Teslas (Allies (+10/turn USA)) vs zexcis (Axis) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 artilleries and 8 infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 battleship and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 destroyers moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries and 8 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung
                1 submarine moved from 20 Sea Zone to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 2 carriers, 5 destroyers and 3 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Sakha to Siberia
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
                EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
                EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
                EDIT: Adding units owned by Americans to Central United States: 1 factory_major
                EDIT: Adding units owned by Americans to Western United States: 1 factory_major
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 5 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 bomber; Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                7 bombers moved from Eastern United States to United Kingdom
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 77 to 87
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                12 infantry moved from Szechwan to Shensi
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 3 artilleries and 7 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 3 artilleries and 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Sikang
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 armour moved from Ethiopia to French Equatorial Africa
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                2 fighters moved from Shan State to Yunnan
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
                2 fighters moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                6 mech_infantrys moved from India to Burma
                1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to French Guiana
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
                1 fighter and 2 infantry placed in United Kingdom
                British undo move 2.
                2 infantry placed in United Kingdom
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour


  • Entirely up to you if you want to play this out. I’m fine either way, just let me know.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Southern France to Northern Italy

    Place Units - Italians
                3 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians

    Non Combat Move - Italians
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Southern France to Northern Italy

    Place Units - Italians
                3 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '15

    I have three games right now, which is two too many, actually. It’s looking pretty bad for the Axis. If you want to tip your king over, I’m fine with that. Failing a Sea Lion on G3 usually means depending on Japan for the win, and Japan isn’t looking strong enough to win super soon.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Shan State to India
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 60 Sea Zone to 61 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                ANZAC collect 12 PUs (6 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Syria to Iraq

    Combat - French
                Battle in Iraq
                    French attack with 1 infantry
                    Neutral_Axis defend with 3 infantry
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French


  • Yeah, I’ll go ahead and surrender this game. I knew Sea Lion was pretty risky, but I wanted to try it. We can start another one when you finish the others if you want.

  • '15

    Yeah, let me finish one of the other two I have and we’ll kick up a new one. I’ll let you know.

    Good game, sir. If you hadn’t have been dicefucked that hard in London, it could have gone more than a little bit differently since Germany would have gotten a ~35 IPC surge of income to resist the oncoming Soviets, and you’d still have some more planes left.


  • Yeah, it would have been interesting to say the least. Oh well.

  • '15

    If you want to play the Axis next time again, go for it. You can try it again :p


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Politics - Russians

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - French
                French buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 armour moved from France to Germany
                2 fighters moved from Western Germany to Germany

    Place Units - French
                1 armour and 1 infantry placed in Normandy Bordeaux
                1 transport placed in 105 Sea Zone
                1 infantry placed in France

    Turn Complete - French
                French collect 15 PUs; end with 15 PUs total

Suggested Topics

  • 2
  • 3
  • 8
  • 27
  • 17
  • 61
  • 55
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.6k

Topics

1.8m

Posts