I’m still trying to visualize the ultimate goal. In practical terms, I gather that what you want is a turn order that can be supported in a 2v2 game? I think you’d need to be very strict about enforcing the separation of phases. If you’re running two combat phases at the same time, you really need to be sure of where all the movements are before running combats or collecting income etc. I’m all for redesigning the turn order.
I think its the best way to change the game substantially (so that it becomes like a new game) without altering a ton of other stuff about it. You can even keep the same set up and general game architecture.
If you are willing to alter the turn order, then it becomes a new game, with a whole new set of round 1 moves.
I also think this is the easiest way to randomize an Axis and Allies game, but it can be hard to persuade people to try it.
Here is a fun example, if you want to see what its like… Take any OOB Axis and Allies board game, and reverse the standard Turn order sequence. Immediately, its an entirely different game! It has the same official Axis and Allies feel (since you’re not changing anything else about the game), but just with a totally different opener.
Similarly, you can take any OOB A&A game, keep the same sequence of Nations, but pick a different Nation to start with. Totally new opener, with completely different strategies.
Sure, most of these are unbalanced, but often so is the OOB game, so it really doesn’t seem all that weird, you just adapt to the new starting conditions and play from there. I’ve suggested this before, especially with AA50 (which I loved because it had 6 major nations, 1d6 roll to see who started hehe.) But you could do it really on any A&A board. Its just to say that I think there is a lot of room to adapt the game, if you’re willing to create a new turn order sequence.
I find that keeping the same sequence as the OOB games can be helpful if you want to start from a new position, because its easier for people to remember “who goes next?” But you can also change the sequence itself.Any time you do this on the physical board, I always suggest you create a row of roundels somewhere off to the side, one for each nation in the sequence, left to right from start to finish. This is to track the new turn order sequence and make it easier to follow.
;)