Aus_innohub v Dregonoid_yesno_KAPP Global 1940 2nd Edition no bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 37 / 68
        Russians : 35 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 13 / 12
        ANZAC : 10 / 12
        French : 15 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Holland Belgium
                1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 artillery moved from Southern France to Normandy Bordeaux
                1 infantry moved from French West Africa to French Central Africa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Holland Belgium
                1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 artillery moved from Southern France to Normandy Bordeaux
                1 infantry moved from French West Africa to French Central Africa

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 cruiser
                    Casualties for French: 1 destroyer
                Battle in Holland Belgium
                    French attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 3 aaGuns and 1 infantry
                        AA fire in Holland Belgium :  0/1 hits
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        Germans roll dice for 3 aaGuns and 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        2 aaGuns owned by the Germans lost in Holland Belgium
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                        French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  2/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                    French win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 aaGuns and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Southern France : 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        96 Sea Zone : 1 cruiser
        78 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 68
        Russians : 35 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 16 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2,800
            Median : 2,000
            Variance : 2,071
            Standard Deviation : 1,439
            Total rolls : 15

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2,750
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2,900
            Median : 2,000
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                3 infantry moved from Poland to Eastern Poland
                1 artillery and 12 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                3 bombers moved from Western Germany to 109 Sea Zone
                2 submarines moved from 111 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 artillery moved from France to Southern France
                3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 124 Sea Zone to 125 Sea Zone


  • UK and FRA need scramble orders!

    Attacking z109, you have 2_UK and 1_FRA fighters available for scramble


  • No scramble for both UK and French fighters.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                3 infantry moved from Poland to Eastern Poland
                1 artillery and 12 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                3 bombers moved from Western Germany to 109 Sea Zone
                2 submarines moved from 111 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 artillery moved from France to Southern France
                3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 124 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 artilleries and 21 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 3 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 109 Sea Zone
                    Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers and 2 transports
                    Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 submarines
                    Casualties for British: 2 destroyers and 2 transports
                Battle in Southern France
                    Germans attack with 1 artillery, 3 fighters and 3 tactical_bombers
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Southern France to Southern Italy
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                6 armour and 4 mech_infantrys moved from France to Yugoslavia
                3 tactical_bombers moved from Southern France to Romania
                3 bombers moved from 109 Sea Zone to Finland
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 103 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 109 Sea Zone to Holland Belgium

    Place Units - Germans
                5 bombers placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 infantry moved from Olgiy to Kansu
                1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 infantry moved from Baltic States to Novgorod
                1 armour moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Poland
                      Russians take Poland from Germans
                1 armour moved from Baltic States to Novgorod
                5 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Novgorod to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 infantry moved from Olgiy to Kansu
                1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 infantry moved from Baltic States to Novgorod
                1 armour moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Poland
                      Russians take Poland from Germans
                1 armour moved from Baltic States to Novgorod
                5 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Samara
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in 109 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier and 1 cruiser
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Russians lost in 109 Sea Zone
                    Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Tambov to Volgograd
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia
                3 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Tsinghai : 1 infantry
        Buryatia : 2 aaGuns
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 6 infantry and 1 tactical_bomber
        Tsagaan Olom : 1 flag
        Poland : 1 flag, 1 mech_infantry
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 artillery
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
        Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
        Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
        Caucasus : 1 infantry
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 35 / 39
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 13 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.167
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  1/1 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Politics - Japanese

    Combat Move - Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 tactical_bomber moved from Manchuria to Kweichow
                1 fighter moved from Manchuria to Kweichow
                1 armour moved from Siberia to Ulaanbaatar
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Amur to Ulaanbaatar
                2 artilleries and 6 infantry moved from Amur to Ulaanbaatar
                2 tactical_bombers moved from Manchuria to Ulaanbaatar
                1 artillery moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 infantry moved from Amur to Ulaanbaatar
                1 fighter moved from Manchuria to Ulaanbaatar
                1 fighter moved from Manchuria to Hopei

    Combat - Japanese
                Battle in Ulaanbaatar
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 6 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 :  8/14 hits
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 :  3/7 hits
                        6 infantry owned by the Russians, 1 tactical_bomber owned by the Russians and 3 infantry owned by the Japanese lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 6 infantry and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 8 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 2 :  10/17 hits
                        Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 :  4/9 hits
                        1 fighter owned by the Chinese, 2 infantry owned by the Japanese, 8 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Chinese: 1 fighter and 8 infantry
                Battle in Buryatia
                    Japanese attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns

    Non Combat Move - Japanese
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                1 aaGun, 1 artillery and 3 infantry moved from Jehol to Chahar
                2 fighters moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Suiyuyan to Chahar
                1 tactical_bomber moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan
                1 fighter moved from Hopei to Chahar
                1 artillery and 1 infantry moved from Korea to Manchuria
                2 tactical_bombers moved from Ulaanbaatar to Chahar
                1 fighter moved from Ulaanbaatar to Chahar
                2 battleships moved from 5 Sea Zone to 6 Sea Zone
                1 cruiser moved from 43 Sea Zone to 21 Sea Zone
                1 destroyer moved from 43 Sea Zone to 21 Sea Zone
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 43 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 bomber and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Siam : 1 infantry
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 2 fighters and 2 tactical_bombers
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 fighter and 1 tactical_bomber
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 aaGun, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
        Anhwe : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 3 infantry
        44 Sea Zone : 1 submarine
        36 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        21 Sea Zone : 3 carriers, 1 cruiser and 3 destroyers
        19 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships
        Ulaanbaatar : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 33 / 39
        Japanese : 38 / 38
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    Got some luck on tech advance :-D


  • Sorry everyone for the late response. I’ll be posting my turn soon


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship and 1 carrier
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 33 / 39
        Japanese : 38 / 38
        Americans : 52 / 55
        Chinese : 6 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Game History

    Round: 2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship and 1 carrier
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 33 / 39
        Japanese : 38 / 38
        Americans : 52 / 55
        Chinese : 6 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1


  • Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 33 / 39
        Japanese : 38 / 38
        Americans : 52 / 55
        Chinese : 6 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    I can’t post the saved game. I will send the saved game through emails


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 techTokens; 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 1 carrier placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 fighter
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship and 1 carrier
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 40 / 47
        Russians : 33 / 39
        Japanese : 38 / 38
        Americans : 52 / 55
        Chinese : 6 / 8
        British : 27 / 33
        UK_Pacific : 20 / 20
        Italians : 12 / 12
        ANZAC : 10 / 12
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • UK and ANZAC: KAPPLOCZ

    you are next


  • as i thought this game had died, i am not sending KAPPLOCZ a pm.

    need to speed up the turn moves to no less than 1 week delay per move.

    i try to stay within 72hrs, but as i am out of country and can only view on a phone, it is tough for me to make it happen.  however, i will get a post in on my other game.

    figure it foiks

  • '19 '18 '17 '16 '15

    Great to see this keep coming :-D

    Merry Christmas guys!  Let have the game continued after holiday!!

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