• A unique ability that I’d like to see cruisers have is to be able to use any remaining movement after combat(like air craft)or an ability to try to take out a blocking dd.

  • '17 '16

    @ampdrive:

    A unique ability that I’d like to see cruisers have is to be able to use any remaining movement after combat(like air craft)or an ability to try to take out a blocking dd.

    It makes me think along this way:

    CRUISER
    Attack 3
    Defense 3
    Move 3 (no NB boost) +1 bonus move in NCM
    Cost 12
    Shore bombardment @3
    Gets 1 preemptive Anti-Aircraft defense @1 against up to 1 plane, whichever the lesser.
    After combat, Cruiser can still perform 1 NCM single bonus move.
    In NCM only with no CM, Cruiser can move 4 SZs.

    And Battleship can also use such 1 or 2 preemptive AA shots @1.


  • I think this would be too much for a CR for the cost of twelve ipc’s.
    But I really like your concept Baron!


  • As USA,if I could use cruisers as troop transports in the pacific I might not ever buy tts.

  • '17 '16

    @aequitas:

    I think this would be too much for a CR for the cost of twelve ipc’s.
    But I really like your concept Baron!

    I’m not sure on what part you find OP.
    Do you mean this simpler Cruiser can work for you?

    CRUISER
    Attack 3
    Defense 3
    Move 3 (no NB boost) in CM +1 NCM bonus move, or 4 SZs NCM only
    Cost 12
    Shore bombardment @3

    After combat move and combat, Cruiser can still perform 1 NCM single bonus move.

    Actually, with retreat move, after launching an attack 3 SZs away from NB, all retreating ships have virtually make a 4 SZs move. So this is not that too OP.


  • Jerold The Great.                                                                                                                              
    Welcome.

    This is the thread that was discussed about cruisers. Start at page 1.


  • Thanks! Sorry I didn’t do more searching before I created my thread!  :roll: I just really like the cruiser sculpts and want to actually use them in game. I really like the capitol ship idea but I wanted to check the historical accuracy and balancing issues first


  • Here is an interesting idea my group had: cruisers attack twice during bombardment but only get a hit on 2 or less.

  • '17 '16

    @CWO:

    In terms of what I’d find realistic, here are my thoughts.

    […]

    As for the concept of cruisers carrying troops, the problem is that neither cruisers nor battleships were used in that capacity very much (if at all).  The Japanese did use destroyers as improvised fast troop carriers during the Guadalcanal campaign, but that was a peculiar situation and the number of troops transported this way was limited.  At any rate, those were destroyers, not cruisers or battleships.  And a fundamental problem with the concept of using battleships or cruisers as troops transports is that both ship types draw a lot more water (in terms of keel depth) than a destroyer, so it’s essentially impossible for them to get close enough to shore to unload troops unless they’re using a proper port (with dredged channels and adequate docks or piers), something which isn’t typically available when an amphibious landing is being made on a hostile beach.  Even destroyers can’t really do the job properly in many cases, because they too have keels; the land on a beach properly, you need large numbers of flat-bottomed assault craft…something which isn’t carried by battleships or cruisers or destroyers.

    @Spendo02:

    If you wanted to make a reasonable compromise, you could only allow AA (Amphibious Assault) from TT, but units carried on ships could NCM to reinforce newly taken territories.

    My proposition would be:
    AA can only be conducted by units carried on TT or from aircraft.
    Units carried on ships with defensive values can only NCM from sea to land.
    TT can carry up to 3 units, but no more than one non-infantry unit.
    CV can carry any 2 ground units.
    BB can carry up to 2 INF.
    CR can carry up to 1 INF.

    In this fashion, the US could load its starting 3 TT with up to 6 INF and 3 ART and can reinforce the units lost from an AA with units from CV, BB and CR which would enable a more… offensive island hopping battle.  Japan would be forced to seriously consider how exposed it wishes to leave its recently conquered islands if the US with no additional investment in ships could start the process of reclaiming islands with effectively strong AA landings.  This, all without changing the actual dynamic of combat values of units.

    This can be a way to boost Cruiser in a limited way: only 1 Infantry can load /unload in NCM only.
    Battleship should be able too if we also give Cruiser 3 move (and no NB bonus).


  • I have been working on something that may help balance any abilities you give to cruisers . A way to add more of a “capital” ship into the game, so I have bought blue, black, and orange counters (same kind as stock white and red ones) and plan on using them to mark hits on capital ships, orange being fire (dive bomb/ kamikaze) and blue being water (torpedo bomber). I have bought several new units from HBG to depict the different aircraft, but being largely a historian I find the loss of a battleship or carrier during one roll kind of odd. I know you have the option to tilt the piece for a second hit? But what about if you mark the ship with a hit or two and then put a black marker for smoke? Now while you are limping the ship to port for repairs attacking battleships can fire from longer range instead of attacking within the same sea zone. This in effect would make any rules to cruisers balanced because they can be sunk in a round of combat. Whereas if capital ships BB and CV’s are sunk in shallow water areas they can be raised as well. Now your poor man’s BB pales in comparison because it won’t have the capability to take multiple hits and long range engagements. As for balance the very fact that when crippled movement shall be one space and the smoke allowing for long range engagement should even things out. I don’t mind adding miniature elements to the game because it only enhances play.  What do you guys think?

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