15L G40 Wittman (+21) v Gamerman01 (Axis)


  • Man, that’s about the third or fourth time I’ve reloaded to change my purchase.  You’re doing something right


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from Amur to 1 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from Caroline Islands to 30 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 mech_infantry moved from Kansu to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Kansu to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Tsinghai to Novosibirsk
                1 fighter moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Kansu to Novosibirsk
                1 mech_infantry moved from Yunnan to Shensi
                1 armour moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 1 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Novosibirsk
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 30 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 infantry moved from Malaya to Shan State
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                2 battleships moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 fighter moved from 30 Sea Zone to Marshall Islands
                1 fighter moved from 6 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from 1 Sea Zone to Aleutian Islands
                2 mech_infantrys moved from Korea to Jehol
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Amur to Chahar
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 fighter moved from Burma to Shan State
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Burma to Shan State
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Amur to Buyant-Uhaa
                1 infantry moved from Siberia to Amur
                1 tactical_bomber moved from Novosibirsk to Kansu
                1 fighter moved from Novosibirsk to Kansu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 bomber, 1 fighter and 4 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • I was lucky there….
    Forgot that by not moving my sub from 62, it would have to fight.  Then it takes out a USA sub… At least the newly minted ANZAC destroyer took care of business immediately, or it would have been real ugly


  • I would have let you run away after the fact.
    I sometimes forget to CM a Sub out of trouble. Is annoying.  Thought leaving a Sub there  was the best way to get a DD to the combat zone. Maybe putting a second one there would have been safer.
    Give me a few hour stop do my go please. Don’t wait up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from British Columbia to 1 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 bomber moved from Western United States to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from 54 Sea Zone to New Guinea
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Western Germany

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Air Battle in Western Germany
                    Americans attacks with 4 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Holland Belgium
                Battle in Aleutian Islands
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in New Guinea
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans winGermans win with no units remaining with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from New Guinea to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from New Guinea to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 12 Sea Zone to 30 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia
                1 bomber moved from Aleutian Islands to British Columbia
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from 1 Sea Zone to Western United States
                1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    British Columbia : 2 bombers and 1 mech_infantry
        Queensland : 1 artillery, 2 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Aleutian Islands : 2 artilleries
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        1 Sea Zone : 1 flag, 1 destroyer
        8 Sea Zone : 1 destroyer and 2 transports
        54 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 fighter and 2 infantry
        New Brunswick Nova Scotia : 1 aaGun
        United Kingdom : 1 artillery, 1 bomber and 2 fighters
        Algeria : 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        106 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 17 / 18
        Japanese : 74 / 80
        Americans : 55 / 75
        Chinese : 1 / 5
        British : 26 / 34
        UK_Pacific : 5 / 3
        Italians : 13 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi
                5 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Kweichow : 1 infantry
        Szechwan : 1 fighter and 1 infantry
        Sikang : 5 infantry

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 17 / 18
        Japanese : 71 / 80
        Americans : 55 / 75
        Chinese : 4 / 6
        British : 26 / 34
        UK_Pacific : 5 / 3
        Italians : 13 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Szechwan to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from West India to Burma
                1 tactical_bomber moved from Eastern Persia to Burma

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 95 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Burma to India
                1 aaGun moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec
                1 fighter and 1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 fighter
                EDIT: Adding units owned by British to West India: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        West India : 1 aaGun, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 airfield, 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        95 Sea Zone : 1 destroyer and 1 submarine
        106 Sea Zone : 1 transport
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 55 / 86
        Russians : 17 / 18
        Japanese : 70 / 80
        Americans : 55 / 75
        Chinese : 4 / 6
        British : 28 / 28
        UK_Pacific : 6 / 5
        Italians : 11 / 19
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • America has 75 income. What will I do with all that cash? Anyone would have thought that America did not knpw there was a war on!
    I am very disillusioned with the US at war income. Did you see a few of us played some games with plus 10 income to US, sometimes more? Wasn’t enough. Think Russia needs another five too.
    Have a good day and feel free to make my long held African Empire German or  even Italian.


  • I totally agree, my man….
    Larry overcompensated from an earlier version when the Allies dominated.  Now America doesn’t earn enough for homeland.

    The convoy rules SUCK too.  I know it never happens but it SHOULD NOT BE POSSIBLE to convoy America for ALL FIFTY of her income.  Alaska, Hawaii, WUS, CUS, EUS, West Indies, Mexico, SE Mexico

    Shoot, make it 52 and count Brazil.  Ridiculous  :-)


  • As far as Russia, sure, they need more money.  Their lend-lease NO should be automatic (impossible to disrupt) and maybe should be 10 or 15.

    But my personal preference is that Allies are not ALLOWED to move anything into Russia, because they weren’t allowed historically.

    I could go on……
    One of these days I’m going to finish designing my own game and it will be much more awesome than this  :wink:  :-D


  • @wittmann:

    I would have let you run away after the fact.

    Thanks for saying that, I appreciate it, I didn’t doubt it but I felt wrong even asking.  I felt a little guilty getting lucky and sinking the sub, too.  At least ANZ took care of business then - you needed that 2nd destroyer


  • I am glad I can get you all riled up about the game’s obvious mistakes, just like me.
    House Rules work fine, if you play regularly enough. I don’t.
    Is a shame if the game loses fans, because of things like this though.
    Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time.


  • @wittmann:

    Is a shame if the game loses fans, because of things like this though.

    No way, I’ll have my alternative ready before everyone’s left!

    Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time.

    Nope, this one’s a lot easier and less work  :-)


  • Exciting battle over the Aleutians…… Americans pull it out!  Bomber power!


  • What the…… Chinese went OFF
    You should have attacked Yunnan, in hindsight


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                COMMENT: 2 USA fighters are on 1 USA carrier in 110
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Slovakia Hungary
                1 bomber moved from Holland Belgium to Egypt
                3 aaGuns moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Belarus to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,5,4
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • Now might be a good time for my convoy rolls rant?  Receptive audience?

    The whole convoy system is broken.  It’s still fun, but it’s broken.  We have enough dice being rolled and enough heart attacks without adding more dice to the game


  • And what are your subs disrupting??  All my income is from Italy.  OK, 2 IPC’s are from TrJ and Sudan.  So your subs should be able to disrupt 2 IPC’s of income.

    My Italian farmers are working just as hard and all their goods are getting to market.  My Italian factories are totally unaffected by submarines in the Adriatic.  If you put enough subs in 101, you can disrupt THIRTY-TWO USA IPC’s every turn.  That is STUPID and can easily be fixed.


  • @Gamerman01:

    What the…… Chinese went OFF
    You should have attacked Yunnan, in hindsight

    thanks. Was best bet, yes.
    I think I really should have 2 turns ago. Might have saved India a bit  longer. I think I saw you will have it very soon now. I could not do it: told myself I had to (while in Local), then did the go for real and decided against  it.

    Convoy is the wrong way round. Home Nation should never lose it’s income, as it is not travelling anywhere. Agreed.
    The DEI income not making it to Japan, I understand.


  • I didn’t seriously mean you should have attacked Yunnan.  I only was joking about all those 1’s your rolled and how they were “wasted”

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