@midnight_reaper that’s a cool idea and I might have to try it. However I don’t like the idea of getting advancements for free, which is why I like some sort of facility to buy. Since the G40 R&D board seems to have the better advances on one side I’d say you have to roll a 1-4 to get the 1 column, and 5-6 to get the second. Maybe even through in an added cost to get 1-3 & 4-6. But again with that, I think countries should have to build the facilities in their capitol instead of anywhere and starting with them.
Aethervox's Global 1940 Game Rules (House Rules)
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Revised Global 1940 Rules.
The game begins in May 1940 with the German invasion of France. Each complete round of play represents approximately 6 months of real time. Hence the game turns are; May 1940, November 1940, May 1941, November 1941, etc until the games ends.The Set Up starting IPCs are as follows;
Germany 30+4, Soviet Union 37-3, Japan 26, United Kingdom Europe 17 + 2*, United Kingdom Pacific 19, CANZAC : Canada 11 & ANZAC 6, Italy 10, United States 47, China 12 & France 19. Neutral Territory value is 39.
Note that both the United Kingdom and CANZAC have two separate Treasuries and these IPCs are generated and spent separately. The Treasuries are in London, Union of South Africa, Calcutta, Ottawa and Sydney, respectively. ( Union of South Africa semi-autonomous, historically). Treasuries may be moved one space per turn unless boarded onto a transport (carrying capacity - up to 7 IPCs each transport).Map Changes: new NWT territory (north-west corner of Eastern North America board) borders A/S/M & Yukon, new South India territory borders West India & India & new Moluccas territory (island east of Celebes).
The Setup section on Pg 32 of the A&A Rulebook Europe 1940 is no longer utilized. Instead use the following revisions below….
Unit Set Up for all Nations (some minor alterations),
Germany;
West Germany: 2 Inf, 1 Art, 4 Mech Inf, 1 AA Gun, 2 Fighters, 3 Tac Bombers, 1 Air Base, 1 Naval Base & 1 Major Industrial Complex.
Germany: 6 Inf, 4 Art, 1 AA Gun, 1 Bomber & 1 Minor Industrial Complex.
Greater Southern Germany: 6 Inf, 1 Art & 2 Tanks.
Denmark: 1 Inf.
Holland-Belgium: 4 Inf, 1 Art, 3 Tanks & 1 Fighter.
Norway: 2 Inf & 1 Fighter.
Poland: 3 Inf & 1 Tank.
Romania: 2 Inf & 1 Tank.
Slovakia-Hungary: 2 Inf & 1 tank.
Zone 113: 1 Cruiser, 1 Battleship & 1 Transport.
Zones 103, 108, 117, 118 & 124: 1 Sub each.
Soviet Union;
Archangel: 1 Inf.
Karelia: 2 Inf.
Vyborg: 2 Inf.
Novgorod: 6 Inf, 1 Art, 1 AA Gun, 1 Fighter, 1 air Base, 1 Naval Base & 1 Minor Industrial Complex.
Baltic States: 3 Inf.
East Poland: 3 Inf.
Belarus: 1 Inf.
West Ukraine: 1 Inf & 1 Art.
Bessarabia: 2 Inf.
Caucasus: 1 Inf.
Russia: 2 Inf, 1 Art, 1 fighter, 1 Mech Inf, 1 Tank, 1 AA Gun, 1 Tac Bomber, 1 Air Base & 1 Major Industrial Complex.
Volgograd: 1 Mech Inf, 1 Tank & 1 Minor Industrial Complex.
Buryatia: 6 Inf.
Amur: 6 Inf.
Zone 127: 1 Sub.
Japan;
Japan: 8 Inf, 2 Art, 1 Tank, 1 AA Gun, 5 Fighters, 4 Tac bombers, 2 Bombers, 1 air Base, 1 Naval Base & 1 Major Industrial Complex.
Korea: 1 Inf.
Manchuria: 4 Inf, 1 Mech Inf, 1 Art, 1 AA Gun, 3 Fighters, 2 Tac Bombers & 1 Bomber.
Jehol: 2 Inf & 1 Art.
Shantung: 1 Inf.
Kiangsu: 1 Inf, 1 Fighter, 1 Tac bomber & 1 Bomber.
Kiangsi: 3 Inf & 1 Art.
Kwangsi: 3 Inf & 1 Art.
Siam: 2 Inf.
Formosa: 1 Fighter.
Okinawa: 1 Inf & 1 Fighter.
Paulau: 1 Inf.
Caroline Islands: 1 Inf, 1 AA Gun, 1 Air Base & 1 Naval Base.
Iwo Jima: 1 Inf.
Zone 6: 1 Sub, 2 Destroyers, 2 Aircraft Carriers, 2 Fighters, 2 Tac Bombers, 1 Cruiser, 1 Battleship & 2 Transports.
Zone 19: 1 Sub, 1 Destroyer & 1 Cruiser.
Zone 33: 1 Destroyer, 1 Aircraft Carrier, 1 Fighter, 1 Tac Bomber, 1 Battleship & 1 Transport.
United Kingdom Europe;
Iceland: 1 Air Base.
United Kingdom: 1 Inf, 1 AA Gun, 3 Fighters, 1 Air Base, 1 Naval Base & 1 Major Industrial Complex.
France: 1 Inf, 1 Art & 1 Tank.
Gibralter: 1 Air Base & 1 Naval Base.
Alexandria: 2 Inf, 1 Art, 1 Tank & 1 Fighter.
Egypt: 1 Inf, 1 Art & 1 Naval Base.
Anglo-Egyptian Sudan: 1 Inf.
Union of South Africa: 2 Inf, 1 Naval Base & 1 Minor Industrial Complex.
Zone 71: 1 Destroyer.
Zones 85 & 112: 1 Cruiser each.
Zone 91: 1 Destroyer, 1 Aircraft Carrier & 1 Tac Bomber.
Zone 98: 1 Cruiser & 1 Transport.
Zone 109: 1 Destroyer & 1 Transport.
Zone 110: 1 Destroyer & 1 Battleship.
Zone 111: 1 Cruiser & 1 Battleship.
United Kingdom Pacific;
West India: 1 Inf.
India: 4 Inf, 1 Art, 1 AA Gun, 3 Fighters, 1 Tac Bomber, 1 Air Base, 1 Naval Base & 1 Minor Industrial Complex.
Burma: 1 Inf & 1 Fighter.
Malaya: 4 Inf & 1 Naval Base.
Kwangtung (HK): 2 Inf & 1 Naval Base.
Zone 37: 1 Battleship & 2 Transports.
Zone 39: 1 Destroyer & 1 Cruiser.
CANZAC;
Canada;
NB-NS: 1 Naval Base.
Quebec: 1 Inf, 1 Tank & 1 Minor Industrial Complex.
Ontario: 1 Inf & 1 Minor Industrial Complex
Zone 106: 1 Destroyer & 1 Transport.
ANZAC:
Egypt: 1 Inf.
Malaya: 1 Inf.
Queensland: 2 Inf, 1 Art, 1 Fighter, 1 Air Base & 1 Naval Base.
New South Wales: 1 Inf & 1 Minor Industrial Complex.
Zone 47: 1 Sub.
Zone 62: 1 Destroyer & 1 Transport.
Italy;
Albania: 2 Inf & 1 Tank.
Northern Italy: 2 Inf, 2 Art, 1 Tank, 1 AA Gun, 1 Fighter, 1 Air Base & 1 Minor Industrial Complex.
Southern Italy: 2 Inf, 1 AA Gun, 1 Fighter & 1 Naval Base.
Libya: 2 Inf.
Tobruk: 4 Inf, 1 Art, 2 Mech Inf & 1 Tank.
Ethiopia: 2 Inf.
Italian Somaliland: 1 Inf.
Zone 95: 1 Cruiser, 1 Battleship & 1 Transport.
Zone 97: 1 Destroyer, 1 Cruiser & 1 Transport.
United States;
Central US: 1 Inf, 1 Mech Inf, 1 Bomber & 1 Major Industrial Complex.
Eastern US: 1 Inf, 1 Art, 1 Tank, 1 Fighter, 1 Air Base, 1 Naval Base & 1 Major Industrial Complex.
Panama (PC): 1 Inf.
Western US: 2 Inf, 1 Mech Inf, 1 Art, 1 Tank, 1 AA Gun, 1 Fighter, 1 Tac Bomber, 1 Bomber, 1 Air Base, 1 Naval Base & 1 Major Industrial Complex.
Hawaii: 2 Inf, 1 Fighter, 1 Tac Bomber, 1 Bomber, 1 Air Base & 1 Naval Base.
Midway: 1 Air Base.
Wake Isl: 1 Air Base.
Guam: 1 Air Base.
Philippines: 2 Inf, 1 Fighter & 1 Bomber.
Zone 10: 1 Sub, 1 Destroyer, 1 Aircraft Carrier, 1 Fighter, 1 Tac Bomber, 1 Cruiser, 1 Battleship & 1 Transport.
Zone 26: 1 Transport.
Zone 35: 1 Destroyer & 1 Transport.
China;
Hunan, Kweichow & Shensi: 1 Inf each.
Suiyuyan: 2 Inf.
Yunnan: 3 Inf.
Szechwan: 4 Inf & 1 Fighter.
France;
Normandy-Bordeaux: 2 Inf, 1 Naval Base & 1 Minor Industrial Complex.
France: 6 Inf, 1 Art, 1 Tank, 1 Fighter, 1 Air Base & 1 Major Industrial Complex.
South France: 1 Inf, 1 Art & 1 Naval Base.
Algeria, Tunisia, Fr West Africa, Syria & Fr Indo-China: 1 Inf each.
Zone 72: 1 Destroyer.
Zone 93: 1 Destroyer & 1 Cruiser.
Zone 112: 1 Cruiser.A Complete List of all Territories and their Revised Values;
United States (value 47): comprising: East US 20, Cent US 12, West US 10, Alaska 2, Hawaii 1, Philippines 2 & Panama (PC) 0.
Canada (value 11): comprising; NB/NS 1, Quebec 3, Ontario 3, A/S/M 2, BC 2, Yukon & NWT (new territory) both 0.
ANZAC (value 6): comprising; New Zealand 2, Victoria 1, New South Wales 2, Queensland 1 & NG, NT, W Aus & S Aus all 0.
United Kingdom Europe (value 17 + 2*); comprising; Scotland 3, United kingdom 6, Nigeria 1, Belgian Congo 1, South Africa 2*, Rhodesia 1, Tanganyika 1, Kenya 1, Anglo-Egyptian Sudan 1, Egypt 2 & Gold Coast, SW Africa & Trans-Jordan all 0.
France (value 19); comprising; France 6, Normandy 2, South France 2, Algeria 1, Tunisia 1, Fr W Afr 1, Fr Cent Afr 1, Fr Equa Afr 1, Madagascar 1, Syria 1, Fre Indo-china 2 & Morocco now 0.
Japan (value 26): comprising; Japan 8, Okinawa 1, Iwo Jima 1, Korea 3, Formosa 1 Manchuria 3, Jehol 1, Kiangsu 3, Shantung 2, Kiangsi 1, Kwangsi 1 & Siam 1.
Germany (value 30): comprising; Norway 1, Denmark 2, West Germany 9, Hol-Bel 3, Gr South Germany 3, East Germany 5, Poland 3, Slo-Hun 2 & Romania 2.
United Kingdom Pacific (value 19): comprising West India 3, South India 1, India 6, Burma 1, Malaya 3, Borneo 2, Kwangtung (HK) 3 & Shan State now 0.
Italy (value 10): comprising; North Italy 5, South Italy 3, Libya 1, Ethiopia 1 & Albania now 0.
Dutch East Indies (value 7 or 8): comprising; Sumatra 2, Java 4, Celebes 1, Moluccas (new territory - island east of Celebes) & Dutch New Guinea both 0. *Dutch New Guinea + New Guinea (value 1).
Soviet Union (value 37) comprising; Russia 6, Ukraine 3, West Ukraine 3, Novgorod 3, Baltic States 2, East Poland 2, Belarus 2, Rostov 2, Volgograd 2, Caucasus 2, Smolensk 1, Bryansk 1, Vologda 1, Samara 1, Tambov 1, Kazachstan 1, Novosibirsk 1, Yemisey 1, Yakut 1, Amur 1 & All other USSR territories 0.
Neutral Territories (value 39): comprising Mexico 1, SE Mexico 2, Cent America 1, West Indies 1, Venezuela 2, Columbia 1, Peru 1, Chile 2, Argentina 2, Brazil 3, Eire 1, Spain 2, Portugal 1, Finland 1, Sweden 3, Yugoslavia 2, Bulgaria 1, Greece 2, Turkey 3, Iraq 2, Persia 2, Saudi Arabia 1, Mozambique 1, Angola 1. All other Territories 0.The following four National Set Ups are altered as follows;
- Soviet Union may not attack Germany until after the 3rd turn (May 41) unless Germany first declares war on it.
- United Kingdom: Ontario, Quebec and Zone 106 are Canadian Forces - use the grey ANZAC units.
- United States may not declare war on any Axis power until after the 4th turn (Nov 41) unless Japan, or another Axis power, first declares war on it.
- Fre Inf in UK placed in Normandy & Fre Inf in Morocco placed in Fre Indo-China.
Use of the Trans-Siberian Railway (Russia-Samara-Novosibirsk-Timguska-Yenisey-Yakut-Buryaria-Amur):
Soviet Union may move up to 4 land units per turn from any territory to any other connected territory.Revised National Objective & Bonus Income (on appropriate collect income phase) Allowances
Germany : 1 IPC per Territory (looting) once only upon capturing any enemy red city.
: 3 IPCs per turn subtracted from the Soviet Union cash reserves until a state of war between them.
: 1 IPC per turn if Germany controls Denmark and Sweden remains neutral (or in Axis control).
Soviet Union : 1 IPC per Territory (looting) once only upon capturing any enemy red city.
: 1 IPC per turn subtracted from UK Europe or US cash reserves if USSR is at war, Sea Zone 125 is free of enemy naval force(s) and Karelia plus Novgorod are under Soviet control.
: 2 IPCs per turn subtracted from UK Pacific or US cash reserves if Persia is under Allied control (occupied).
Japan : 1 IPC per Territory (looting) once only upon capturing any enemy red city.
: 1 IPC per turn if both Dutch New Guinea and New Guinea are under Japanese control.
United Kingdom Europe : 2 IPCs per turn subtracted from Canadian cash reserves each time a transport from Canada reaches Sea Zone 109.
ANZAC : 1 IPC per turn if both Dutch New Guinea and New Guinea are under ANZAC control.
United States : 10 IPCs per turn on the turn after a declaration of war against Japan.
: Lend Lease - the US player may move any Destroyer in Sea Zone 101 to any Sea Zone adjacent to the United Kingdom territory where it becomes a British unit.
China : Up to 3 IPCs per turn subtracted from UK Pacific or US cash reserves (as UKP & US players agree) if Burma Road is open - may purchase Am. Artillery.
France : Free French & French Resistance - place 2 Fre Inf on territory France if it is liberated.Note that all powers begin the game with their stated starting income plus (or minus) any bonus income due it from the above conditions. Neutrals, referred to as friendly or unfriendly (Pgs 10 & 11) are now treated the same - they are Neutrals who may be invaded without restrictions. Note also that Pgs 33-35 National Objective & Bonus Income is no longer utilized (due to the revisions above).
New Units (invented by myself, independant of any other potential or real previous source);
- Paratroops: 1A, 1D, cost 4, move 1. Paratroops may be transported via Bomber on a 1:1 ratio.
- Corvette: 1A, 1D, cost 2, move 2. The missing small naval ship (anti-submarine & convoy).
- Motorized Artillery: 2A, 2D, cost 5, move 2. Another missing unit type.
- Rockets: *A, D-, cost 3, move 1. Rockets have a range of up to 2 spaces (territory &/or sea zone). Rockets attack as a Strategic Bombing, roll D6 where 1-3 = no damage, 4 = -1 IPC, 5 = -2 IPCs & 6 = -3 IPCs from enemy player cash reserves (if no cash, it still counts against the next turn).
- Atomic Bomb: Attacked territory (land or sea zone) loses all units. If a territory of value the affected territory loses 1 permanent IPC capacity for each Atomic Bomb. Atomic Bombs are researched as follows - Spend 30 IPCs in the Develop Weapons/Build Units phase of the turn. For each and every time the Atomic Bomb is researched a D6 is rolled. This D6 roll must be legal (as in a Casino) where there is clearly no ‘sleight-of-hand’ or ‘flat face, no side turning roll’. On the first attempt a 6 on a D6 must be rolled. The 2nd time attempted a 5 or 6 is successful and so on until after a 6th attempt the research succeeds automatically. Atomic Bombs cost 6 and have a move of 1. They can be delivered to a territory by Bomber or Rocket only.
The above Global 1940 Variant has a Revised Map, as well. The list of Territories (including a few new ones) I have posted on the Axis and Allies Customizations Board under the topic ‘Aethervox’s Global 1940 Map’. I do not alter the basic map (just add a couple places that should be there). Most of the change is a re-arrangement of territory values (listed above). I believe my changes are an enhancement to the map. Examine my variant and see what you think.
Please post commentary if you wish to. :-D
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Hmmm, How do I alter the topic title? It says 1942 as the year - that was a mistake - the darn thing took so long to type.