ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)

  • '18 '16

    We meet again, enjoy.

    First turn tonight or tommorow as im new to the map.

    Bacala

  • '18 '16

    Test summary from TripleA, engine version: 1.8.0.9, time: 22:28:10

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 ballista moved from Roma to SZ 28
                1 ballista and 1 flagship moved from SZ 28 to SZ 24
                1 ballista moved from SZ 24 to Caralis
                2 legionaires moved from Roma to SZ 28
                2 legionaires and 1 quadrireme moved from SZ 28 to SZ 24
                2 legionaires moved from SZ 24 to Aleria
                2 legionaires moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                3 legionaires, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 24
                3 legionaires moved from SZ 24 to Caralis
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Toletum
                2 cataphracts and 1 leader moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 2 legionaires and 4 skirmishers; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                    RomanRepublic attack with 1 ballista and 3 legionaires
                    Carthage defend with 2 hoplites
                    RomanRepublic win, taking Caralis from Carthage with 2 legionaires remaining. Battle score for attacker is 4
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 1 ballista and 1 legionaire
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Aleria
                    RomanRepublic attack with 2 legionaires
                    Carthage defend with 1 cavalry
                    RomanRepublic win, taking Aleria from Carthage with 2 legionaires remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -10
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                1 skirmisher moved from Salapia to SZ 47
                1 skirmisher moved from Tarentum to SZ 47
                1 bireme, 2 skirmishers and 1 trireme moved from SZ 47 to SZ 46
                2 skirmishers moved from SZ 46 to Apollonia
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana
                3 legionaires and 1 skirmisher moved from Croton to Capua
                2 skirmishers moved from Roma to Capua
                2 legionaires moved from Salapia to Arretium
                1 legionaire moved from Salapia to Ariminum
                1 skirmisher moved from Capua to Tarentum

    Place Units - RomanRepublic
                1 ballista and 2 skirmishers placed in Valentia
                1 ballista, 2 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 18
                1 hoplite moved from SZ 18 to Palma
                1 hoplite moved from Syracuse to SZ 40
                1 hoplite and 1 trireme moved from SZ 40 to SZ 37
                1 hoplite moved from SZ 37 to Melita
                1 leader moved from Sparta to Athens
                2 archers moved from Corinth to Athens
                1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Athens

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry and 5 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Melita
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Melita from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry
                Battle in Palma
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                1 catapult and 4 hoplites moved from Sparta to SZ 67
                1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
                1 catapult and 4 hoplites moved from SZ 68 to Athens

    Place Units - GreekCityStates
                3 skirmishers placed in Apollonia
                1 archer, 1 cavalry and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 47 PUs; end with 47 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 46 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 42 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 47 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Attalia
                2 phalanxs moved from Halicarnassus to Attalia
                2 skirmishers moved from Halicarnassus to Attalia
                1 cavalry moved from Halicarnassus to Attalia
                2 skirmishers and 2 spearmen moved from Pergamum to Sardis

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
                2 spearmen moved from SZ 68 to Halicarnassus
                1 cavalry moved from Halicarnassus to Attalia

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

  • '18 '16 '15

    Sorry, didn’t see earlier that the game was up, will play today.

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys and 1 leader moved from Thessalonica to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                4 skirmishers moved from Dodona to Apollonia
                1 cavalry and 1 skirmisher moved from Larissa to Delphi
                2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
                1 phalanx and 4 skirmishers moved from Odessus to Istropolis

    Purchase Units - Macedonia
                Macedonia buy 1 quinquereme, 4 skirmishers and 1 warrior; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Nicaea
                    Macedonia attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
                    AI_Neutral defend with 4 spearman_neutrals
                    Macedonia win, taking Nicaea from AI_Neutral with 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Istropolis
                    Macedonia attack with 1 phalanx and 4 skirmishers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Macedonia win, taking Istropolis from AI_Neutral with 1 phalanx and 3 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                Battle in Delphi
                    Macedonia attack with 1 cavalry and 1 skirmisher
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys, 1 leader, 1 phalanx and 7 skirmishers
                    RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader and 1 skirmisher remaining. Battle score for attacker is 35
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for Macedonia: 1 phalanx and 6 skirmishers
                    Casualties for GreekCityStates: 4 hoplites, 3 skirmishers and 1 wall

    Non Combat Move - Macedonia
                3 phalanxs, 3 skirmishers and 1 warrior moved from Larissa to Thessalonica
                2 phalanxs moved from Dodona to Thessalonica
                1 phalanx moved from Odessus to Byzantium
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                3 warriors moved from Sardica to Pella

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                4 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 53 PUs; end with 53 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 50 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 52 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites moved from Tarsus to SZ 61
                1 catapult moved from Antioch to SZ 61
                1 catapult and 3 hoplites moved from SZ 61 to Salamis
                1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
                3 hoplites and 1 phalanx moved from Bostra to Jerusalem
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                1 cataphract moved from Edessa to Sidon
                3 hoplites and 2 phalanxs moved from Antioch to Sidon
                2 cataphracts moved from Antioch to Sidon
                1 cataphract moved from Damascus to Jerusalem
                1 cataphract moved from Palmyra to Sidon

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 hoplites and 1 quadrireme; Remaining resources: 3 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 catapult and 3 hoplites
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult and 1 hoplite remaining. Battle score for attacker is 16
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 5 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Seleucid attack with 4 cataphracts, 3 hoplites and 2 phalanxs
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid win, taking Sidon from Egypt with 3 cataphracts and 1 phalanx remaining. Battle score for attacker is -1
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 cataphract, 3 hoplites and 1 phalanx

    Non Combat Move - Seleucid
                1 cataphract moved from Vologesia to Palmyra
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                2 cataphracts moved from Hatra to Bostra
                4 cataphracts moved from Seleucia to Bostra
                3 hoplites moved from Palmyra to Seleucia
                1 warelephant moved from Edessa to Antioch
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                3 hoplites and 1 phalanx moved from Edessa to Emesa

    Place Units - Seleucid
                1 quadrireme placed in SZ 61
                1 hoplite placed in Seleucia
                2 cataphracts and 1 hoplite placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 73 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 69 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 72 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 quadrireme moved from SZ 58 to SZ 57
                1 warelephant moved from Memphis to Alexandria
                1 warelephant moved from Hermopolis to Alexandria
                2 archers and 2 phalanxs moved from Alexandria to Memphis
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                1 chariot moved from Memphis to Alexandria
                1 warelephant moved from Paraetonium to Alexandria
                1 phalanx moved from Paliurus to Paraetonium
                1 phalanx moved from Siwa to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Purchase Units - Egypt
                Egypt buy 5 chariots and 1 phalanx; Remaining resources: 0 PUs;

    Combat - Egypt

    Non Combat Move - Egypt

    Place Units - Egypt
                5 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 32 PUs; end with 32 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 30 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 31 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                1 warelephant moved from East to Gazaca
                2 archers and 1 catapult moved from East to Cyropolis
                2 archers and 2 horsearchers moved from Cyropolis to Gazaca
                2 horsearchers moved from Ecbatana to Gazaca
                2 archers moved from Ecbatana to Susa
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                1 trireme moved from SZ 84 to SZ 86

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers, 4 horsearchers and 1 warelephant
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Parthia win, taking Gazaca from AI_Neutral with 2 archers and 1 warelephant remaining. Battle score for attacker is -24
                    Casualties for Parthia: 4 horsearchers
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals

    Non Combat Move - Parthia

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 30 PUs; end with 30 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 30 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 33 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                2 skirmishers moved from Satala to Trapezus
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                1 leader moved from Armavira to Trapezus
                2 horsearchers moved from Satala to Trapezus
                3 horsearchers moved from Artaxata to Trapezus
                3 cataphracts moved from Artaxata to Trapezus
                5 cataphracts moved from Albana to Artaxata
                1 catapult and 5 spearmen moved from Albana to Armavira

    Purchase Units - Armenia
                Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is -20
                    Casualties for Armenia: 5 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia

    Place Units - Armenia
                1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

  • '18 '16 '15

    Not sure if you’re aware of this, but it’s still your turn :-)

  • '18 '16

    I was not  :-D thanks.

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                1 bireme moved from SZ 46 to SZ 45
                1 skirmisher moved from Tarentum to SZ 45
                1 skirmisher moved from SZ 45 to Dodona
                1 trireme moved from SZ 46 to SZ 44
                1 cataphract and 2 legionaires moved from Toletum to Castulo
                1 ballista and 2 skirmishers moved from Valentia to Castulo
                1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 ballistas, 2 legionaires, 1 quadrireme and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Castulo
                    RomanRepublic attack with 1 ballista, 1 cataphract, 2 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 warrior_neutrals
                    RomanRepublic win, taking Castulo from AI_Neutral with 1 ballista, 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 3 warrior_neutrals
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Dodona

    Non Combat Move - RomanRepublic
                1 legionaire moved from Capua to SZ 35
                1 bireme and 1 legionaire moved from SZ 35 to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 legionaire moved from Aleria to SZ 24
                1 legionaire and 1 quadrireme moved from SZ 24 to SZ 34
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 quinquereme moved from SZ 24 to SZ 34
                2 legionaires moved from Capua to SZ 34
                3 legionaires moved from SZ 34 to Messana
                1 flagship and 1 trireme moved from SZ 24 to SZ 34
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 legionaire moved from Ariminum to Genua
                2 legionaires moved from Arretium to Genua
                1 ballista moved from Roma to Capua
                1 legionaire moved from Tarentum to Croton
                2 legionaires moved from Roma to Capua
                2 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                2 ballistas placed in Roma
                1 quadrireme placed in SZ 28
                1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
                1 legionaire and 3 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover biremes

    Activate Technology - RomanRepublic
                RomanRepublic activating biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 62 PUs; end with 62 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 leader moved from Athens to Delphi
                3 archers and 3 skirmishers moved from Athens to Delphi
                1 cavalry moved from Sparta to Athens
                1 cavalry and 1 skirmisher moved from Athens to Larissa
                1 cavalry moved from Athens to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 1 cavalry and 1 skirmisher
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Delphi
                    GreekCityStates attack with 3 archers, 1 cavalry, 1 leader and 3 skirmishers
                    Macedonia defend with 1 cavalry
                    GreekCityStates win, taking Delphi from Macedonia with 3 archers, 1 cavalry, 1 leader and 3 skirmishers remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 cavalry

    Non Combat Move - GreekCityStates
                2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
                1 archer and 2 skirmishers moved from Sparta to SZ 67
                1 archer, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 68
                1 archer and 2 skirmishers moved from SZ 68 to Athens
                1 bireme moved from SZ 18 to SZ 19

    Place Units - GreekCityStates
                2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 42 PUs; end with 42 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                2 cavalrys and 1 skirmisher moved from Attalia to Tarsus
                1 catapult, 1 leader, 6 phalanxs and 3 skirmishers moved from Attalia to Sardis
                1 skirmisher and 1 spearman moved from Sardis to Pergamum
                1 skirmisher and 1 spearman moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Tarsus
                    Pergamon attack with 2 cavalrys and 1 skirmisher
                    Seleucid defend with 1 phalanx
                    Pergamon win, taking Tarsus from Seleucid with 2 cavalrys remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Seleucid: 1 phalanx

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 catapult, 3 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover navalAcademy

    Activate Technology - Pergamon
                Pergamon activating navalAcademy

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 27 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                2 warelephants moved from Igilgili to Cartenna
                3 warelephants moved from Cirta to Theveste
                1 cavalry moved from Cirta to Theveste
                1 cavalry moved from Cirta to Theveste
                6 cavalrys moved from Cirta to Capsa
                1 leader moved from Cirta to Cartenna
                1 cavalry moved from Cirta to Capsa

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 catapult, 4 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Theveste
                    Carthage attack with 2 cavalrys and 3 warelephants
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 2 cavalrys and 3 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Cartenna
                    Carthage attack with 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Capsa
                    Carthage attack with 7 cavalrys
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 6 cavalrys remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Carthage
                1 trireme moved from SZ 29 to SZ 31
                1 hoplite moved from Palma to SZ 29
                1 hoplite and 1 trireme moved from SZ 29 to SZ 15
                1 hoplite moved from SZ 15 to Acci
                1 bireme moved from SZ 15 to SZ 16
                1 bireme moved from SZ 15 to SZ 29
                1 hoplite moved from Igilgili to SZ 16
                1 bireme and 1 hoplite moved from SZ 16 to SZ 15
                1 hoplite moved from SZ 15 to Acci
                1 warelephant moved from Igilgili to Hippo Regius
                1 hoplite moved from Cirta to Igilgili
                2 hoplites moved from Thenae to SZ 37
                1 quinquereme moved from SZ 32 to SZ 36
                1 hoplite moved from Melita to SZ 36
                1 hoplite moved from Thapsus to SZ 36
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 37 to SZ 33
                2 hoplites and 1 quinquereme moved from SZ 36 to SZ 33
                4 hoplites moved from SZ 33 to Lilybaeum
                1 catapult and 2 hoplites moved from Carthago to SZ 32
                1 catapult, 2 hoplites, 1 suprareme and 3 triremes moved from SZ 32 to SZ 33
                1 catapult and 2 hoplites moved from SZ 33 to Lilybaeum
                1 hoplite moved from Gades to Acci
                2 phalanxs moved from Hispatis to Acci

    Place Units - Carthage
                1 bireme placed in SZ 31
                2 hoplites and 1 phalanx placed in Gades
                1 catapult and 2 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after successful research.
                Carthage discover warCollege

    Activate Technology - Carthage
                Carthage activating warCollege

    Turn Complete - Carthage
                Carthage collect 58 PUs; end with 58 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 52 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 55 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 58 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 80
                1 bireme and 1 hoplite moved from SZ 80 to SZ 78
                1 hoplite moved from SZ 78 to Phasis

    Purchase Units - Bosporus
                Bosporus buy 2 cataphracts and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Phasis

    Non Combat Move - Bosporus
                2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
                3 hoplites and 3 horsearchers moved from Tanais to Azara
                3 horsearchers moved from Azara to Sinda
                1 archer and 1 hoplite moved from Theodesia to SZ 80
                1 archer and 1 hoplite moved from SZ 80 to Sinda
                1 cataphract moved from Theodesia to Azara

    Place Units - Bosporus
                2 cataphracts and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 28 PUs; end with 28 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 26 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                6 cataphracts moved from Bostra to Petra
                1 cataphract and 1 hoplite moved from Jerusalem to Pharan
                1 cataphract moved from Jerusalem to Petra
                2 hoplites moved from Jerusalem to Petra
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Salamis to SZ 61
                1 catapult moved from Salamis to SZ 61
                1 warelephant moved from Antioch to SZ 61
                1 cataphract moved from Antioch to SZ 61
                1 bireme, 1 cataphract, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 65
                1 cataphract, 1 catapult, 2 hoplites and 1 warelephant moved from SZ 65 to Rhodos

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Rhodos
                    Seleucid attack with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
                    GreekCityStates defend with 2 hoplites
                    Seleucid win, taking Rhodos from GreekCityStates with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 14
                    Casualties for GreekCityStates: 2 hoplites
                Battle in Petra
                    Seleucid attack with 7 cataphracts and 2 hoplites
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 7 cataphracts remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Pharan
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 archer
                    Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer

    Non Combat Move - Seleucid
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                1 phalanx moved from Sidon to Jerusalem
                1 cataphract moved from Antioch to Sidon
                3 hoplites and 1 phalanx moved from Emesa to Hatra
                1 cataphract moved from Palmyra to Seleucia

    Place Units - Seleucid
                1 quadrireme placed in SZ 61
                2 hoplites and 1 phalanx placed in Seleucia
                2 cataphracts and 2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 82 PUs; end with 83 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 78 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 78 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 81 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                3 skirmishers and 3 spearmen moved from Armavira to Phasis
                3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen moved from Trapezus to Melitene
                5 cataphracts moved from Artaxata to Melitene
                1 horsearcher moved from Armavira to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 horsearcher, 3 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Melitene
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Melitene from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is -10
                    Casualties for Armenia: 2 spearmen
                    Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals
                Battle in Phasis
                    Armenia attack with 3 skirmishers and 3 spearmen
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Phasis from Bosporus with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 3
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 hoplite

    Non Combat Move - Armenia

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira
                1 horsearcher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover triremes

    Activate Technology - Armenia
                Armenia activating triremes

    Turn Complete - Armenia
                Armenia collect 26 PUs; end with 26 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts