Nova
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
1 spearman moved from Gades to AcciPlace Units - Carthage
1 city placed in Carthago Nova
1 trireme placed in SZ 36
2 spearmen and 5 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.590
Median : 4.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 61Carthage Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.561
Median : 3.000
Variance : 0.275
Standard Deviation : 0.524
Total rolls : 41Neutral Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.650
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20 -
Love the “Anti-Romans!”
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Salapia to Ariminum
3 legionaires and 4 velitess moved from Arretium to Genua
2 legionaires and 2 velitess moved from Roma to SZ 28
2 biremes, 2 legionaires, 2 triremes and 2 velitess moved from SZ 28 to SZ 34
2 legionaires and 2 velitess moved from SZ 34 to Messana
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
2 cavalrys moved from Roma to Ariminum
1 ballista moved from Roma to Salapia
1 cavalry moved from Capua to AriminumPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 fort, 2 legionaires and 2 velitess; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 3 legionaires and 4 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 3 legionaires and 4 velitess in Genua, round 2 : 2/7 hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 4/6 hits
2 cavalrys owned by the Neutral and 4 velitess owned by the RomanRepublic lost in Genua
3 legionaires owned by the RomanRepublic retreated to Arretium
Neutral win with 1 cavalry and 3 swordmen remaining. Battle score for attacker is -4
Casualties for Neutral: 2 cavalrys
Casualties for RomanRepublic: 4 velitessNon Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Roma to CapuaPlace Units - RomanRepublic
1 city and 1 fort placed in Messana
1 bireme placed in SZ 28
2 legionaires and 2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 43 PUs; end with 44 PUs totalTerritory Summary for RomanRepublic :
Croton : 1 legionaire and 3 velitess
Arretium : 3 legionaires
Roma : 1 city, 2 legionaires and 2 velitess
Messana : 1 city, 5 forts, 7 legionaires and 7 velitess
Capua : 5 legionaires and 7 velitess
SZ 35 : 1 bireme
SZ 34 : 2 biremes and 2 triremes
Salapia : 1 ballista
SZ 28 : 1 bireme
Tarentum : 2 legionaires and 1 velites
Ariminum : 1 ballista, 3 cavalrys, 4 legionaires and 6 velitessProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 43 / 44
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
Just a heads up that its still your turn as the Greeks are after the Romans :)
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - GreekCityStates
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
2 hoplites and 2 slingerss moved from Sparta to Corinth
2 hoplites and 1 slingers moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 4 archers, 1 city and 1 slingers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 9 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 6 slingerss in Corinth, round 2 : 5/18 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 3/13 hits
3 slingerss owned by the GreekCityStates, 4 peltastss owned by the Macedonia and 1 cavalry owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 3 : 2/15 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 4/8 hits
3 slingerss owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 swordman owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 archer, 1 cavalry and 9 hoplites in Corinth, round 4 : 4/11 hits
Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 : 1/6 hits
3 hoplites owned by the Macedonia, 1 archer owned by the GreekCityStates and 1 swordman owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 cavalry and 9 hoplites in Corinth, round 5 : 2/10 hits
Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits
2 hoplites owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 9 hoplites remaining. Battle score for attacker is 25
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry and 6 slingerssNon Combat Move - GreekCityStates
1 archer and 1 hoplite moved from Delphi to Athens
2 slingerss moved from Delphi to Athens
2 hoplites moved from Sparta to SZ 67
2 hoplites moved from SZ 67 to AthensPlace Units - GreekCityStates
1 city placed in Rhodos
4 archers and 1 slingers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 42 PUs totalTerritory Summary for GreekCityStates :
Sparta : 4 archers, 1 city and 1 slingers
Corinth : 1 flag, 9 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 1 archer, 3 hoplites and 2 slingerss
Delphi : 1 hoplite and 1 slingers
SZ 67 : 3 biremes and 2 triremes
Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
Rhodos : 1 city, 1 hoplite and 1 slingersProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 43 / 44
GreekCityStates : 41 / 42
Macedonia : 22 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Macedonia
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
3 hoplites and 2 swordmen moved from Thessalonica to SZ 70
2 biremes, 3 hoplites, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
3 hoplites and 2 swordmen moved from SZ 69 to Athens
2 hoplites and 4 peltastss moved from Dodona to Delphi
4 peltastss moved from Thessalonica to Larissa
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
1 cavalry moved from Pella to Odessus
1 hoplite and 3 peltastss moved from Pella to ThessalonicaPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 1 city and 1 peltasts; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Odessus
Macedonia attack with 2 cavalrys, 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 cavalrys, 2 hoplites and 4 peltastss in Odessus, round 2 : 1/8 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits
1 peltasts owned by the Macedonia and 1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 cavalrys, 2 hoplites and 3 peltastss in Odessus, round 3 : 1/7 hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 1/3 hits
1 peltasts owned by the Macedonia and 1 swordman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 cavalrys, 2 hoplites and 2 peltastss in Odessus, round 4 : 2/6 hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Odessus
Macedonia loses 0 PUs for violating Odessuss neutrality.
Macedonia win, taking Odessus from Neutral with 2 cavalrys, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 11
Casualties for Neutral: 1 axeman and 3 swordmen
Casualties for Macedonia: 2 peltastss
Battle in Athens
Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
GreekCityStates defend with 1 archer, 3 hoplites and 2 slingerss
Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 4/16 hits
GreekCityStates roll dice for 1 archer, 3 hoplites and 2 slingerss in Athens, round 2 : 3/6 hits
3 peltastss owned by the Macedonia, 2 slingerss owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 1 hoplite owned by the GreekCityStates lost in Athens
Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 4/13 hits
GreekCityStates roll dice for 2 hoplites in Athens, round 3 : 0/2 hits
2 hoplites owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 17
Casualties for Macedonia: 3 peltastss
Casualties for GreekCityStates: 1 archer, 3 hoplites and 2 slingerss
Battle in Delphi
Macedonia attack with 2 hoplites and 4 peltastss
GreekCityStates defend with 1 hoplite and 1 slingers
Macedonia roll dice for 2 hoplites and 4 peltastss in Delphi, round 2 : 2/6 hits
GreekCityStates roll dice for 1 hoplite and 1 slingers in Delphi, round 2 : 0/2 hits
1 slingers owned by the GreekCityStates and 1 hoplite owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 2 hoplites and 4 peltastss remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite and 1 slingersNon Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
3 cavalrys and 1 peltasts placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.573
Median : 4.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 75Neutral Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.554
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 56GreekCityStates Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Egypt
2 spearmen moved from Alexandria to Paraetonium
1 axeman moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to ParaetoniumPurchase Units - Egypt
Egypt buy 2 archers, 3 axemen, 1 city and 3 spearmen; Remaining resources: 6 PUs;Combat - Egypt
Battle in Paraetonium
Egypt attack with 1 axeman and 3 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 1 axeman and 3 spearmen in Paraetonium, round 2 : 1/4 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits
1 spearman owned by the Neutral lost in Paraetonium
Egypt roll dice for 1 axeman and 3 spearmen in Paraetonium, round 3 : 2/4 hits
Neutral roll dice for 2 spearmen in Paraetonium, round 3 : 0/2 hits
2 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 1 axeman and 3 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 spearmenNon Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
1 archer, 2 axemen and 1 spearman moved from Memphis to SZ 57
1 archer, 2 axemen, 3 biremes, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
3 archers, 4 axemen and 1 spearman moved from Hermopolis to Paraetonium
1 archer, 2 axemen and 1 spearman moved from SZ 58 to Pharan
4 spearmen moved from Memphis to PharanPlace Units - Egypt
1 city placed in Jerusalem
2 archers, 3 axemen and 3 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 47 PUs; end with 53 PUs totalTerritory Summary for Egypt :
Jerusalem : 2 axemen, 2 chariots, 1 city and 5 spearmen
Alexandria : 4 archers, 5 axemen, 2 chariots, 1 city and 5 spearmen
Salamis : 2 spearmen
SZ 58 : 3 biremes and 2 triremes
Paraetonium : 1 flag, 3 archers, 5 axemen and 4 spearmen
Sidon : 3 axemen, 2 chariots and 6 spearmen
Pharan : 1 archer, 2 axemen and 5 spearmenProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 43 / 44
GreekCityStates : 30 / 42
Macedonia : 37 / 37
Egypt : 47 / 53
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Seleucid
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
1 cavalry moved from Edessa to Sidon
2 hoplites and 1 peltasts moved from Attalia to Sardis
2 hoplites and 2 peltastss moved from Tarsus to SZ 61
2 hoplites and 2 peltastss moved from SZ 61 to Salamis
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Palmyra
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to HatraPurchase Units - Seleucid
Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Palmyra
Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 6 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 6 peltastss in Palmyra, round 2 : 5/19 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 3/7 hits
3 cavalrys owned by the Neutral, 3 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/16 hits
Neutral roll dice for 2 spearmen in Palmyra, round 3 : 2/2 hits
2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
Seleucid loses 0 PUs for violating Palmyras neutrality.
Seleucid win, taking Palmyra from Neutral with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 14
Casualties for Neutral: 3 cavalrys and 4 spearmen
Casualties for Seleucid: 5 peltastss
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 2/2 hits
1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Salamis
Seleucid roll dice for 2 hoplites in Salamis, round 3 : 0/2 hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits
Seleucid roll dice for 2 hoplites in Salamis, round 4 : 0/2 hits
Egypt roll dice for 1 spearman in Salamis, round 4 : 0/1 hits
Seleucid roll dice for 2 hoplites in Salamis, round 5 : 0/2 hits
Egypt roll dice for 1 spearman in Salamis, round 5 : 1/1 hits
1 hoplite owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 hoplite in Salamis, round 6 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 6 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 7 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 7 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 8 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 8 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 9 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 9 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 10 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 10 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 11 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 11 : 0/1 hits
Seleucid roll dice for 1 hoplite in Salamis, round 12 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 12 : 1/1 hits
1 hoplite owned by the Seleucid lost in Salamis
Egypt win with 1 spearman remaining. Battle score for attacker is -11
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 2 hoplites and 2 peltastss
Battle in Sidon
Seleucid attack with 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
Egypt defend with 3 axemen, 2 chariots and 6 spearmen
Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 2 : 5/24 hits
Egypt roll dice for 3 axemen, 2 chariots and 6 spearmen in Sidon, round 2 : 4/11 hits
2 spearmen owned by the Egypt, 4 peltastss owned by the Seleucid and 3 axemen owned by the Egypt lost in Sidon
Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Sidon, round 3 : 9/20 hits
Egypt roll dice for 2 chariots and 4 spearmen in Sidon, round 3 : 1/6 hits
4 spearmen owned by the Egypt, 2 chariots owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss remaining. Battle score for attacker is 29
Casualties for Egypt: 3 axemen, 2 chariots and 6 spearmen
Casualties for Seleucid: 5 peltastssNon Combat Move - Seleucid
Place Units - Seleucid
1 city placed in Damascus
10 cavalrys placed in AntiochTurn Complete - Seleucid
Seleucid collect 66 PUs; end with 66 PUs totalDice Statistics:
Total
1 was rolled 23 times
2 was rolled 25 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 26 times
6 was rolled 20 times
Average roll : 3.463
Median : 3.500
Variance : 0.301
Standard Deviation : 0.548
Total rolls : 134Neutral Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Egypt Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.690
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Seleucid Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.458
Median : 3.000
Variance : 0.189
Standard Deviation : 0.435
Total rolls : 96 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Parthia
1 cavalry and 2 spearmen moved from Ctesiphon to Seleucia
1 horsearcher moved from Ecbatana to Babylon
7 spearmen moved from Susa to Babylon
1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
1 cataphract moved from Persepolis to Seleucia
1 cavalry moved from Persepolis to Seleucia
3 archers, 1 cataphract, 1 horsearcher and 5 spearmen moved from Ctesiphon to Ninive
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to GazacaPurchase Units - Parthia
Parthia buy 1 city, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 3 archers, 1 cataphract, 1 horsearcher and 5 spearmen
Neutral defend with 2 archers and 5 spearmen
Parthia roll dice for 3 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ninive, round 2 : 2/10 hits
Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 3/7 hits
2 spearmen owned by the Neutral and 3 spearmen owned by the Parthia lost in Ninive
Parthia roll dice for 3 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 3 : 1/7 hits
Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 : 2/5 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Ninive
Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ninive, round 4 : 1/5 hits
Neutral roll dice for 2 archers and 2 spearmen in Ninive, round 4 : 0/4 hits
1 spearman owned by the Neutral lost in Ninive
Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ninive, round 5 : 0/5 hits
Neutral roll dice for 2 archers and 1 spearman in Ninive, round 5 : 2/3 hits
2 archers owned by the Parthia lost in Ninive
1 archer owned by the Parthia, 1 horsearcher owned by the Parthia and 1 cataphract owned by the Parthia retreated to Ctesiphon
Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -11
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 2 archers and 5 spearmen
Battle in Gazaca
Parthia attack with 1 archer, 2 horsearchers and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia roll dice for 1 archer, 2 horsearchers and 3 spearmen in Gazaca, round 2 : 0/6 hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 1/4 hits
1 spearman owned by the Parthia lost in Gazaca
Parthia roll dice for 1 archer, 2 horsearchers and 2 spearmen in Gazaca, round 3 : 1/5 hits
Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 3 : 2/4 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Gazaca
1 archer owned by the Parthia and 2 horsearchers owned by the Parthia retreated to Cyropolis
Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -6
Casualties for Neutral: 1 spearman
Casualties for Parthia: 3 spearmen
Battle in Seleucia
Parthia attack with 1 cataphract, 2 cavalrys and 2 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Seleucia, round 2 : 1/5 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 1 cataphract, 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Babylon
Parthia attack with 1 cataphract, 1 cavalry, 2 horsearchers and 7 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 1 cataphract, 1 cavalry, 2 horsearchers and 7 spearmen in Babylon, round 2 : 3/11 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits
3 spearmen owned by the Neutral and 3 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 1 cataphract, 1 cavalry, 2 horsearchers and 4 spearmen in Babylon, round 3 : 4/8 hits
Neutral roll dice for 3 archers and 4 spearmen in Babylon, round 3 : 5/7 hits
4 spearmen owned by the Neutral, 1 cavalry owned by the Parthia and 4 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 4 : 2/3 hits
Neutral roll dice for 3 archers in Babylon, round 4 : 1/3 hits
1 horsearcher owned by the Parthia and 2 archers owned by the Neutral lost in Babylon
Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 5 : 0/2 hits
Neutral roll dice for 1 archer in Babylon, round 5 : 0/1 hits
Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 6 : 0/2 hits
Neutral roll dice for 1 archer in Babylon, round 6 : 0/1 hits
Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 7 : 1/2 hits
Neutral roll dice for 1 archer in Babylon, round 7 : 0/1 hits
1 archer owned by the Neutral lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 2
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 1 cavalry, 1 horsearcher and 7 spearmenNon Combat Move - Parthia
3 archers moved from Susa to Seleucia
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
2 archers and 4 spearmen moved from Persepolis to SusaPlace Units - Parthia
1 city placed in Ctesiphon
1 horsearcher and 3 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 1 horsearcher
SZ 86 : 1 bireme
Susa : 2 archers and 4 spearmen
Seleucia : 1 flag, 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
Ctesiphon : 2 archers, 1 cataphract, 1 city, 1 horsearcher and 4 spearmen
Cyropolis : 1 archer and 2 horsearchers
Persepolis : 1 city, 1 horsearcher and 3 spearmenProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 43 / 44
GreekCityStates : 30 / 42
Macedonia : 37 / 37
Egypt : 38 / 53
Seleucid : 56 / 66
Parthia : 48 / 48
Numidia : 17 / 17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Numidia
2 cavalrys and 1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Hippo Regius to Cartenna
2 cavalrys moved from Cirta to Cartenna
2 cavalrys moved from Zama to Cartenna
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
1 cavalry and 1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
1 cavalry and 2 spearmen moved from Paliurus to CyrenePurchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 1 PUs;Combat - Numidia
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 3/7 hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits
1 spearman owned by the Numidia and 3 spearmen owned by the Neutral lost in Cyrene
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 2/6 hits
Neutral roll dice for 1 archer in Cyrene, round 3 : 1/1 hits
1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Cyrene
Numidia loses 0 PUs for violating Cyrenes neutrality.
Numidia win, taking Cyrene from Neutral with 4 cavalrys and 1 spearman remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Numidia: 2 spearmen
Battle in Auzia
Numidia attack with 1 archer, 5 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 4/9 hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 1/1 hits
1 spearman owned by the Numidia and 1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearman
Casualties for Numidia: 1 spearman
Battle in Cartenna
Numidia attack with 8 cavalrys and 1 spearman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 3/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 0/4 hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 3 : 3/9 hits
Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits
1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
1 archer and 1 spearman moved from Zama to Thapsus
3 spearmen moved from Capsa to Thapsus
2 spearmen moved from Theveste to Capsa
1 cavalry moved from Theveste to Zama
1 archer and 3 spearmen moved from Hippo Regius to Igilgili
2 biremes moved from SZ 29 to SZ 16
3 spearmen moved from Leptis Magna to Berenice
1 spearman moved from Siwa to Paliurus
2 archers and 2 spearmen moved from Siwa to BerenicePlace Units - Numidia
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 23 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.340
Standard Deviation : 1.158
Total rolls : 51Neutral Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Numidia Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Carthage
3 cavalrys moved from Thapsus to SZ 36
2 spearmen and 5 swordmen moved from Carthago to SZ 36
2 spearmen moved from Thapsus to SZ 36
3 biremes, 3 cavalrys, 4 spearmen, 5 swordmen and 3 triremes moved from SZ 36 to SZ 38
3 cavalrys, 4 spearmen and 5 swordmen moved from SZ 38 to Syracuse
1 hoplite, 13 spearmen and 2 warelephants moved from Lilybaeum to Syracuse
1 spearman and 2 swordmen moved from Carthago Nova to Valentia
1 spearman moved from Acci to SZ 15
2 biremes and 1 spearman moved from SZ 15 to SZ 16
1 spearman moved from SZ 16 to Valentia
4 spearmen and 5 swordmen moved from Castulo to Valentia
2 cavalrys moved from Salmantica to Valentia
1 spearman and 1 swordman moved from Salmantica to CastuloPurchase Units - Carthage
Carthage buy 4 cavalrys, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat - Carthage
Battle in Syracuse
Carthage attack with 3 cavalrys, 1 hoplite, 17 spearmen, 5 swordmen and 2 warelephants
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 3 cavalrys, 1 hoplite, 17 spearmen, 5 swordmen and 2 warelephants in Syracuse, round 2 : 12/28 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 2 : 6/11 hits
Units damaged: 2 warelephants owned by the Carthage
4 slingerss owned by the GreekCityStates, 4 spearmen owned by the Carthage, 5 hoplites owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 1 hoplite, 13 spearmen, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 29
Casualties for Carthage: 4 spearmen
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Battle in Valentia
Carthage attack with 2 cavalrys, 6 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 6 spearmen and 7 swordmen in Valentia, round 2 : 2/15 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits
2 spearmen owned by the Carthage and 2 axemen owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 4 spearmen and 7 swordmen in Valentia, round 3 : 1/13 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 : 0/4 hits
1 axeman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 4 spearmen and 7 swordmen in Valentia, round 4 : 3/13 hits
Neutral roll dice for 2 archers and 1 swordman in Valentia, round 4 : 2/3 hits
1 swordman owned by the Neutral, 2 spearmen owned by the Carthage and 2 archers owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 2 cavalrys, 2 spearmen and 7 swordmen remaining. Battle score for attacker is 9
Casualties for Carthage: 4 spearmen
Casualties for Neutral: 2 archers, 3 axemen and 1 swordmanNon Combat Move - Carthage
Place Units - Carthage
9 spearmen and 1 warelephant placed in Carthago
4 cavalrys placed in Carthago NovaTurn Complete - Carthage
Carthage collect 66 PUs; end with 66 PUs totalDice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.347
Median : 3.000
Variance : 0.755
Standard Deviation : 0.869
Total rolls : 144Carthage Combat
1 was rolled 7 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.638
Median : 3.000
Variance : 0.838
Standard Deviation : 0.916
Total rolls : 69Neutral Combat
1 was rolled 7 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.417
Median : 3.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24Numidia Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.636
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - RomanRepublic
3 legionaires moved from Arretium to Genua
1 ballista, 3 cavalrys, 4 legionaires and 6 velitess moved from Ariminum to Patavium
1 ballista moved from Salapia to Capua
2 legionaires and 2 velitess moved from Capua to SZ 34
2 legionaires and 2 velitess moved from SZ 34 to Lilybaeum
1 velites moved from Roma to SZ 28
1 bireme and 1 velites moved from SZ 28 to SZ 27
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
2 legionaires and 1 velites moved from Tarentum to CrotonPurchase Units - RomanRepublic
RomanRepublic buy 1 city, 1 fort and 7 velitess; Remaining resources: 2 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess in Patavium, round 2 : 5/14 hits
Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits
5 axemen owned by the Neutral and 4 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 4 legionaires and 2 velitess in Patavium, round 3 : 5/10 hits
Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 4/7 hits
4 swordmen owned by the Neutral, 2 cavalrys owned by the RomanRepublic, 1 archer owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Patavium, round 4 : 0/6 hits
Neutral roll dice for 2 archers in Patavium, round 4 : 0/2 hits
RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Patavium, round 5 : 4/6 hits
Neutral roll dice for 2 archers in Patavium, round 5 : 1/2 hits
1 cavalry owned by the RomanRepublic and 2 archers owned by the Neutral lost in Patavium
RomanRepublic loses 0 PUs for violating Pataviums neutrality.
RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 13
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 3 cavalrys and 6 velitess
Battle in Genua
RomanRepublic attack with 3 legionaires
Neutral defend with 1 cavalry and 3 swordmen
RomanRepublic roll dice for 3 legionaires in Genua, round 2 : 0/3 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 2 : 1/4 hits
1 legionaire owned by the RomanRepublic lost in Genua
RomanRepublic roll dice for 2 legionaires in Genua, round 3 : 2/2 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 1/4 hits
1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Genua
RomanRepublic roll dice for 1 legionaire in Genua, round 4 : 1/1 hits
Neutral roll dice for 2 swordmen in Genua, round 4 : 1/2 hits
1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Genua
Neutral win with 1 swordman remaining. Battle score for attacker is 0
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 3 legionaires
Battle in Lilybaeum
RomanRepublic attack with 2 legionaires and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 2 legionaires and 2 velitess in Lilybaeum, round 2 : 2/4 hits
Carthage roll dice for 1 spearman in Lilybaeum, round 2 : 0/1 hits
1 spearman owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearmanNon Combat Move - RomanRepublic
2 legionaires and 1 velites moved from Roma to ArretiumPlace Units - RomanRepublic
1 fort and 3 velitess placed in Messana
4 velitess placed in Roma
1 city placed in AriminumTurn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 58 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Arretium : 2 legionaires and 1 velites
Roma : 1 city and 4 velitess
Messana : 1 city, 6 forts, 8 legionaires and 10 velitess
Capua : 1 ballista, 3 legionaires and 5 velitess
SZ 35 : 1 bireme
SZ 34 : 2 biremes and 2 triremes
SZ 27 : 1 bireme and 1 velites
Lilybaeum : 1 flag, 2 legionaires and 2 velitess
Ariminum : 1 city
Patavium : 1 flag, 1 ballista and 4 legionairesProduction/PUs Summary :
Carthage : 61 / 66
RomanRepublic : 56 / 58
GreekCityStates : 24 / 42
Macedonia : 37 / 37
Egypt : 38 / 53
Seleucid : 56 / 66
Parthia : 48 / 48
Numidia : 23 / 24 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - GreekCityStates
4 archers and 1 slingers moved from Sparta to SZ 67
4 archers and 1 slingers moved from SZ 67 to CydoniaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 4 hoplites, 3 slingerss and 1 trireme; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Cydonia
GreekCityStates attack with 4 archers and 1 slingers
Neutral defend with 2 archers and 2 spearmen
GreekCityStates roll dice for 4 archers and 1 slingers in Cydonia, round 2 : 1/5 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 : 3/4 hits
1 slingers owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Cydonia
GreekCityStates roll dice for 2 archers in Cydonia, round 3 : 0/2 hits
Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 3 : 2/3 hits
2 archers owned by the GreekCityStates lost in Cydonia
Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -15
Casualties for Neutral: 1 spearman
Casualties for GreekCityStates: 4 archers and 1 slingersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 68
1 archer, 2 hoplites and 3 slingerss placed in Sparta
2 hoplites placed in RhodosTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs totalTerritory Summary for GreekCityStates :
Sparta : 1 archer, 1 city, 2 hoplites and 3 slingerss
Corinth : 1 flag, 9 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
SZ 67 : 3 biremes and 2 triremes
SZ 68 : 1 trireme
Rhodos : 1 city, 3 hoplites and 1 slingersProduction/PUs Summary :
Carthage : 61 / 66
RomanRepublic : 56 / 58
GreekCityStates : 24 / 24
Macedonia : 37 / 37
Egypt : 38 / 53
Seleucid : 56 / 66
Parthia : 48 / 48
Numidia : 23 / 24 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Macedonia
3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen moved from Athens to CorinthPurchase Units - Macedonia
Macedonia buy 5 cavalrys, 1 city and 1 peltasts; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Corinth
Macedonia attack with 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen
GreekCityStates defend with 9 hoplites
Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Corinth, round 2 : 2/13 hits
GreekCityStates roll dice for 9 hoplites in Corinth, round 2 : 2/9 hits
2 peltastss owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 3 cavalrys, 5 hoplites and 3 swordmen in Corinth, round 3 : 0/11 hits
GreekCityStates roll dice for 7 hoplites in Corinth, round 3 : 1/7 hits
1 cavalry owned by the Macedonia lost in Corinth
Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Corinth, round 4 : 2/10 hits
GreekCityStates roll dice for 7 hoplites in Corinth, round 4 : 6/7 hits
1 hoplite owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia and 3 swordmen owned by the Macedonia lost in Corinth
4 hoplites owned by the Macedonia retreated to Athens
GreekCityStates win with 5 hoplites remaining. Battle score for attacker is -13
Casualties for Macedonia: 3 cavalrys, 1 hoplite, 2 peltastss and 3 swordmen
Casualties for GreekCityStates: 4 hoplitesNon Combat Move - Macedonia
4 peltastss moved from Larissa to Athens
2 hoplites and 4 peltastss moved from Delphi to Athens
3 cavalrys moved from Thessalonica to Athens
1 hoplite and 4 peltastss moved from Thessalonica to SZ 69
1 hoplite and 4 peltastss moved from SZ 69 to Athens
2 cavalrys moved from Odessus to Larissa
2 hoplites and 2 peltastss moved from Odessus to ThessalonicaPlace Units - Macedonia
1 city placed in Athens
5 cavalrys and 1 peltasts placed in LarissaTurn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 4.088
Median : 4.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 57Macedonia Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 4.265
Median : 4.500
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.826
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Egypt
2 axemen and 1 spearman moved from Paraetonium to Paliurus
2 axemen and 1 spearman moved from Paraetonium to Siwa
2 axemen and 2 spearmen moved from Jerusalem to Damascus
2 chariots moved from Jerusalem to DamascusPurchase Units - Egypt
Egypt buy 2 archers and 15 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen, 2 chariots and 2 spearmen
Seleucid defend with 1 city, 1 hoplite, 1 legionaire and 2 peltastss
Egypt roll dice for 2 axemen, 2 chariots and 2 spearmen in Damascus, round 2 : 2/6 hits
Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Damascus, round 2 : 1/4 hits
1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
Egypt roll dice for 2 axemen, 2 chariots and 1 spearman in Damascus, round 3 : 1/5 hits
Seleucid roll dice for 1 hoplite and 1 legionaire in Damascus, round 3 : 1/2 hits
1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Damascus
Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 4 : 0/4 hits
Seleucid roll dice for 1 hoplite in Damascus, round 4 : 0/1 hits
Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 5 : 2/4 hits
Seleucid roll dice for 1 hoplite in Damascus, round 5 : 0/1 hits
1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 axemen, 1 chariot and 1 spearman remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot and 1 spearman
Casualties for Seleucid: 1 hoplite, 1 legionaire and 2 peltastss
Battle in Siwa
Egypt attack with 2 axemen and 1 spearman
Numidia defend with 1 spearman
Egypt roll dice for 2 axemen and 1 spearman in Siwa, round 2 : 1/3 hits
Numidia roll dice for 1 spearman in Siwa, round 2 : 1/1 hits
1 spearman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
Egypt win, taking Siwa from Numidia with 2 axemen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearman
Battle in Paliurus
Egypt attack with 2 axemen and 1 spearman
Numidia defend with 1 spearman
Egypt roll dice for 2 axemen and 1 spearman in Paliurus, round 2 : 1/3 hits
Numidia roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits
1 spearman owned by the Numidia lost in Paliurus
Egypt win, taking Paliurus from Numidia with 2 axemen and 1 spearman remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearmanNon Combat Move - Egypt
2 chariots moved from Alexandria to Paraetonium
4 archers moved from Alexandria to Paraetonium
1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem
5 axemen moved from Alexandria to Memphis
5 spearmen moved from Alexandria to Paraetonium
3 biremes and 2 triremes moved from SZ 58 to SZ 59Place Units - Egypt
1 archer and 7 spearmen placed in Jerusalem
1 archer and 8 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 46 PUs; end with 46 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 2 axemen
Memphis : 5 axemen
Jerusalem : 2 archers, 2 axemen, 1 city and 15 spearmen
Alexandria : 1 archer, 1 city and 8 spearmen
Damascus : 1 flag, 2 axemen, 1 chariot, 1 city and 1 spearman
Salamis : 1 spearman
SZ 59 : 3 biremes and 2 triremes
Paraetonium : 1 flag, 7 archers, 1 axeman, 2 chariots and 7 spearmen
Paliurus : 1 flag, 2 axemen and 1 spearmanProduction/PUs Summary :
Carthage : 61 / 66
RomanRepublic : 56 / 58
GreekCityStates : 24 / 24
Macedonia : 37 / 37
Egypt : 46 / 46
Seleucid : 51 / 66
Parthia : 48 / 48
Numidia : 20 / 24 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Seleucid
3 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Seleucia
1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss moved from Sidon to Jerusalem
10 cavalrys moved from Antioch to Jerusalem
1 peltasts moved from Palmyra to Damascus
2 legionaires moved from Palmyra to Seleucia
2 cavalrys moved from Palmyra to Seleucia
3 cataphracts, 1 cavalry and 5 hoplites moved from Palmyra to DamascusPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 9 cavalrys and 1 city; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 15 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss
Egypt defend with 2 archers, 2 axemen, 1 city and 15 spearmen
Seleucid roll dice for 1 cataphract, 15 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 2 : 10/29 hits
Egypt roll dice for 2 archers, 2 axemen and 15 spearmen in Jerusalem, round 2 : 6/19 hits
8 spearmen owned by the Egypt, 2 legionaires owned by the Seleucid, 4 peltastss owned by the Seleucid and 2 axemen owned by the Egypt lost in Jerusalem
Seleucid roll dice for 1 cataphract, 15 cavalrys, 6 hoplites and 1 legionaire in Jerusalem, round 3 : 9/23 hits
Egypt roll dice for 2 archers and 7 spearmen in Jerusalem, round 3 : 4/9 hits
7 spearmen owned by the Egypt, 4 cavalrys owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 27
Casualties for Egypt: 2 archers, 2 axemen and 15 spearmen
Casualties for Seleucid: 4 cavalrys, 2 legionaires and 4 peltastss
Battle in Damascus
Seleucid attack with 3 cataphracts, 1 cavalry, 5 hoplites and 1 peltasts
Egypt defend with 2 axemen, 1 chariot, 1 city and 1 spearman
Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 1 peltasts in Damascus, round 2 : 5/10 hits
Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 2 : 2/4 hits
1 spearman owned by the Egypt, 1 chariot owned by the Egypt, 1 peltasts owned by the Seleucid, 2 axemen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 3 cataphracts and 5 hoplites remaining. Battle score for attacker is 9
Casualties for Egypt: 2 axemen, 1 chariot and 1 spearman
Casualties for Seleucid: 1 cavalry and 1 peltasts
Battle in Seleucia
Seleucid attack with 2 cavalrys, 3 hoplites, 4 legionaires and 3 peltastss
Parthia defend with 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
Seleucid roll dice for 2 cavalrys, 3 hoplites, 4 legionaires and 3 peltastss in Seleucia, round 2 : 4/12 hits
Parthia roll dice for 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen in Seleucia, round 2 : 4/8 hits
3 peltastss owned by the Seleucid, 2 cavalrys owned by the Parthia, 1 cavalry owned by the Seleucid and 2 spearmen owned by the Parthia lost in Seleucia
Seleucid roll dice for 1 cavalry, 3 hoplites and 4 legionaires in Seleucia, round 3 : 2/8 hits
Parthia roll dice for 3 archers and 1 cataphract in Seleucia, round 3 : 2/4 hits
2 archers owned by the Parthia, 1 legionaire owned by the Seleucid and 1 cavalry owned by the Seleucid lost in Seleucia
Seleucid roll dice for 3 hoplites and 3 legionaires in Seleucia, round 4 : 2/6 hits
Parthia roll dice for 1 archer and 1 cataphract in Seleucia, round 4 : 2/2 hits
1 archer owned by the Parthia, 2 legionaires owned by the Seleucid and 1 cataphract owned by the Parthia lost in Seleucia
Seleucid win, taking Seleucia from Parthia with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 7
Casualties for Parthia: 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
Casualties for Seleucid: 2 cavalrys, 3 legionaires and 3 peltastssNon Combat Move - Seleucid
1 hoplite and 1 peltasts moved from Sardis to AttaliaPlace Units - Seleucid
1 city placed in Edessa
2 cataphracts and 9 cavalrys placed in AntiochTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs totalDice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.470
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 134Egypt Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.469
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Parthia Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Seleucid Combat
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.534
Median : 4.000
Variance : 0.437
Standard Deviation : 0.661
Total rolls : 88 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Parthia
2 archers and 4 spearmen moved from Susa to Seleucia
2 spearmen moved from Ctesiphon to Seleucia
1 cataphract and 1 horsearcher moved from Ctesiphon to Seleucia
2 horsearchers moved from Cyropolis to Ninive
2 spearmen moved from Ctesiphon to Ninive
1 horsearcher moved from Persepolis to Seleucia
3 spearmen moved from Persepolis to BabylonPurchase Units - Parthia
Parthia buy 2 horsearchers and 12 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 2 horsearchers and 2 spearmen
Neutral defend with 2 archers and 1 spearman
Parthia roll dice for 2 horsearchers and 2 spearmen in Ninive, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Ninive, round 2 : 2/3 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Ninive
Parthia roll dice for 2 horsearchers in Ninive, round 3 : 0/2 hits
Neutral roll dice for 2 archers in Ninive, round 3 : 2/2 hits
2 horsearchers owned by the Parthia lost in Ninive
Neutral win with 2 archers remaining. Battle score for attacker is -15
Casualties for Neutral: 1 spearman
Casualties for Parthia: 2 horsearchers and 2 spearmen
Battle in Seleucia
Parthia attack with 2 archers, 1 cataphract, 2 horsearchers and 6 spearmen
Seleucid defend with 3 hoplites and 1 legionaire
Parthia roll dice for 2 archers, 1 cataphract, 2 horsearchers and 6 spearmen in Seleucia, round 2 : 3/11 hits
Seleucid roll dice for 3 hoplites and 1 legionaire in Seleucia, round 2 : 2/4 hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Seleucia
Parthia roll dice for 2 archers, 1 cataphract, 2 horsearchers and 4 spearmen in Seleucia, round 3 : 1/9 hits
Seleucid roll dice for 1 hoplite in Seleucia, round 3 : 0/1 hits
1 hoplite owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 2 archers, 1 cataphract, 2 horsearchers and 4 spearmen remaining. Battle score for attacker is 13
Casualties for Parthia: 2 spearmen
Casualties for Seleucid: 3 hoplites and 1 legionaireNon Combat Move - Parthia
2 archers moved from Ctesiphon to Seleucia
1 archer moved from Cyropolis to CtesiphonPlace Units - Parthia
1 horsearcher and 6 spearmen placed in Ctesiphon
1 horsearcher and 6 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 1 cataphract, 1 horsearcher and 3 spearmen
SZ 86 : 1 bireme
Seleucia : 1 flag, 4 archers, 1 cataphract, 2 horsearchers and 4 spearmen
Ctesiphon : 1 archer, 1 city, 1 horsearcher and 6 spearmen
Persepolis : 1 city, 1 horsearcher and 6 spearmenProduction/PUs Summary :
Carthage : 61 / 66
RomanRepublic : 56 / 58
GreekCityStates : 24 / 24
Macedonia : 37 / 37
Egypt : 33 / 46
Seleucid : 64 / 75
Parthia : 48 / 48
Numidia : 20 / 24 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Numidia
1 archer, 4 spearmen and 3 swordmen moved from Auzia to Siga
8 cavalrys moved from Cartenna to Siga
1 archer and 4 spearmen moved from Thapsus to Thenae
2 spearmen moved from Capsa to Thenae
1 cavalry moved from Zama to ThenaePurchase Units - Numidia
Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs;Combat - Numidia
Battle in Thenae
Numidia attack with 1 archer, 1 cavalry and 6 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 : 2/8 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 2/3 hits
2 spearmen owned by the Numidia and 2 spearmen owned by the Neutral lost in Thenae
Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 : 1/6 hits
Neutral roll dice for 1 archer in Thenae, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 4 spearmen remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 2 spearmen
Battle in Siga
Numidia attack with 1 archer, 8 cavalrys, 4 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 8 cavalrys, 4 spearmen and 3 swordmen in Siga, round 2 : 0/16 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Numidia lost in Siga
Numidia roll dice for 1 archer, 8 cavalrys, 3 spearmen and 3 swordmen in Siga, round 3 : 7/15 hits
Neutral roll dice for 2 spearmen in Siga, round 3 : 1/2 hits
1 spearman owned by the Numidia and 2 spearmen owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 1 archer, 8 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 2 spearmen
Casualties for Numidia: 2 spearmenNon Combat Move - Numidia
1 archer and 1 spearman moved from Igilgili to SZ 16
1 archer and 1 spearman moved from SZ 16 to Valentia
2 spearmen moved from Igilgili to Cartenna
2 archers and 4 spearmen moved from Berenice to Cyrene
4 cavalrys moved from Leptis Magna to CyrenePlace Units - Numidia
1 city placed in Cyrene
3 spearmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.660
Median : 4.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 53Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Numidia Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.822
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45