Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)
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We meet again, enjoy.
First turn tonight or tommorow as im new to the map.
Bacala
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Test summary from TripleA, engine version: 1.8.0.9, time: 22:28:10
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista moved from Roma to SZ 28
1 ballista and 1 flagship moved from SZ 28 to SZ 24
1 ballista moved from SZ 24 to Caralis
2 legionaires moved from Roma to SZ 28
2 legionaires and 1 quadrireme moved from SZ 28 to SZ 24
2 legionaires moved from SZ 24 to Aleria
2 legionaires moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
3 legionaires, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 24
3 legionaires moved from SZ 24 to Caralis
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Toletum
2 cataphracts and 1 leader moved from Roma to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 2 legionaires and 4 skirmishers; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 ballista and 3 legionaires
Carthage defend with 2 hoplites
RomanRepublic win, taking Caralis from Carthage with 2 legionaires remaining. Battle score for attacker is 4
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 ballista and 1 legionaire
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Aleria
RomanRepublic attack with 2 legionaires
Carthage defend with 1 cavalry
RomanRepublic win, taking Aleria from Carthage with 2 legionaires remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Toletum
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 47
1 skirmisher moved from Salapia to SZ 47
1 skirmisher moved from Tarentum to SZ 47
1 bireme, 2 skirmishers and 1 trireme moved from SZ 47 to SZ 46
2 skirmishers moved from SZ 46 to Apollonia
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
3 legionaires and 1 skirmisher moved from Croton to Capua
2 skirmishers moved from Roma to Capua
2 legionaires moved from Salapia to Arretium
1 legionaire moved from Salapia to Ariminum
1 skirmisher moved from Capua to TarentumPlace Units - RomanRepublic
1 ballista and 2 skirmishers placed in Valentia
1 ballista, 2 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 18
1 hoplite moved from SZ 18 to Palma
1 hoplite moved from Syracuse to SZ 40
1 hoplite and 1 trireme moved from SZ 40 to SZ 37
1 hoplite moved from SZ 37 to Melita
1 leader moved from Sparta to Athens
2 archers moved from Corinth to Athens
1 archer, 2 hoplites and 2 skirmishers moved from Delphi to AthensPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry and 5 skirmishers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Melita
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Melita from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
1 catapult and 4 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
1 catapult and 4 hoplites moved from SZ 68 to AthensPlace Units - GreekCityStates
3 skirmishers placed in Apollonia
1 archer, 1 cavalry and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 47 PUs; end with 47 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 42 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 47 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Attalia
2 phalanxs moved from Halicarnassus to Attalia
2 skirmishers moved from Halicarnassus to Attalia
1 cavalry moved from Halicarnassus to Attalia
2 skirmishers and 2 spearmen moved from Pergamum to SardisPurchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs and 6 skirmishers
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
2 spearmen moved from SZ 68 to Halicarnassus
1 cavalry moved from Halicarnassus to AttaliaPlace Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs -
Sorry, didn’t see earlier that the game was up, will play today.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys and 1 leader moved from Thessalonica to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
4 skirmishers moved from Dodona to Apollonia
1 cavalry and 1 skirmisher moved from Larissa to Delphi
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 phalanx and 4 skirmishers moved from Odessus to IstropolisPurchase Units - Macedonia
Macedonia buy 1 quinquereme, 4 skirmishers and 1 warrior; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Nicaea
Macedonia attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
AI_Neutral defend with 4 spearman_neutrals
Macedonia win, taking Nicaea from AI_Neutral with 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Istropolis
Macedonia attack with 1 phalanx and 4 skirmishers
AI_Neutral defend with 4 cavalry_neutrals
Macedonia win, taking Istropolis from AI_Neutral with 1 phalanx and 3 skirmishers remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Delphi
Macedonia attack with 1 cavalry and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisher
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 leader, 1 phalanx and 7 skirmishers
RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader and 1 skirmisher remaining. Battle score for attacker is 35
Casualties for RomanRepublic: 2 skirmishers
Casualties for Macedonia: 1 phalanx and 6 skirmishers
Casualties for GreekCityStates: 4 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia
3 phalanxs, 3 skirmishers and 1 warrior moved from Larissa to Thessalonica
2 phalanxs moved from Dodona to Thessalonica
1 phalanx moved from Odessus to Byzantium
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
3 warriors moved from Sardica to PellaPlace Units - Macedonia
1 quinquereme placed in SZ 70
4 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 53 PUs; end with 53 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites moved from Tarsus to SZ 61
1 catapult moved from Antioch to SZ 61
1 catapult and 3 hoplites moved from SZ 61 to Salamis
1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 cataphract moved from Edessa to Sidon
3 hoplites and 2 phalanxs moved from Antioch to Sidon
2 cataphracts moved from Antioch to Sidon
1 cataphract moved from Damascus to Jerusalem
1 cataphract moved from Palmyra to SidonPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 hoplites and 1 quadrireme; Remaining resources: 3 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult and 3 hoplites
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult and 1 hoplite remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 5 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 4 cataphracts, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 3 cataphracts and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 cataphract, 3 hoplites and 1 phalanxNon Combat Move - Seleucid
1 cataphract moved from Vologesia to Palmyra
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
2 cataphracts moved from Hatra to Bostra
4 cataphracts moved from Seleucia to Bostra
3 hoplites moved from Palmyra to Seleucia
1 warelephant moved from Edessa to Antioch
1 hoplite and 1 phalanx moved from Emesa to Damascus
3 hoplites and 1 phalanx moved from Edessa to EmesaPlace Units - Seleucid
1 quadrireme placed in SZ 61
1 hoplite placed in Seleucia
2 cataphracts and 1 hoplite placed in AntiochResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 70 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 quadrireme moved from SZ 58 to SZ 57
1 warelephant moved from Memphis to Alexandria
1 warelephant moved from Hermopolis to Alexandria
2 archers and 2 phalanxs moved from Alexandria to Memphis
2 archers and 2 phalanxs moved from Hermopolis to Memphis
1 chariot moved from Memphis to Alexandria
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Cyrene to PaliurusPurchase Units - Egypt
Egypt buy 5 chariots and 1 phalanx; Remaining resources: 0 PUs;Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
5 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 32 PUs; end with 32 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 30 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
1 warelephant moved from East to Gazaca
2 archers and 1 catapult moved from East to Cyropolis
2 archers and 2 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ecbatana to Gazaca
2 archers moved from Ecbatana to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
1 trireme moved from SZ 84 to SZ 86Purchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Gazaca
Parthia attack with 2 archers, 4 horsearchers and 1 warelephant
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Parthia win, taking Gazaca from AI_Neutral with 2 archers and 1 warelephant remaining. Battle score for attacker is -24
Casualties for Parthia: 4 horsearchers
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutralsNon Combat Move - Parthia
Place Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 30 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 33 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 skirmishers moved from Satala to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
1 leader moved from Armavira to Trapezus
2 horsearchers moved from Satala to Trapezus
3 horsearchers moved from Artaxata to Trapezus
3 cataphracts moved from Artaxata to Trapezus
5 cataphracts moved from Albana to Artaxata
1 catapult and 5 spearmen moved from Albana to ArmaviraPurchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is -20
Casualties for Armenia: 5 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 skirmishers and 1 spearman placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
Not sure if you’re aware of this, but it’s still your turn :-)
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I was not :-D thanks.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 46 to SZ 45
1 skirmisher moved from Tarentum to SZ 45
1 skirmisher moved from SZ 45 to Dodona
1 trireme moved from SZ 46 to SZ 44
1 cataphract and 2 legionaires moved from Toletum to Castulo
1 ballista and 2 skirmishers moved from Valentia to Castulo
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 3 ballistas, 2 legionaires, 1 quadrireme and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 ballista, 1 cataphract, 2 legionaires and 2 skirmishers
AI_Neutral defend with 3 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 1 ballista, 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in DodonaNon Combat Move - RomanRepublic
1 legionaire moved from Capua to SZ 35
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 legionaire moved from SZ 34 to Messana
1 legionaire moved from Aleria to SZ 24
1 legionaire and 1 quadrireme moved from SZ 24 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 quinquereme moved from SZ 24 to SZ 34
2 legionaires moved from Capua to SZ 34
3 legionaires moved from SZ 34 to Messana
1 flagship and 1 trireme moved from SZ 24 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 legionaire moved from Ariminum to Genua
2 legionaires moved from Arretium to Genua
1 ballista moved from Roma to Capua
1 legionaire moved from Tarentum to Croton
2 legionaires moved from Roma to Capua
2 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
2 ballistas placed in Roma
1 quadrireme placed in SZ 28
1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
1 legionaire and 3 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover biremesActivate Technology - RomanRepublic
RomanRepublic activating biremesTurn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 leader moved from Athens to Delphi
3 archers and 3 skirmishers moved from Athens to Delphi
1 cavalry moved from Sparta to Athens
1 cavalry and 1 skirmisher moved from Athens to Larissa
1 cavalry moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 cavalry and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
GreekCityStates attack with 3 archers, 1 cavalry, 1 leader and 3 skirmishers
Macedonia defend with 1 cavalry
GreekCityStates win, taking Delphi from Macedonia with 3 archers, 1 cavalry, 1 leader and 3 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 cavalryNon Combat Move - GreekCityStates
2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
1 archer and 2 skirmishers moved from Sparta to SZ 67
1 archer, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 68
1 archer and 2 skirmishers moved from SZ 68 to Athens
1 bireme moved from SZ 18 to SZ 19Place Units - GreekCityStates
2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 42 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 cavalrys and 1 skirmisher moved from Attalia to Tarsus
1 catapult, 1 leader, 6 phalanxs and 3 skirmishers moved from Attalia to Sardis
1 skirmisher and 1 spearman moved from Sardis to Pergamum
1 skirmisher and 1 spearman moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Tarsus
Pergamon attack with 2 cavalrys and 1 skirmisher
Seleucid defend with 1 phalanx
Pergamon win, taking Tarsus from Seleucid with 2 cavalrys remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 skirmisher
Casualties for Seleucid: 1 phalanxNon Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover navalAcademyActivate Technology - Pergamon
Pergamon activating navalAcademyTurn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
2 warelephants moved from Igilgili to Cartenna
3 warelephants moved from Cirta to Theveste
1 cavalry moved from Cirta to Theveste
1 cavalry moved from Cirta to Theveste
6 cavalrys moved from Cirta to Capsa
1 leader moved from Cirta to Cartenna
1 cavalry moved from Cirta to CapsaPurchase Units - Carthage
Carthage buy 1 bireme, 1 catapult, 4 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys and 3 warelephants
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 2 cavalrys and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Cartenna
Carthage attack with 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Capsa
Carthage attack with 7 cavalrys
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 6 cavalrys remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Carthage
1 trireme moved from SZ 29 to SZ 31
1 hoplite moved from Palma to SZ 29
1 hoplite and 1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from SZ 15 to Acci
1 bireme moved from SZ 15 to SZ 16
1 bireme moved from SZ 15 to SZ 29
1 hoplite moved from Igilgili to SZ 16
1 bireme and 1 hoplite moved from SZ 16 to SZ 15
1 hoplite moved from SZ 15 to Acci
1 warelephant moved from Igilgili to Hippo Regius
1 hoplite moved from Cirta to Igilgili
2 hoplites moved from Thenae to SZ 37
1 quinquereme moved from SZ 32 to SZ 36
1 hoplite moved from Melita to SZ 36
1 hoplite moved from Thapsus to SZ 36
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 37 to SZ 33
2 hoplites and 1 quinquereme moved from SZ 36 to SZ 33
4 hoplites moved from SZ 33 to Lilybaeum
1 catapult and 2 hoplites moved from Carthago to SZ 32
1 catapult, 2 hoplites, 1 suprareme and 3 triremes moved from SZ 32 to SZ 33
1 catapult and 2 hoplites moved from SZ 33 to Lilybaeum
1 hoplite moved from Gades to Acci
2 phalanxs moved from Hispatis to AcciPlace Units - Carthage
1 bireme placed in SZ 31
2 hoplites and 1 phalanx placed in Gades
1 catapult and 2 hoplites placed in CarthagoResearch Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollegeActivate Technology - Carthage
Carthage activating warCollegeTurn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 80
1 bireme and 1 hoplite moved from SZ 80 to SZ 78
1 hoplite moved from SZ 78 to PhasisPurchase Units - Bosporus
Bosporus buy 2 cataphracts and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in PhasisNon Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
3 hoplites and 3 horsearchers moved from Tanais to Azara
3 horsearchers moved from Azara to Sinda
1 archer and 1 hoplite moved from Theodesia to SZ 80
1 archer and 1 hoplite moved from SZ 80 to Sinda
1 cataphract moved from Theodesia to AzaraPlace Units - Bosporus
2 cataphracts and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
6 cataphracts moved from Bostra to Petra
1 cataphract and 1 hoplite moved from Jerusalem to Pharan
1 cataphract moved from Jerusalem to Petra
2 hoplites moved from Jerusalem to Petra
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Salamis to SZ 61
1 catapult moved from Salamis to SZ 61
1 warelephant moved from Antioch to SZ 61
1 cataphract moved from Antioch to SZ 61
1 bireme, 1 cataphract, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 65
1 cataphract, 1 catapult, 2 hoplites and 1 warelephant moved from SZ 65 to RhodosPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
GreekCityStates defend with 2 hoplites
Seleucid win, taking Rhodos from GreekCityStates with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 14
Casualties for GreekCityStates: 2 hoplites
Battle in Petra
Seleucid attack with 7 cataphracts and 2 hoplites
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 7 cataphracts remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Pharan
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archerNon Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 phalanx moved from Sidon to Jerusalem
1 cataphract moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Emesa to Hatra
1 cataphract moved from Palmyra to SeleuciaPlace Units - Seleucid
1 quadrireme placed in SZ 61
2 hoplites and 1 phalanx placed in Seleucia
2 cataphracts and 2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 83 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 78 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 78 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 81 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
3 skirmishers and 3 spearmen moved from Armavira to Phasis
3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen moved from Trapezus to Melitene
5 cataphracts moved from Artaxata to Melitene
1 horsearcher moved from Armavira to TrapezusPurchase Units - Armenia
Armenia buy 1 horsearcher, 3 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Melitene
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Melitene from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is -10
Casualties for Armenia: 2 spearmen
Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals
Battle in Phasis
Armenia attack with 3 skirmishers and 3 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Phasis from Bosporus with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
1 horsearcher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover triremesActivate Technology - Armenia
Armenia activating triremesTurn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUs