I think you could just announce that it’s a recon force and which ships would be passing through if it succeeds… maybe put the recon force into the territory for combat and the rest of the fleet could be put on the line between the territories until combat is resolved. If the recon force takes out the blockers in the first round of combat, the ships on the line could then pass through the territory or use their shore bombardment in the territory: but the recon force could not pass through with them and could not bombard with them (they would be out of position, expended munitions, etc.). If the recon force fails to take out the blockers, then the remaining ships may join the combat or they could stay in the previous zone and either way can’t pass through or bombard the shore. The recon force would then have to continue to engage in regular combat or retreat.
Bunkers & Pillboxes
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Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
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http://www.historicalboardgaming.com/Blockhouse–Black--Germany-D-Day-Black_p_417.html
http://www.historicalboardgaming.com/Blockhouse--Dark-Grey--Germany-D-Day_p_333.html
http://www.historicalboardgaming.com/Fortifications_c_205.html
http://www.historicalboardgaming.com/HBG-3D-Blockhouse-Acrylic_p_948.html
http://www.historicalboardgaming.com/HBG-3D-Atlantic-Wall-3-Pc-Acrylic-_p_1633.html
http://www.historicalboardgaming.com/HBG-3D-Large-Bunker-Acrylic_p_949.html -
Much obliged!
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We will have some for 3d printing soon!
@The:
Hey Folks,
has anybody an idea where I can get some bunkers or pillboxes like the ones from “A&A D-Day”?
Thanks in advance!
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AT Bunker
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Pretty cool bunkers especially if they were painted. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules. Since infrastructure is tied into the territories by the point system then the Germans can only have as many bunkers as the territory is worth. I think this is a good cost benefit with limitations kind integration.
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. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules.
Not bad, but I think the first round should be a preemptive shot, since the Coastal gun is firing at an attacker that is debarking from ships.
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That actually does sound like a good idea for coastal artillery. I think that’s more inline with the D-Day game as well I can’t recall.