ACGTO 270BC redrum (Anti-Romans) v Entek (Romans)

  • TripleA

    Good luck!

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.9, time: 22:11:32

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage
                2 spearmen and 1 swordman moved from Hispatis to Salmantica
                2 cavalrys and 1 spearman moved from Corduba to Salmantica
                3 spearmen and 3 swordmen moved from Corduba to Castulo
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo

    Purchase Units - Carthage
                Carthage buy 1 city, 2 spearmen, 5 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Salmantica
                    Carthage attack with 2 cavalrys, 3 spearmen and 1 swordman
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 2 :  0/6 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 :  0/4 hits
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 3 :  0/6 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 3 :  1/4 hits
                        1 spearman owned by the Carthage lost in Salmantica
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Salmantica, round 4 :  2/5 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 4 :  1/4 hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Salmantica, round 5 :  2/4 hits
                        Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 5 :  0/2 hits
                        1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                    Carthage loses 0 PUs for violating Salmanticas neutrality.
                    Carthage win, taking Salmantica from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 spearmen
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                Battle in Castulo
                    Carthage attack with 6 spearmen and 5 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 6 spearmen and 5 swordmen in Castulo, round 2 :  4/11 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 :  2/5 hits
                        2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
                        Carthage roll dice for 4 spearmen and 5 swordmen in Castulo, round 3 :  3/9 hits
                        Neutral roll dice for 1 swordman in Castulo, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Castulo
                    Carthage loses 0 PUs for violating Castulos neutrality.
                    Carthage win, taking Castulo from Neutral with 4 spearmen and 5 swordmen remaining. Battle score for attacker is 14
                    Casualties for Carthage: 2 spearmen
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Carthage
                2 biremes moved from SZ 32 to SZ 36
                3 spearmen moved from Caralis to SZ 32
                3 spearmen and 1 trireme moved from SZ 32 to SZ 36
                1 spearman moved from Melita to SZ 36
                1 hoplite, 2 spearmen and 1 warelephant moved from Carthago to SZ 36
                1 hoplite, 6 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
                3 cavalrys and 2 spearmen moved from Carthago to Thapsus
                1 spearman and 1 swordman moved from Gades to SZ 14
                1 swordman moved from Acci to Carthago Nova
                2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
                1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
                1 spearman moved from Gades to Acci

    Place Units - Carthage
                1 city placed in Carthago Nova
                1 trireme placed in SZ 36
                2 spearmen and 5 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.590
            Median : 4.000
            Variance : 0.183
            Standard Deviation : 0.428
            Total rolls : 61

    Carthage Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.561
            Median : 3.000
            Variance : 0.275
            Standard Deviation : 0.524
            Total rolls : 41

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.650
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

  • '20 '19 '18 '17 '16

    Love the “Anti-Romans!”

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic
                2 legionaires and 3 velitess moved from Salapia to Ariminum
                3 legionaires and 4 velitess moved from Arretium to Genua
                2 legionaires and 2 velitess moved from Roma to SZ 28
                2 biremes, 2 legionaires, 2 triremes and 2 velitess moved from SZ 28 to SZ 34
                2 legionaires and 2 velitess moved from SZ 34 to Messana
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana
                2 cavalrys moved from Roma to Ariminum
                1 ballista moved from Roma to Salapia
                1 cavalry moved from Capua to Ariminum

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 city, 1 fort, 2 legionaires and 2 velitess; Remaining resources: 1 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 3 legionaires and 4 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 3 legionaires and 4 velitess in Genua, round 2 :  2/7 hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 :  4/6 hits
                        2 cavalrys owned by the Neutral and 4 velitess owned by the RomanRepublic lost in Genua
                    3 legionaires owned by the RomanRepublic retreated to Arretium
                    Neutral win with 1 cavalry and 3 swordmen remaining. Battle score for attacker is -4
                    Casualties for Neutral: 2 cavalrys
                    Casualties for RomanRepublic: 4 velitess

    Non Combat Move - RomanRepublic
                2 legionaires and 3 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                1 city and 1 fort placed in Messana
                1 bireme placed in SZ 28
                2 legionaires and 2 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 43 PUs; end with 44 PUs total

    Territory Summary for RomanRepublic :

    Croton : 1 legionaire and 3 velitess
        Arretium : 3 legionaires
        Roma : 1 city, 2 legionaires and 2 velitess
        Messana : 1 city, 5 forts, 7 legionaires and 7 velitess
        Capua : 5 legionaires and 7 velitess
        SZ 35 : 1 bireme
        SZ 34 : 2 biremes and 2 triremes
        Salapia : 1 ballista
        SZ 28 : 1 bireme
        Tarentum : 2 legionaires and 1 velites
        Ariminum : 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 43 / 44
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

  • TripleA

    Just a heads up that its still your turn as the Greeks are after the Romans :)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - GreekCityStates
                2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
                2 hoplites and 2 slingerss moved from Sparta to Corinth
                2 hoplites and 1 slingers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 archers, 1 city and 1 slingers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 9 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 6 slingerss in Corinth, round 2 :  5/18 hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 :  3/13 hits
                        3 slingerss owned by the GreekCityStates, 4 peltastss owned by the Macedonia and 1 cavalry owned by the Macedonia lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 3 :  2/15 hits
                        Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 :  4/8 hits
                        3 slingerss owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 swordman owned by the Macedonia lost in Corinth
                        GreekCityStates roll dice for 1 archer, 1 cavalry and 9 hoplites in Corinth, round 4 :  4/11 hits
                        Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 :  1/6 hits
                        3 hoplites owned by the Macedonia, 1 archer owned by the GreekCityStates and 1 swordman owned by the Macedonia lost in Corinth
                        GreekCityStates roll dice for 1 cavalry and 9 hoplites in Corinth, round 5 :  2/10 hits
                        Macedonia roll dice for 2 hoplites in Corinth, round 5 :  1/2 hits
                        2 hoplites owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                    GreekCityStates win, taking Corinth from Macedonia with 9 hoplites remaining. Battle score for attacker is 25
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers, 1 cavalry and 6 slingerss

    Non Combat Move - GreekCityStates
                1 archer and 1 hoplite moved from Delphi to Athens
                2 slingerss moved from Delphi to Athens
                2 hoplites moved from Sparta to SZ 67
                2 hoplites moved from SZ 67 to Athens

    Place Units - GreekCityStates
                1 city placed in Rhodos
                4 archers and 1 slingers placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 42 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 4 archers, 1 city and 1 slingers
        Corinth : 1 flag, 9 hoplites
        Pergamum : 2 archers, 3 hoplites and 4 slingerss
        Athens : 1 archer, 3 hoplites and 2 slingerss
        Delphi : 1 hoplite and 1 slingers
        SZ 67 : 3 biremes and 2 triremes
        Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
        Rhodos : 1 city, 1 hoplite and 1 slingers

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 43 / 44
        GreekCityStates : 41 / 42
        Macedonia : 22 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
                2 cavalrys moved from Thessalonica to Athens
                3 hoplites and 2 swordmen moved from Thessalonica to SZ 70
                2 biremes, 3 hoplites, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
                3 hoplites and 2 swordmen moved from SZ 69 to Athens
                2 hoplites and 4 peltastss moved from Dodona to Delphi
                4 peltastss moved from Thessalonica to Larissa
                1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
                1 cavalry moved from Pella to Odessus
                1 hoplite and 3 peltastss moved from Pella to Thessalonica

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 1 city and 1 peltasts; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 2 cavalrys, 2 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 4 peltastss in Odessus, round 2 :  1/8 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 :  1/4 hits
                        1 peltasts owned by the Macedonia and 1 axeman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 3 peltastss in Odessus, round 3 :  1/7 hits
                        Neutral roll dice for 3 swordmen in Odessus, round 3 :  1/3 hits
                        1 peltasts owned by the Macedonia and 1 swordman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 2 peltastss in Odessus, round 4 :  2/6 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 4 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Odessus
                    Macedonia loses 0 PUs for violating Odessuss neutrality.
                    Macedonia win, taking Odessus from Neutral with 2 cavalrys, 2 hoplites and 2 peltastss remaining. Battle score for attacker is 11
                    Casualties for Neutral: 1 axeman and 3 swordmen
                    Casualties for Macedonia: 2 peltastss
                Battle in Athens
                    Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
                    GreekCityStates defend with 1 archer, 3 hoplites and 2 slingerss
                        Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 :  4/16 hits
                        GreekCityStates roll dice for 1 archer, 3 hoplites and 2 slingerss in Athens, round 2 :  3/6 hits
                        3 peltastss owned by the Macedonia, 2 slingerss owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 1 hoplite owned by the GreekCityStates lost in Athens
                        Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 :  4/13 hits
                        GreekCityStates roll dice for 2 hoplites in Athens, round 3 :  0/2 hits
                        2 hoplites owned by the GreekCityStates lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 17
                    Casualties for Macedonia: 3 peltastss
                    Casualties for GreekCityStates: 1 archer, 3 hoplites and 2 slingerss
                Battle in Delphi
                    Macedonia attack with 2 hoplites and 4 peltastss
                    GreekCityStates defend with 1 hoplite and 1 slingers
                        Macedonia roll dice for 2 hoplites and 4 peltastss in Delphi, round 2 :  2/6 hits
                        GreekCityStates roll dice for 1 hoplite and 1 slingers in Delphi, round 2 :  0/2 hits
                        1 slingers owned by the GreekCityStates and 1 hoplite owned by the GreekCityStates lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 2 hoplites and 4 peltastss remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite and 1 slingers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 city placed in Larissa
                3 cavalrys and 1 peltasts placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 37 PUs; end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 17 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.573
            Median : 4.000
            Variance : 0.581
            Standard Deviation : 0.762
            Total rolls : 75

    Neutral Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.554
            Median : 4.000
            Variance : 0.291
            Standard Deviation : 0.539
            Total rolls : 56

    GreekCityStates Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Egypt
                2 spearmen moved from Alexandria to Paraetonium
                1 axeman moved from Alexandria to Paraetonium
                1 spearman moved from Hermopolis to Paraetonium

    Purchase Units - Egypt
                Egypt buy 2 archers, 3 axemen, 1 city and 3 spearmen; Remaining resources: 6 PUs;

    Combat - Egypt
                Battle in Paraetonium
                    Egypt attack with 1 axeman and 3 spearmen
                    Neutral defend with 3 spearmen
                        Egypt roll dice for 1 axeman and 3 spearmen in Paraetonium, round 2 :  1/4 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 2 :  0/3 hits
                        1 spearman owned by the Neutral lost in Paraetonium
                        Egypt roll dice for 1 axeman and 3 spearmen in Paraetonium, round 3 :  2/4 hits
                        Neutral roll dice for 2 spearmen in Paraetonium, round 3 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Paraetonium
                    Egypt loses 0 PUs for violating Paraetoniums neutrality.
                    Egypt win, taking Paraetonium from Neutral with 1 axeman and 3 spearmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                1 archer, 2 axemen and 1 spearman moved from Memphis to SZ 57
                1 archer, 2 axemen, 3 biremes, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
                3 archers, 4 axemen and 1 spearman moved from Hermopolis to Paraetonium
                1 archer, 2 axemen and 1 spearman moved from SZ 58 to Pharan
                4 spearmen moved from Memphis to Pharan

    Place Units - Egypt
                1 city placed in Jerusalem
                2 archers, 3 axemen and 3 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 53 PUs total

    Territory Summary for Egypt :

    Jerusalem : 2 axemen, 2 chariots, 1 city and 5 spearmen
        Alexandria : 4 archers, 5 axemen, 2 chariots, 1 city and 5 spearmen
        Salamis : 2 spearmen
        SZ 58 : 3 biremes and 2 triremes
        Paraetonium : 1 flag, 3 archers, 5 axemen and 4 spearmen
        Sidon : 3 axemen, 2 chariots and 6 spearmen
        Pharan : 1 archer, 2 axemen and 5 spearmen

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 43 / 44
        GreekCityStates : 30 / 42
        Macedonia : 37 / 37
        Egypt : 47 / 53
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Seleucid
                2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
                1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
                1 cavalry moved from Edessa to Sidon
                2 hoplites and 1 peltasts moved from Attalia to Sardis
                2 hoplites and 2 peltastss moved from Tarsus to SZ 61
                2 hoplites and 2 peltastss moved from SZ 61 to Salamis
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
                2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Palmyra
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra

    Purchase Units - Seleucid
                Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 6 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 6 peltastss in Palmyra, round 2 :  5/19 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 :  3/7 hits
                        3 cavalrys owned by the Neutral, 3 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                        Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 :  7/16 hits
                        Neutral roll dice for 2 spearmen in Palmyra, round 3 :  2/2 hits
                        2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                    Seleucid loses 0 PUs for violating Palmyras neutrality.
                    Seleucid win, taking Palmyra from Neutral with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts remaining. Battle score for attacker is 14
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                    Casualties for Seleucid: 5 peltastss
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 :  1/4 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  2/2 hits
                        1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 2 hoplites in Salamis, round 3 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 :  0/1 hits
                        Seleucid roll dice for 2 hoplites in Salamis, round 4 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 4 :  0/1 hits
                        Seleucid roll dice for 2 hoplites in Salamis, round 5 :  0/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 5 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 hoplite in Salamis, round 6 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 6 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 7 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 7 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 8 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 8 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 9 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 9 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 10 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 10 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 11 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 11 :  0/1 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 12 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 12 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Salamis
                    Egypt win with 1 spearman remaining. Battle score for attacker is -11
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 2 hoplites and 2 peltastss
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
                    Egypt defend with 3 axemen, 2 chariots and 6 spearmen
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 2 :  5/24 hits
                        Egypt roll dice for 3 axemen, 2 chariots and 6 spearmen in Sidon, round 2 :  4/11 hits
                        2 spearmen owned by the Egypt, 4 peltastss owned by the Seleucid and 3 axemen owned by the Egypt lost in Sidon
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Sidon, round 3 :  9/20 hits
                        Egypt roll dice for 2 chariots and 4 spearmen in Sidon, round 3 :  1/6 hits
                        4 spearmen owned by the Egypt, 2 chariots owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss remaining. Battle score for attacker is 29
                    Casualties for Egypt: 3 axemen, 2 chariots and 6 spearmen
                    Casualties for Seleucid: 5 peltastss

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 city placed in Damascus
                10 cavalrys placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 66 PUs; end with 66 PUs total

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 25 times
                3 was rolled 19 times
                4 was rolled 21 times
                5 was rolled 26 times
                6 was rolled 20 times
            Average roll : 3.463
            Median : 3.500
            Variance : 0.301
            Standard Deviation : 0.548
            Total rolls : 134

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Egypt Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.690
            Median : 4.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Seleucid Combat
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 16 times
                4 was rolled 13 times
                5 was rolled 18 times
                6 was rolled 15 times
            Average roll : 3.458
            Median : 3.000
            Variance : 0.189
            Standard Deviation : 0.435
            Total rolls : 96

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Parthia
                1 cavalry and 2 spearmen moved from Ctesiphon to Seleucia
                1 horsearcher moved from Ecbatana to Babylon
                7 spearmen moved from Susa to Babylon
                1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
                1 cataphract moved from Persepolis to Seleucia
                1 cavalry moved from Persepolis to Seleucia
                3 archers, 1 cataphract, 1 horsearcher and 5 spearmen moved from Ctesiphon to Ninive
                1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca

    Purchase Units - Parthia
                Parthia buy 1 city, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 3 archers, 1 cataphract, 1 horsearcher and 5 spearmen
                    Neutral defend with 2 archers and 5 spearmen
                        Parthia roll dice for 3 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ninive, round 2 :  2/10 hits
                        Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 :  3/7 hits
                        2 spearmen owned by the Neutral and 3 spearmen owned by the Parthia lost in Ninive
                        Parthia roll dice for 3 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 3 :  1/7 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 :  2/5 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Ninive
                        Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ninive, round 4 :  1/5 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Ninive, round 4 :  0/4 hits
                        1 spearman owned by the Neutral lost in Ninive
                        Parthia roll dice for 3 archers, 1 cataphract and 1 horsearcher in Ninive, round 5 :  0/5 hits
                        Neutral roll dice for 2 archers and 1 spearman in Ninive, round 5 :  2/3 hits
                        2 archers owned by the Parthia lost in Ninive
                    1 archer owned by the Parthia, 1 horsearcher owned by the Parthia and 1 cataphract owned by the Parthia retreated to Ctesiphon
                    Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -11
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 2 archers and 5 spearmen
                Battle in Gazaca
                    Parthia attack with 1 archer, 2 horsearchers and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Parthia roll dice for 1 archer, 2 horsearchers and 3 spearmen in Gazaca, round 2 :  0/6 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 :  1/4 hits
                        1 spearman owned by the Parthia lost in Gazaca
                        Parthia roll dice for 1 archer, 2 horsearchers and 2 spearmen in Gazaca, round 3 :  1/5 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 3 :  2/4 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Gazaca
                    1 archer owned by the Parthia and 2 horsearchers owned by the Parthia retreated to Cyropolis
                    Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -6
                    Casualties for Neutral: 1 spearman
                    Casualties for Parthia: 3 spearmen
                Battle in Seleucia
                    Parthia attack with 1 cataphract, 2 cavalrys and 2 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 1 cataphract, 2 cavalrys and 2 spearmen in Seleucia, round 2 :  1/5 hits
                        Seleucid roll dice for 1 peltasts in Seleucia, round 2 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 1 cataphract, 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Babylon
                    Parthia attack with 1 cataphract, 1 cavalry, 2 horsearchers and 7 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                        Parthia roll dice for 1 cataphract, 1 cavalry, 2 horsearchers and 7 spearmen in Babylon, round 2 :  3/11 hits
                        Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 :  3/10 hits
                        3 spearmen owned by the Neutral and 3 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 1 cataphract, 1 cavalry, 2 horsearchers and 4 spearmen in Babylon, round 3 :  4/8 hits
                        Neutral roll dice for 3 archers and 4 spearmen in Babylon, round 3 :  5/7 hits
                        4 spearmen owned by the Neutral, 1 cavalry owned by the Parthia and 4 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 4 :  2/3 hits
                        Neutral roll dice for 3 archers in Babylon, round 4 :  1/3 hits
                        1 horsearcher owned by the Parthia and 2 archers owned by the Neutral lost in Babylon
                        Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 5 :  0/2 hits
                        Neutral roll dice for 1 archer in Babylon, round 5 :  0/1 hits
                        Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 6 :  0/2 hits
                        Neutral roll dice for 1 archer in Babylon, round 6 :  0/1 hits
                        Parthia roll dice for 1 cataphract and 1 horsearcher in Babylon, round 7 :  1/2 hits
                        Neutral roll dice for 1 archer in Babylon, round 7 :  0/1 hits
                        1 archer owned by the Neutral lost in Babylon
                    Parthia loses 0 PUs for violating Babylons neutrality.
                    Parthia win, taking Babylon from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 2
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 1 cavalry, 1 horsearcher and 7 spearmen

    Non Combat Move - Parthia
                3 archers moved from Susa to Seleucia
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                2 archers and 4 spearmen moved from Persepolis to Susa

    Place Units - Parthia
                1 city placed in Ctesiphon
                1 horsearcher and 3 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 48 PUs; end with 48 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 cataphract and 1 horsearcher
        SZ 86 : 1 bireme
        Susa : 2 archers and 4 spearmen
        Seleucia : 1 flag, 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
        Ctesiphon : 2 archers, 1 cataphract, 1 city, 1 horsearcher and 4 spearmen
        Cyropolis : 1 archer and 2 horsearchers
        Persepolis : 1 city, 1 horsearcher and 3 spearmen

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 43 / 44
        GreekCityStates : 30 / 42
        Macedonia : 37 / 37
        Egypt : 38 / 53
        Seleucid : 56 / 66
        Parthia : 48 / 48
        Numidia : 17 / 17

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Numidia
                2 cavalrys and 1 spearman moved from Igilgili to Cartenna
                2 cavalrys moved from Hippo Regius to Cartenna
                2 cavalrys moved from Cirta to Cartenna
                2 cavalrys moved from Zama to Cartenna
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
                1 cavalry and 1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Cyrene
                1 cavalry and 2 spearmen moved from Paliurus to Cyrene

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 1 PUs;

    Combat - Numidia
                Battle in Cyrene
                    Numidia attack with 4 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 :  3/7 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 :  1/4 hits
                        1 spearman owned by the Numidia and 3 spearmen owned by the Neutral lost in Cyrene
                        Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 :  2/6 hits
                        Neutral roll dice for 1 archer in Cyrene, round 3 :  1/1 hits
                        1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Cyrene
                    Numidia loses 0 PUs for violating Cyrenes neutrality.
                    Numidia win, taking Cyrene from Neutral with 4 cavalrys and 1 spearman remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Numidia: 2 spearmen
                Battle in Auzia
                    Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 :  4/9 hits
                        Neutral roll dice for 1 spearman in Auzia, round 2 :  1/1 hits
                        1 spearman owned by the Numidia and 1 spearman owned by the Neutral lost in Auzia
                    Numidia loses 0 PUs for violating Auzias neutrality.
                    Numidia win, taking Auzia from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Cartenna
                    Numidia attack with 8 cavalrys and 1 spearman
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 :  3/9 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 :  0/4 hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Neutral lost in Cartenna
                        Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 3 :  3/9 hits
                        Neutral roll dice for 1 archer in Cartenna, round 3 :  1/1 hits
                        1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna
                    Numidia loses 0 PUs for violating Cartennas neutrality.
                    Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia
                1 archer and 1 spearman moved from Zama to Thapsus
                3 spearmen moved from Capsa to Thapsus
                2 spearmen moved from Theveste to Capsa
                1 cavalry moved from Theveste to Zama
                1 archer and 3 spearmen moved from Hippo Regius to Igilgili
                2 biremes moved from SZ 29 to SZ 16
                3 spearmen moved from Leptis Magna to Berenice
                1 spearman moved from Siwa to Paliurus
                2 archers and 2 spearmen moved from Siwa to Berenice

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 23 PUs; end with 24 PUs total

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.340
            Standard Deviation : 1.158
            Total rolls : 51

    Neutral Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Numidia Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Carthage
                3 cavalrys moved from Thapsus to SZ 36
                2 spearmen and 5 swordmen moved from Carthago to SZ 36
                2 spearmen moved from Thapsus to SZ 36
                3 biremes, 3 cavalrys, 4 spearmen, 5 swordmen and 3 triremes moved from SZ 36 to SZ 38
                3 cavalrys, 4 spearmen and 5 swordmen moved from SZ 38 to Syracuse
                1 hoplite, 13 spearmen and 2 warelephants moved from Lilybaeum to Syracuse
                1 spearman and 2 swordmen moved from Carthago Nova to Valentia
                1 spearman moved from Acci to SZ 15
                2 biremes and 1 spearman moved from SZ 15 to SZ 16
                1 spearman moved from SZ 16 to Valentia
                4 spearmen and 5 swordmen moved from Castulo to Valentia
                2 cavalrys moved from Salmantica to Valentia
                1 spearman and 1 swordman moved from Salmantica to Castulo

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 3 cavalrys, 1 hoplite, 17 spearmen, 5 swordmen and 2 warelephants
                    GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                        Carthage roll dice for 3 cavalrys, 1 hoplite, 17 spearmen, 5 swordmen and 2 warelephants in Syracuse, round 2 :  12/28 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 2 :  6/11 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        4 slingerss owned by the GreekCityStates, 4 spearmen owned by the Carthage, 5 hoplites owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 1 hoplite, 13 spearmen, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 29
                    Casualties for Carthage: 4 spearmen
                    Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
                Battle in Valentia
                    Carthage attack with 2 cavalrys, 6 spearmen and 7 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 7 swordmen in Valentia, round 2 :  2/15 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 :  2/6 hits
                        2 spearmen owned by the Carthage and 2 axemen owned by the Neutral lost in Valentia
                        Carthage roll dice for 2 cavalrys, 4 spearmen and 7 swordmen in Valentia, round 3 :  1/13 hits
                        Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 3 :  0/4 hits
                        1 axeman owned by the Neutral lost in Valentia
                        Carthage roll dice for 2 cavalrys, 4 spearmen and 7 swordmen in Valentia, round 4 :  3/13 hits
                        Neutral roll dice for 2 archers and 1 swordman in Valentia, round 4 :  2/3 hits
                        1 swordman owned by the Neutral, 2 spearmen owned by the Carthage and 2 archers owned by the Neutral lost in Valentia
                    Carthage loses 0 PUs for violating Valentias neutrality.
                    Carthage win, taking Valentia from Neutral with 2 cavalrys, 2 spearmen and 7 swordmen remaining. Battle score for attacker is 9
                    Casualties for Carthage: 4 spearmen
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman

    Non Combat Move - Carthage

    Place Units - Carthage
                9 spearmen and 1 warelephant placed in Carthago
                4 cavalrys placed in Carthago Nova

    Turn Complete - Carthage
                Carthage collect 66 PUs; end with 66 PUs total

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 25 times
                3 was rolled 29 times
                4 was rolled 16 times
                5 was rolled 23 times
                6 was rolled 23 times
            Average roll : 3.347
            Median : 3.000
            Variance : 0.755
            Standard Deviation : 0.869
            Total rolls : 144

    Carthage Combat
                1 was rolled 7 times
                2 was rolled 15 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 15 times
            Average roll : 3.638
            Median : 3.000
            Variance : 0.838
            Standard Deviation : 0.916
            Total rolls : 69

    Neutral Combat
                1 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.417
            Median : 3.000
            Variance : 1.478
            Standard Deviation : 1.216
            Total rolls : 24

    Numidia Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.636
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - RomanRepublic
                3 legionaires moved from Arretium to Genua
                1 ballista, 3 cavalrys, 4 legionaires and 6 velitess moved from Ariminum to Patavium
                1 ballista moved from Salapia to Capua
                2 legionaires and 2 velitess moved from Capua to SZ 34
                2 legionaires and 2 velitess moved from SZ 34 to Lilybaeum
                1 velites moved from Roma to SZ 28
                1 bireme and 1 velites moved from SZ 28 to SZ 27
                1 legionaire moved from Croton to SZ 35
                1 legionaire moved from SZ 35 to Messana
                2 legionaires and 1 velites moved from Tarentum to Croton

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 city, 1 fort and 7 velitess; Remaining resources: 2 PUs;

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 4 legionaires and 6 velitess in Patavium, round 2 :  5/14 hits
                        Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 :  4/12 hits
                        5 axemen owned by the Neutral and 4 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 3 cavalrys, 4 legionaires and 2 velitess in Patavium, round 3 :  5/10 hits
                        Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 :  4/7 hits
                        4 swordmen owned by the Neutral, 2 cavalrys owned by the RomanRepublic, 1 archer owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Patavium, round 4 :  0/6 hits
                        Neutral roll dice for 2 archers in Patavium, round 4 :  0/2 hits
                        RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Patavium, round 5 :  4/6 hits
                        Neutral roll dice for 2 archers in Patavium, round 5 :  1/2 hits
                        1 cavalry owned by the RomanRepublic and 2 archers owned by the Neutral lost in Patavium
                    RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 13
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 3 cavalrys and 6 velitess
                Battle in Genua
                    RomanRepublic attack with 3 legionaires
                    Neutral defend with 1 cavalry and 3 swordmen
                        RomanRepublic roll dice for 3 legionaires in Genua, round 2 :  0/3 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 2 :  1/4 hits
                        1 legionaire owned by the RomanRepublic lost in Genua
                        RomanRepublic roll dice for 2 legionaires in Genua, round 3 :  2/2 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 :  1/4 hits
                        1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Genua
                        RomanRepublic roll dice for 1 legionaire in Genua, round 4 :  1/1 hits
                        Neutral roll dice for 2 swordmen in Genua, round 4 :  1/2 hits
                        1 swordman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Genua
                    Neutral win with 1 swordman remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for RomanRepublic: 3 legionaires
                Battle in Lilybaeum
                    RomanRepublic attack with 2 legionaires and 2 velitess
                    Carthage defend with 1 spearman
                        RomanRepublic roll dice for 2 legionaires and 2 velitess in Lilybaeum, round 2 :  2/4 hits
                        Carthage roll dice for 1 spearman in Lilybaeum, round 2 :  0/1 hits
                        1 spearman owned by the Carthage lost in Lilybaeum
                    RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 2 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman

    Non Combat Move - RomanRepublic
                2 legionaires and 1 velites moved from Roma to Arretium

    Place Units - RomanRepublic
                1 fort and 3 velitess placed in Messana
                4 velitess placed in Roma
                1 city placed in Ariminum

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 58 PUs total

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 4 velitess
        Arretium : 2 legionaires and 1 velites
        Roma : 1 city and 4 velitess
        Messana : 1 city, 6 forts, 8 legionaires and 10 velitess
        Capua : 1 ballista, 3 legionaires and 5 velitess
        SZ 35 : 1 bireme
        SZ 34 : 2 biremes and 2 triremes
        SZ 27 : 1 bireme and 1 velites
        Lilybaeum : 1 flag, 2 legionaires and 2 velitess
        Ariminum : 1 city
        Patavium : 1 flag, 1 ballista and 4 legionaires

    Production/PUs Summary :

    Carthage : 61 / 66
        RomanRepublic : 56 / 58
        GreekCityStates : 24 / 42
        Macedonia : 37 / 37
        Egypt : 38 / 53
        Seleucid : 56 / 66
        Parthia : 48 / 48
        Numidia : 23 / 24

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - GreekCityStates
                4 archers and 1 slingers moved from Sparta to SZ 67
                4 archers and 1 slingers moved from SZ 67 to Cydonia

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 4 hoplites, 3 slingerss and 1 trireme; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Cydonia
                    GreekCityStates attack with 4 archers and 1 slingers
                    Neutral defend with 2 archers and 2 spearmen
                        GreekCityStates roll dice for 4 archers and 1 slingers in Cydonia, round 2 :  1/5 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 2 :  3/4 hits
                        1 slingers owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Cydonia
                        GreekCityStates roll dice for 2 archers in Cydonia, round 3 :  0/2 hits
                        Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 3 :  2/3 hits
                        2 archers owned by the GreekCityStates lost in Cydonia
                    Neutral win with 2 archers and 1 spearman remaining. Battle score for attacker is -15
                    Casualties for Neutral: 1 spearman
                    Casualties for GreekCityStates: 4 archers and 1 slingers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 trireme placed in SZ 68
                1 archer, 2 hoplites and 3 slingerss placed in Sparta
                2 hoplites placed in Rhodos

    Turn Complete - GreekCityStates
                GreekCityStates collect 24 PUs; end with 24 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 1 city, 2 hoplites and 3 slingerss
        Corinth : 1 flag, 9 hoplites
        Pergamum : 2 archers, 3 hoplites and 4 slingerss
        SZ 67 : 3 biremes and 2 triremes
        SZ 68 : 1 trireme
        Rhodos : 1 city, 3 hoplites and 1 slingers

    Production/PUs Summary :

    Carthage : 61 / 66
        RomanRepublic : 56 / 58
        GreekCityStates : 24 / 24
        Macedonia : 37 / 37
        Egypt : 38 / 53
        Seleucid : 56 / 66
        Parthia : 48 / 48
        Numidia : 23 / 24

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Macedonia
                3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen moved from Athens to Corinth

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 city and 1 peltasts; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Corinth
                    Macedonia attack with 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen
                    GreekCityStates defend with 9 hoplites
                        Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Corinth, round 2 :  2/13 hits
                        GreekCityStates roll dice for 9 hoplites in Corinth, round 2 :  2/9 hits
                        2 peltastss owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Corinth
                        Macedonia roll dice for 3 cavalrys, 5 hoplites and 3 swordmen in Corinth, round 3 :  0/11 hits
                        GreekCityStates roll dice for 7 hoplites in Corinth, round 3 :  1/7 hits
                        1 cavalry owned by the Macedonia lost in Corinth
                        Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Corinth, round 4 :  2/10 hits
                        GreekCityStates roll dice for 7 hoplites in Corinth, round 4 :  6/7 hits
                        1 hoplite owned by the Macedonia, 2 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia and 3 swordmen owned by the Macedonia lost in Corinth
                    4 hoplites owned by the Macedonia retreated to Athens
                    GreekCityStates win with 5 hoplites remaining. Battle score for attacker is -13
                    Casualties for Macedonia: 3 cavalrys, 1 hoplite, 2 peltastss and 3 swordmen
                    Casualties for GreekCityStates: 4 hoplites

    Non Combat Move - Macedonia
                4 peltastss moved from Larissa to Athens
                2 hoplites and 4 peltastss moved from Delphi to Athens
                3 cavalrys moved from Thessalonica to Athens
                1 hoplite and 4 peltastss moved from Thessalonica to SZ 69
                1 hoplite and 4 peltastss moved from SZ 69 to Athens
                2 cavalrys moved from Odessus to Larissa
                2 hoplites and 2 peltastss moved from Odessus to Thessalonica

    Place Units - Macedonia
                1 city placed in Athens
                5 cavalrys and 1 peltasts placed in Larissa

    Turn Complete - Macedonia
                Macedonia collect 37 PUs; end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 4.088
            Median : 4.000
            Variance : 1.518
            Standard Deviation : 1.232
            Total rolls : 57

    Macedonia Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 4.265
            Median : 4.500
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Egypt
                2 axemen and 1 spearman moved from Paraetonium to Paliurus
                2 axemen and 1 spearman moved from Paraetonium to Siwa
                2 axemen and 2 spearmen moved from Jerusalem to Damascus
                2 chariots moved from Jerusalem to Damascus

    Purchase Units - Egypt
                Egypt buy 2 archers and 15 spearmen; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 2 axemen, 2 chariots and 2 spearmen
                    Seleucid defend with 1 city, 1 hoplite, 1 legionaire and 2 peltastss
                        Egypt roll dice for 2 axemen, 2 chariots and 2 spearmen in Damascus, round 2 :  2/6 hits
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Damascus, round 2 :  1/4 hits
                        1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
                        Egypt roll dice for 2 axemen, 2 chariots and 1 spearman in Damascus, round 3 :  1/5 hits
                        Seleucid roll dice for 1 hoplite and 1 legionaire in Damascus, round 3 :  1/2 hits
                        1 legionaire owned by the Seleucid and 1 chariot owned by the Egypt lost in Damascus
                        Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 4 :  0/4 hits
                        Seleucid roll dice for 1 hoplite in Damascus, round 4 :  0/1 hits
                        Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 5 :  2/4 hits
                        Seleucid roll dice for 1 hoplite in Damascus, round 5 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Damascus
                    Egypt win, taking Damascus from Seleucid with 2 axemen, 1 chariot and 1 spearman remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot and 1 spearman
                    Casualties for Seleucid: 1 hoplite, 1 legionaire and 2 peltastss
                Battle in Siwa
                    Egypt attack with 2 axemen and 1 spearman
                    Numidia defend with 1 spearman
                        Egypt roll dice for 2 axemen and 1 spearman in Siwa, round 2 :  1/3 hits
                        Numidia roll dice for 1 spearman in Siwa, round 2 :  1/1 hits
                        1 spearman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
                    Egypt win, taking Siwa from Numidia with 2 axemen remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Paliurus
                    Egypt attack with 2 axemen and 1 spearman
                    Numidia defend with 1 spearman
                        Egypt roll dice for 2 axemen and 1 spearman in Paliurus, round 2 :  1/3 hits
                        Numidia roll dice for 1 spearman in Paliurus, round 2 :  0/1 hits
                        1 spearman owned by the Numidia lost in Paliurus
                    Egypt win, taking Paliurus from Numidia with 2 axemen and 1 spearman remaining. Battle score for attacker is 3
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Egypt
                2 chariots moved from Alexandria to Paraetonium
                4 archers moved from Alexandria to Paraetonium
                1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem
                5 axemen moved from Alexandria to Memphis
                5 spearmen moved from Alexandria to Paraetonium
                3 biremes and 2 triremes moved from SZ 58 to SZ 59

    Place Units - Egypt
                1 archer and 7 spearmen placed in Jerusalem
                1 archer and 8 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 46 PUs; end with 46 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 2 axemen
        Memphis : 5 axemen
        Jerusalem : 2 archers, 2 axemen, 1 city and 15 spearmen
        Alexandria : 1 archer, 1 city and 8 spearmen
        Damascus : 1 flag, 2 axemen, 1 chariot, 1 city and 1 spearman
        Salamis : 1 spearman
        SZ 59 : 3 biremes and 2 triremes
        Paraetonium : 1 flag, 7 archers, 1 axeman, 2 chariots and 7 spearmen
        Paliurus : 1 flag, 2 axemen and 1 spearman

    Production/PUs Summary :

    Carthage : 61 / 66
        RomanRepublic : 56 / 58
        GreekCityStates : 24 / 24
        Macedonia : 37 / 37
        Egypt : 46 / 46
        Seleucid : 51 / 66
        Parthia : 48 / 48
        Numidia : 20 / 24

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Seleucid
                3 hoplites, 2 legionaires and 3 peltastss moved from Hatra to Seleucia
                1 cataphract, 5 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss moved from Sidon to Jerusalem
                10 cavalrys moved from Antioch to Jerusalem
                1 peltasts moved from Palmyra to Damascus
                2 legionaires moved from Palmyra to Seleucia
                2 cavalrys moved from Palmyra to Seleucia
                3 cataphracts, 1 cavalry and 5 hoplites moved from Palmyra to Damascus

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 9 cavalrys and 1 city; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 15 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss
                    Egypt defend with 2 archers, 2 axemen, 1 city and 15 spearmen
                        Seleucid roll dice for 1 cataphract, 15 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 2 :  10/29 hits
                        Egypt roll dice for 2 archers, 2 axemen and 15 spearmen in Jerusalem, round 2 :  6/19 hits
                        8 spearmen owned by the Egypt, 2 legionaires owned by the Seleucid, 4 peltastss owned by the Seleucid and 2 axemen owned by the Egypt lost in Jerusalem
                        Seleucid roll dice for 1 cataphract, 15 cavalrys, 6 hoplites and 1 legionaire in Jerusalem, round 3 :  9/23 hits
                        Egypt roll dice for 2 archers and 7 spearmen in Jerusalem, round 3 :  4/9 hits
                        7 spearmen owned by the Egypt, 4 cavalrys owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 27
                    Casualties for Egypt: 2 archers, 2 axemen and 15 spearmen
                    Casualties for Seleucid: 4 cavalrys, 2 legionaires and 4 peltastss
                Battle in Damascus
                    Seleucid attack with 3 cataphracts, 1 cavalry, 5 hoplites and 1 peltasts
                    Egypt defend with 2 axemen, 1 chariot, 1 city and 1 spearman
                        Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 1 peltasts in Damascus, round 2 :  5/10 hits
                        Egypt roll dice for 2 axemen, 1 chariot and 1 spearman in Damascus, round 2 :  2/4 hits
                        1 spearman owned by the Egypt, 1 chariot owned by the Egypt, 1 peltasts owned by the Seleucid, 2 axemen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 3 cataphracts and 5 hoplites remaining. Battle score for attacker is 9
                    Casualties for Egypt: 2 axemen, 1 chariot and 1 spearman
                    Casualties for Seleucid: 1 cavalry and 1 peltasts
                Battle in Seleucia
                    Seleucid attack with 2 cavalrys, 3 hoplites, 4 legionaires and 3 peltastss
                    Parthia defend with 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
                        Seleucid roll dice for 2 cavalrys, 3 hoplites, 4 legionaires and 3 peltastss in Seleucia, round 2 :  4/12 hits
                        Parthia roll dice for 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen in Seleucia, round 2 :  4/8 hits
                        3 peltastss owned by the Seleucid, 2 cavalrys owned by the Parthia, 1 cavalry owned by the Seleucid and 2 spearmen owned by the Parthia lost in Seleucia
                        Seleucid roll dice for 1 cavalry, 3 hoplites and 4 legionaires in Seleucia, round 3 :  2/8 hits
                        Parthia roll dice for 3 archers and 1 cataphract in Seleucia, round 3 :  2/4 hits
                        2 archers owned by the Parthia, 1 legionaire owned by the Seleucid and 1 cavalry owned by the Seleucid lost in Seleucia
                        Seleucid roll dice for 3 hoplites and 3 legionaires in Seleucia, round 4 :  2/6 hits
                        Parthia roll dice for 1 archer and 1 cataphract in Seleucia, round 4 :  2/2 hits
                        1 archer owned by the Parthia, 2 legionaires owned by the Seleucid and 1 cataphract owned by the Parthia lost in Seleucia
                    Seleucid win, taking Seleucia from Parthia with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 7
                    Casualties for Parthia: 3 archers, 1 cataphract, 2 cavalrys and 2 spearmen
                    Casualties for Seleucid: 2 cavalrys, 3 legionaires and 3 peltastss

    Non Combat Move - Seleucid
                1 hoplite and 1 peltasts moved from Sardis to Attalia

    Place Units - Seleucid
                1 city placed in Edessa
                2 cataphracts and 9 cavalrys placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 75 PUs total

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 24 times
                4 was rolled 20 times
                5 was rolled 26 times
                6 was rolled 19 times
            Average roll : 3.470
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 134

    Egypt Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.323
            Standard Deviation : 0.568
            Total rolls : 32

    Parthia Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Seleucid Combat
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.534
            Median : 4.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 88

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Parthia
                2 archers and 4 spearmen moved from Susa to Seleucia
                2 spearmen moved from Ctesiphon to Seleucia
                1 cataphract and 1 horsearcher moved from Ctesiphon to Seleucia
                2 horsearchers moved from Cyropolis to Ninive
                2 spearmen moved from Ctesiphon to Ninive
                1 horsearcher moved from Persepolis to Seleucia
                3 spearmen moved from Persepolis to Babylon

    Purchase Units - Parthia
                Parthia buy 2 horsearchers and 12 spearmen; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 2 horsearchers and 2 spearmen
                    Neutral defend with 2 archers and 1 spearman
                        Parthia roll dice for 2 horsearchers and 2 spearmen in Ninive, round 2 :  1/4 hits
                        Neutral roll dice for 2 archers and 1 spearman in Ninive, round 2 :  2/3 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Parthia lost in Ninive
                        Parthia roll dice for 2 horsearchers in Ninive, round 3 :  0/2 hits
                        Neutral roll dice for 2 archers in Ninive, round 3 :  2/2 hits
                        2 horsearchers owned by the Parthia lost in Ninive
                    Neutral win with 2 archers remaining. Battle score for attacker is -15
                    Casualties for Neutral: 1 spearman
                    Casualties for Parthia: 2 horsearchers and 2 spearmen
                Battle in Seleucia
                    Parthia attack with 2 archers, 1 cataphract, 2 horsearchers and 6 spearmen
                    Seleucid defend with 3 hoplites and 1 legionaire
                        Parthia roll dice for 2 archers, 1 cataphract, 2 horsearchers and 6 spearmen in Seleucia, round 2 :  3/11 hits
                        Seleucid roll dice for 3 hoplites and 1 legionaire in Seleucia, round 2 :  2/4 hits
                        1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Seleucia
                        Parthia roll dice for 2 archers, 1 cataphract, 2 horsearchers and 4 spearmen in Seleucia, round 3 :  1/9 hits
                        Seleucid roll dice for 1 hoplite in Seleucia, round 3 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 2 archers, 1 cataphract, 2 horsearchers and 4 spearmen remaining. Battle score for attacker is 13
                    Casualties for Parthia: 2 spearmen
                    Casualties for Seleucid: 3 hoplites and 1 legionaire

    Non Combat Move - Parthia
                2 archers moved from Ctesiphon to Seleucia
                1 archer moved from Cyropolis to Ctesiphon

    Place Units - Parthia
                1 horsearcher and 6 spearmen placed in Ctesiphon
                1 horsearcher and 6 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 48 PUs; end with 48 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 cataphract, 1 horsearcher and 3 spearmen
        SZ 86 : 1 bireme
        Seleucia : 1 flag, 4 archers, 1 cataphract, 2 horsearchers and 4 spearmen
        Ctesiphon : 1 archer, 1 city, 1 horsearcher and 6 spearmen
        Persepolis : 1 city, 1 horsearcher and 6 spearmen

    Production/PUs Summary :

    Carthage : 61 / 66
        RomanRepublic : 56 / 58
        GreekCityStates : 24 / 24
        Macedonia : 37 / 37
        Egypt : 33 / 46
        Seleucid : 64 / 75
        Parthia : 48 / 48
        Numidia : 20 / 24

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Numidia
                1 archer, 4 spearmen and 3 swordmen moved from Auzia to Siga
                8 cavalrys moved from Cartenna to Siga
                1 archer and 4 spearmen moved from Thapsus to Thenae
                2 spearmen moved from Capsa to Thenae
                1 cavalry moved from Zama to Thenae

    Purchase Units - Numidia
                Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Numidia
                Battle in Thenae
                    Numidia attack with 1 archer, 1 cavalry and 6 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 :  2/8 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 :  2/3 hits
                        2 spearmen owned by the Numidia and 2 spearmen owned by the Neutral lost in Thenae
                        Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 :  1/6 hits
                        Neutral roll dice for 1 archer in Thenae, round 3 :  0/1 hits
                        1 archer owned by the Neutral lost in Thenae
                    Numidia loses 0 PUs for violating Thenaes neutrality.
                    Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 4 spearmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Numidia: 2 spearmen
                Battle in Siga
                    Numidia attack with 1 archer, 8 cavalrys, 4 spearmen and 3 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 8 cavalrys, 4 spearmen and 3 swordmen in Siga, round 2 :  0/16 hits
                        Neutral roll dice for 2 spearmen in Siga, round 2 :  1/2 hits
                        1 spearman owned by the Numidia lost in Siga
                        Numidia roll dice for 1 archer, 8 cavalrys, 3 spearmen and 3 swordmen in Siga, round 3 :  7/15 hits
                        Neutral roll dice for 2 spearmen in Siga, round 3 :  1/2 hits
                        1 spearman owned by the Numidia and 2 spearmen owned by the Neutral lost in Siga
                    Numidia loses 0 PUs for violating Sigas neutrality.
                    Numidia win, taking Siga from Neutral with 1 archer, 8 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 spearmen
                    Casualties for Numidia: 2 spearmen

    Non Combat Move - Numidia
                1 archer and 1 spearman moved from Igilgili to SZ 16
                1 archer and 1 spearman moved from SZ 16 to Valentia
                2 spearmen moved from Igilgili to Cartenna
                2 archers and 4 spearmen moved from Berenice to Cyrene
                4 cavalrys moved from Leptis Magna to Cyrene

    Place Units - Numidia
                1 city placed in Cyrene
                3 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 23 PUs; end with 23 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.660
            Median : 4.000
            Variance : 0.442
            Standard Deviation : 0.665
            Total rolls : 53

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Numidia Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.822
            Median : 4.000
            Variance : 0.523
            Standard Deviation : 0.723
            Total rolls : 45

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