@burmaboi The rules consistently use the term “into” when referencing the ending space of a unit’s move and “through” when referencing spaces passed through along the way. So, an air unit must conduct combat if it moves “into” an enemy-occupied space, but not “through” one (other than being fired upon by AA guns). Also, on page 14, the rules mention AA guns in “flown over” territories, which indicates that enemy-occupied territories may be moved through, and the Official Rules Clarifications make the same reference on page 2 in point 6 regarding AA guns.
Classic with 2nd ed units.
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I’ve been looking for ways to speed up games. Most people don’t have the time or interest for holding a marathon. This seems to be a way to get a game of Classic settled quickly.
Mobilty has a bigger impact on a board with fewer spaces. It gets you to capitals more quickly. That’s a bonus for the Axis to use against Stalin. The Allies can overcome the Luftwaffe faster by buying cruisers and destroyers. Then they knock on Hitler’s door faster.
Here is a pic of the beginning of turn 7. That’s where it will stay while I go adult. I’ll mess with it more when I’m done adulting.
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