1942 Second Edition Alternate Setup


  • WARNING: Will need more chips and pieces to play, particularly with Japan’s fighters (missing 3).

    SOVIET UNION:

    Russia: 6 Infantry, 2 Artillery, 1 Tank, 1 Fighter, 2 AAGuns, Factory
    Caucasus: 4 Infantry, 2 Artillery, 1 Tank, 1 AAGun, Factory
    Karelia S.S.R.: 4 Infantry, 1 Artillery, 1 Fighter, 2 AAGuns, Factory
    Archangel: 2 Infantry, 1 Artillery, 1 Tank
    Kazakh S.S.R.: 2 Infantry
    Novosibirsk: 2 Infantry
    Vologda: 2 Infantry, 2 Tanks, 1 Bomber
    Evenki National Okrug: 2 Infantry
    Yakut S.S.R.: 2 Infantry, 1 AAGun
    Buryatia S.S.R.: 2 Infantry, 1 AAGun
    Soviet Far East: 2 Infantry, 1 Tank
    Sea Zone 4: 1 Submarine
    Sea Zone 63: 1 Destroyer

    GERMANY:

    Germany: 4 Infantry, 2 Artillery, 3 Tanks, 2 Fighters, 1 Bomber, 2 AAGuns, Factory
    France: 2 Infantry, 2 Tanks, 1 Fighter, 1 AAGun
    Italy: 4 Infantry, 1 Tank, 2 Fighters, 2 AAGuns, Factory
    Northwestern Europe: 2 Infantry, 1 Artillery, 1 AAGun
    Southern Europe: 2 Infantry, 1 Artillery
    Baltic States: 2 Infantry, 1 Artillery, 1 Fighter
    Poland: 2 Infantry, 1 Artillery, 1 Tank
    Bulgaria Romania: 3 Infantry, 1 Tank, 1 Fighter
    Belorussia: 3 Infantry
    Ukraine S.S.R.: 4 Infantry, 2 Artillery, 2 Tanks
    West Russia: 2 Infantry, 2 Artillery, 2 Tanks
    Norway: 2 Infantry, 1 Fighter
    Finland: 3 Infantry
    Morocco: 2 Infantry
    Algeria: 1 Infantry, 1 Artillery
    Libya: 2 Infantry, 1 Tank
    Sea Zone 3: 2 Submarines
    Sea Zone 5: 1 Battleship, 1 Transport
    Sea Zone 9: 2 Submarines
    Sea Zone 15: 1 Destroyer, 2 Cruisers, 1 Transport

    UNITED KINGDOM:

    United Kingdom: 2 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 4 AAGuns, Factory
    India: 4 Infantry, 1 Artillery, 2 AAGuns, Factory
    Eastern Canada: 1 Infantry, 1 Tank
    Gibraltar: 1 Infantry, 1 Fighter, 1 AAGun
    Egypt: 2 Infantry, 1 Artillery, 1 Tank
    Anglo-Egyptian Sudan: 1 Infantry
    Union of South Africa: 2 Infantry
    Trans-Jordan: 1 Infantry
    Persia: 1 Infantry
    Burma: 2 Infantry, 1 Fighter
    Western Australia: 1 Infantry
    Eastern Australia: 1 Infantry
    New Zealand: 1 Infantry, 1 Fighter
    Sea Zone 7: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
    Sea Zone 8: 1 Cruiser, 1 Battleship
    Sea Zone 10: 1 Destroyer, 1 Transport
    Sea Zone 14: 1 Cruiser
    Sea Zone 17: 1 Submarine, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter
    Sea Zone 28: 1 Destroyer
    Sea Zone 35: 1 Battleship, 1 Transport
    Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport

    JAPAN:

    Japan: 4 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 2 AAGuns, Factory
    Kiangsu: 3 Infantry, 1 Artillery
    Philippine Islands: 1 Infantry, 1 Artillery, 1 Fighter
    Manchuria: 4 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 AAGun
    Kwangtung: 3 Infantry, 1 Artillery
    French Indo-China Thailand: 3 Infantry, 1 Artillery, 1 Fighter
    Malaya: 2 Infantry
    East Indies: 2 Infantry
    Borneo: 1 Infantry
    New Guinea: 1 Infantry
    Solomon Islands: 1 Infantry
    Caroline Islands: 1 Infantry, 1 AAGun
    Okinawa: 1 Infantry, 1 Fighter
    Wake Island: 1 Infantry
    Iwo Jima: 1 Infantry
    Sea Zone 37: 1 Battleship, 1 Aircraft Carrier, 2 Fighters
    Sea Zone 44: 1 Submarine
    Sea Zone 48: 1 Destroyer, 1 Cruiser, 1 Transport
    Sea Zone 50: 1 Destroyer, 1 Aircraft Carrier, 2 Fighters
    Sea Zone 59: 1 Destroyer, 1 Cruiser, 1 Battleship
    Sea Zone 62: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 2 Fighters, 2 Transports

    UNITED STATES:

    Eastern United States: 2 Infantry, 1 Artillery, 1 Fighter, 1 AAGun, Factory
    Western United States: 2 Infantry, 2 Artillery, 1 Tank, 1 Fighter, 1 AAGun, Factory
    Hawaiian Islands: 1 Infantry, 1 Fighter, 1 AAGun
    Central United States: 1 Infantry, 1 Tank, 1 Bomber
    Alaska: 1 Infantry
    Midway: 1 Infantry
    Brazil: 1 Infantry
    Sinkiang: 2 Infantry
    Anhwei: 2 Infantry
    Szechwan: 2 Infantry, 1 Fighter
    Yunnan: 2 Infantry, 1 Artillery
    Sea Zone 11: 1 Destroyer, 1 Transport
    Sea Zone 19: 1 Submarine
    Sea Zone 22: 1 Cruiser, 1 Transport
    Sea Zone 53: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
    Sea Zone 55: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier, 2 Fighters
    Sea Zone 56: 1 Transport
    Sea Zone 57: 1 Battleship, 1 Aircraft Carrier, 2 Fighters

  • '19

    I played 1942 2nd ed with this setup.  Good job! It was really fun and a close game.  The allies eventually won but it was a great game! 👍


  • @Corpo24:

    I played 1942 2nd ed with this setup.  Good job! It was really fun and a close game.  The allies eventually won but it was a great game! 👍

    I appreciate the praise, this setup was tested over two years from my myself, my father, a couple of my friends, and a friend of my father’s. We decided to throw out the crappy generic setup for something more engaging.

  • '19

    Yeah I prefer your set up.  With the original set up I can never win with the allies.  Anyways good work again and I plan to try your global set ups in the future

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Can you say a few words about your design philosophy? What kind of game are you looking for, and how does this setup get you there? I like a lot of your changes, including the offensive troops in Asiatic Russia, the extra Chinese forces, the German Baltic BB and Italian pair of CAs – all both historical and fun. Other changes feel like the same basic balance of power, only with more units on the board – is it important to give German-occupied Ukraine extra units and then also give Russia extra units to attack it with? Is it important to give both the US and Japanese larger Pacific navies? I’m curious how that improves your games.


  • @Argothair:

    Can you say a few words about your design philosophy? What kind of game are you looking for, and how does this setup get you there? I like a lot of your changes, including the offensive troops in Asiatic Russia, the extra Chinese forces, the German Baltic BB and Italian pair of CAs – all both historical and fun. Other changes feel like the same basic balance of power, only with more units on the board – is it important to give German-occupied Ukraine extra units and then also give Russia extra units to attack it with? Is it important to give both the US and Japanese larger Pacific navies? I’m curious how that improves your games.

    My design intention was balancing the game while modeling some stuff from Anniversary. It was based on experience playing 2nd Edition, we also wanted to give the Soviet Union a chance to fight Germany aggressively, we felt that leaving the fate of allied victory almost exclusively in the hands of the British and the Americans was a bit redundant. I wanted to do more with the Pacific, but because of my desire not to introduce new rules for this, and the lack of IPCs on most of the islands, I went with my current direction there. The extra units are really there because we liked epic battles early on, without having to wait for the Americans to slam into Europe, I can understand the redundancy a little though.

  • '17 '16

    Have you ever done or thought about doing something about the lack of Neutral Nation rules in 1942 SE?


  • @Wolfshanze:

    Have you ever done or thought about doing something about the lack of Neutral Nation rules in 1942 SE?

    I feel like introducing neutral rules would make things far too gamey in some areas, like Mongolia, Sahara, and Turkey. Plus what’s the incentive to attack these regions? No IPCs, the only appeal is strategically positioning yourself, and the Soviets would be screwed because of this. Honestly I would much rather make my own board than add any extra rules for this one, at least I could then place IPC values or redesign territorial positions.

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