• The navy is fine the way it is. BBs are very fine, UK can use them to great effect against Europe, as can Germany use it’s BB to support land troops attacking Africa. The repair is very nice as well and BBs can pay for themselves conceivably.


  • If you want to give the Axis a chance at building a navy, then you’d have to give them a cheaper navy to buy because the $ aren’t there in their budget to overcome the 26 IPC difference at the beginning.

    By these to new rules it will be more important to take control of the sea, or one will get bombarded and ruined and cannot do much about it! Japan and Germany seems to be the loosers one might think,

    No, they are unconditionally the losers in this situation. Germany can never keep his navy alive unless he wants Russia crashing him on like R4 or something, and the US can outspend Japan for a few turns……

    I think the Axis needs to be given a chance to create a strong navy, but they really don’t have the cash to do so. You can increase the incentive to maintain a navy but if you don’t give the Axis a way to actually do this while maintaining their land territories then…

  • Customizer

    @trihero:

    No, they are unconditionally the losers in this situation. Germany can never keep his navy alive unless he wants Russia crashing him on like R4 or something, and the US can outspend Japan for a few turns……

    I think the Axis needs to be given a chance to create a strong navy, but they really don’t have the cash to do so. You can increase the incentive to maintain a navy but if you don’t give the Axis a way to actually do this while maintaining their land territories then…

    I agree upon Germany when you talk about buying a navy, but the Convoy rule can never affect Germany negatively. Rather it helps Germany and Japan to thwart UK to build any ICs in Africa or Asia! The Air Supremacy definitely help Germany to conquer Russia and most likely Africa and more over it help Japan in main land Asia a lot! No buddy, you act on feelings here, not statistics and facts! These two rules certainly favors Axis and the heavy artillery tech most certainly will do too! S

    Something that would protect the German fleet in the Mediterranean is a rule for Gibraltar that says that noone can pass Gibraltar with navy, except for subs, unless one control Gibraltar. What do you think about that?


  • Oh sorry I didn’t see that it only applies to US/UK/Japan. I thought Germany’s IPCs could be sunk that way hahaha that would suck.

    I like your suggestion overall; isn’t it going to come up in Advanced A&A in a different form? To be honest I’m never going to use optional rules that’s not “official” unless my friends want to. I use u-boat interdiction NA as Germany when I wanna sink IPCs : )

  • Customizer

    @Afrika:

    The navy is fine the way it is. BBs are very fine, UK can use them to great effect against Europe, as can Germany use it’s BB to support land troops attacking Africa. The repair is very nice as well and BBs can pay for themselves conceivably.

    I would much rather buy a carrier and a fighter (26 IPCs) or an infantry, an artillery, a transport and a fighter (25 IPCs) than a BB (24 IPCs) to fight Europe! Buddy you are lost! Germany will chose that battle, not UK! Germany will attack the navy with air and perhaps a few subs. And when they do, they will be sure about the odds to win! The repair is useful if one win a battle and UK wont if Germany decides to attack the navy! And that is especialy so if UK buy BBs instead of fully loaded ACs!

  • Customizer

    @trihero:

    Oh sorry I didn’t see that it only applies to US/UK/Japan. I thought Germany’s IPCs could be sunk that way hahaha that would suck.

    I like your suggestion overall; isn’t it going to come up in Advanced A&A in a different form? To be honest I’m never going to use optional rules that’s not “official” unless my friends want to. I use u-boat interdiction NA as Germany when I wanna sink IPCs : )

    Where have you red about this Convoy Rule in Advanced A&A. I have not seen it yet!? If so I am very happy, cause then you might use my house rule, since it will become official! 😉

  • Customizer

    Imy just wrote a lovely idea that would do in combination with destroyer bombardment (shore bombardment on a 2). In order to get a free shore shot you must land 2 infantry for each shore shot. I think this will actually make the shore bombardment more realistic and balanced. Any comments? :?

    " no more 3 battleships supporting one infantry, killing 3 german infantry and retaking france 20 times in a game.", Impy!


  • @B.:

    Buddy you are lost! Germany will chose that battle, not UK! Germany will attack the navy with air and perhaps a few subs. And when they do, they will be sure about the odds to win!

    No.

    1)Germany must spent the bulk of her IPCs on land units.

    1. For UK, first I would make 1 CV to make use of those 2 fighters that start on the UK, then make transports and DD/BB as far as naval purchases go.
  • Customizer

    @Afrika:

    @B.:

    Buddy you are lost! Germany will chose that battle, not UK! Germany will attack the navy with air and perhaps a few subs. And when they do, they will be sure about the odds to win!

    No.

    1)Germany must spent the bulk of her IPCs on land units.

    1. For UK, first I would make 1 CV to make use of those 2 fighters that start on the UK, then make transports and DD/BB as far as naval purchases go.

    Well, the first thing Germany will do is to use some 6 fighters and a bomber and most likely a sub or two (those that are left) to attack the fully loaded AC. UK will loose for sure during the first cycle of combat and Germany wont loose more than a sub and a fighter! This wont force Germany to spend a daim on navy, but only use air units that he starts with. Air is good for land combat as well, so Germany will need to repurchase a few fighters if they are lost! If Germany are wise he will use fighters against naval units were he will win in the first combat cycle to reduce the risk for casualties (lost fighters) I will tell you the basics:

    TACTICS

    Tactics are an art, not a science. There’s no way to absolutely quantify them, no way to define secret formulas for victory. There are rules a good tactician follows, but they aren’t absolutely binding. The ‘secret’ to winning lies not in trying to manipulate the enemy, but in creating general situations in which you know the available menu of maneuvers and the balance of firepower will favor your force.

    Superior Combat Power
    If one add up the combat capability rating and divide by 6 you get an average number of hits that force will inflict on a round.
    Mixed Force
    A force of mixed combat capability will gain advantage after each side takes a casualty since it reduces their combat power by a smaller amount. If one attack a territory defended by a better mixed force, one will need a larger initial advantage.
    Cannon Fodder
    If one can take casualties in cheap units while the enemy has to take casualties in expensive units, one will come out ahead.


  • And how will Germany attack it first thing with 6 fighters… She can’t… not even if she buys 4 fighters first turn can she attack it second turn.

  • Customizer

    @Afrika:

    And how will Germany attack it first thing with 6 fighters… She can’t… not even if she buys 4 fighters first turn can she attack it second turn.

    Any time UK fleet will be in reach of Germany fighters in France he will attack if the odds strongly favor his force! If that does not happen in the first turn he will use those fighters against Russia until its time to fight that navy off!


  • http://www.harrisgamedesign.com/phpBB2/viewtopic.php?t=322&start=0

    There you go 😄

    There’s 3 forums on that site with advanced A&A possibilities that Larry is putting in the game.

    Some other very interesting stuff is a change to 10-sided dice, as well as “aiming” you choose the casualty if you roll a 1 instead of the enemy, and combined arms; for every set of 1 inf 1 arm 1 art you roll an additional bonus 2, and you can use a fighter instead of one of those requirements in a set.

  • Customizer

    @trihero:

    http://www.harrisgamedesign.com/phpBB2/viewtopic.php?t=322&start=0

    There you go 😄

    There’s 3 forums on that site with advanced A&A possibilities that Larry is putting in the game.

    Some other very interesting stuff is a change to 10-sided dice, as well as “aiming” you choose the casualty if you roll a 1 instead of the enemy, and combined arms; for every set of 1 inf 1 arm 1 art you roll an additional bonus 2, and you can use a fighter instead of one of those requirements in a set.

    Well, these rules are not like mine at all! In fact I would like to see those convoy zones. However for those who have the A&A:R map my rule will be a more generic form of convoys!


  • @B.:

    Any time UK fleet will be in reach of Germany fighters in France he will attack if the odds strongly favor his force! If that does not happen in the first turn he will use those fighters against Russia until its time to fight that navy off!

    Right, Germany cannot destroy that force when it is produced. It will grow. UK won’t put her fleet in range of Germany first turn, unless perhaps Germany’s fighters  have made some odd move.

  • Customizer

    @Afrika:

    @B.:

    Any time UK fleet will be in reach of Germany fighters in France he will attack if the odds strongly favor his force! If that does not happen in the first turn he will use those fighters against Russia until its time to fight that navy off!

    Right, Germany cannot destroy that force when it is produced. It will grow. UK won’t put her fleet in range of Germany first turn, unless perhaps Germany’s fighters  have made some odd move.

    But that will take a long time to build that fleet, since UK will loose India and Australia and half of Africa in the first three game turns!


  • If the US just stands there of course the UK will lose a lot of ground……


  • @B.:

    But that will take a long time to build that fleet, since UK will loose India and Australia and half of Africa in the first three game turns!

    I don’t think so, just one or two Soviet armor can really help alot in India, and the US starting fleet adds 2 TP + 1 DD (edit: 2 DD if the one from the Pacific comes to the east coast on turn 1.) to the fleet landing in Algeria. Plus, you can combine the Australian and Indian fleets to conquer one or more of Japan’s islands.


  • It really pissed me off one game when Russia attacked both Norway and Ukraine (skipped West Russia because he knew he was already spreading thin). I lost both fighters……it’s really hard to destroy the battleship and invade Anglo-Egypt when you’re down 2 fighters : (


  • @B.:

    Any time UK fleet will be in reach of Germany fighters in France he will attack if the odds strongly favor his force! If that does not happen in the first turn he will use those fighters against Russia until its time to fight that navy off!

    How are you going to use fighters based in France to fight Russia? They move four spaces. You can reach Karelia with this, but not Belorussia, or Ukraine. Any further, and they will not be able to land in France.

  • Customizer

    @Afrika:

    @B.:

    Any time UK fleet will be in reach of Germany fighters in France he will attack if the odds strongly favor his force! If that does not happen in the first turn he will use those fighters against Russia until its time to fight that navy off!

    How are you going to use fighters based in France to fight Russia? They move four spaces. You can reach Karelia with this, but not Belorussia, or Ukraine. Any further, and they will not be able to land in France.

    Yeah you are right there, but I would bring the fighters in when the UK navy go for France!


  • Not quite. The UK Navy can land ground units in France and bombard before the German fighters based there ever have a chance to attack it.

  • Customizer

    @Afrika:

    Not quite. The UK Navy can land ground units in France and bombard before the German fighters based there ever have a chance to attack it.

    I don’t have time for the moment to take a deep look on it. But navy moves 2 sea zone were as a fighter (no LRA) have 4 in movement, which means 1 movement into the sea zone from land and another to to reach the navy you talk about, supposed to be in strike distance (2 sea zones away). Most likely it would take another 3 movements to return those fighters. So you are most likely right about that the BBs will attack France before the German air flotilla can attack that fleet. So what, the very next move the fleet will be wiped out from fighters stacked in Germany or some were else in Europe! I no that you will argue that US will move in to reinforce France and the UK fleet next to France before Germany can wipe out any navy. Well that’s it! This is the core of the KGF strategy. So what can Germany do to be prepared? My answer is that the Axis will go for UK and hunt them down in Australia/New Zealand and Asia and Africa. Then UK wont have so much to chuck chuck into France, just a big navy! In order to do so Germany go for Africa and put Russia mainly on hold (loose Scandinavia most likely to Russia). Germany should use fighters and infantry to do so, my air supremacy rule will help! Those fighters should be turned back to Germany as soon as Africa is conquered, which wont take more than 3 turns! At the beginning of the 4th turn UK will do that strike you are talking about and Germany will have some 10 fighters to use for that fleet you are talking about, but most likely also a  sub and a BB and a bomber! The German navy will be waiting at Gibraltar for the UK navy to move in right next to France (Western Europe), just within striking distance. And then the combat begins. Germany will probably loose many fighters and all navy units, but UK will not have anything left at all and US need to repurchase that Atlantic navy as well. However UK will never recover from such a setback, since the IPC level is almost into the red by now! Hmm… as I said I don’t have time for the exact scenario. So please don’t bother with any details! However I do believe for sure that my rules for Shore Bombardment and Air Supremacy and Convoy Raids will favor Axis in such a scenario (KGF)! It would be a tough fight. Just Imagine the Japanese fleet to round Canada and with Germany’s help go for UK in the 5th or 6th turn. US will go for defens when Japan close in with an armada next to Alaska and UK wont be prepared since all of its thoughts have been on France and the fall of Germany. So there wont much of a defens in UK and if Germany go for as many fighters as could be done at the 4th and 5th, without risking Russia knocking on its door to Germany. Germany use those fighters to soften UK up before the Japanese strike! Or Germany buy some transports in turn 5 to be loaded with tanks in turn 6 to attack UK after the Japanese attempt to take UK! Hmm… just a thought dude 😉


  • @The:

    So you are most likely right about that the BBs will attack France before the German air flotilla can attack that fleet. So what, the very next move the fleet will be wiped out from fighters stacked in Germany or some were else in Europe!

    You said that the fighters would be stacked in France, so as to keep it away from Germany. If they were stacked in Germany, the navy can land there before the fighters ever get a chance to attack.

    And also, If you attack the Allied fleet that landed in France you run the added risk of flying across France’s AA gun.

  • Customizer

    @Afrika:

    @The:

    So you are most likely right about that the BBs will attack France before the German air flotilla can attack that fleet. So what, the very next move the fleet will be wiped out from fighters stacked in Germany or some were else in Europe!

    You said that the fighters would be stacked in France, so as to keep it away from Germany. If they were stacked in Germany, the navy can land there before the fighters ever get a chance to attack.

    And also, If you attack the Allied fleet that landed in France you run the added risk of flying across France’s AA gun.

    Africa dude, you don’t get it at all do you! The AA gun will be moved and the fighters on the move. I didn’t say I got the best strategy worked out, but I gave you an example of how to counter your KGF. And the bottom line is that Germany fighters will strike the UK fleet with the German navy waiting in Gibraltar. Germany is ready to sacrifice all navy units and a lot of fighters to take the Atlantic fleet, both UK and US!


  • On WHAT move? You said they’d be in France, so now it’s my(edit for clarity: UK) turn, and I land. When in this do you get to move anything? The navy can land on a province before any fighters can attack the fleet.

Suggested Topics

  • 24
  • 10
  • 19
  • 34
  • 6
  • 1
  • 16
  • 2
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

29
Online

16.2k
Users

37.8k
Topics

1.6m
Posts