Edited based on feedback: I’d like to create a NAP that works for all World War 2 boards.
New NAP: Japan and the Soviet Union begin play with a Non Agression Pact in effect. The relevant nations may not attack into or fly over the other’s territory.
At any point, during either nation’s turn, before their purchase units phase, they may elect to “Break the Pact” with a simple declaration, for a cost in IPCs. These IPCs are immediately removed from the players treasury and returned to bank
The exact amount is still under consideration, but I am suggesting 20 ipcs or half (50% rounded up) of the nation’s total cash on hand. Whichever is greater.
If a Nation does not declare their intention, but attacks anyway during the combat phase, then this is considered a “sneak attack” they will incur the following penalty: The aggressor may not collect income for that turn.
The original idea below. Changed based on further input.
I want a simplified Non Aggression Pact. I’ve suggested these rules before, but thought I’d do so again.
The Rule is fairly simple. The nation that breaks the pact grants a one time bonus to the opponent.
The nation being attacked may choose between +21 ipcs added immediately to income, or 7 infantry.
The infantry units can be placed immediately at the territory being attacked, or at any territory, under the nations control, whichever the player prefers (full placement).
If Japan attacks a red space, Russia gets +21 ipcs or 7 inf.
If Russia attacks a gold space, Japan gets +21 ipcs or 7 inf.
This rule effectively allows Russia to stack Bury and remain in place on R1, or withdraw, either way if Japan attacks them they gain an immediate warring advantage. It also makes Japan slightly more potent vs Russia in the case of a full KJF, as a counter balance. Both players have an incentive to avoid direct conflict immediately along their borders and to maintain the NAP for a time, but they do have the option to break it at any point, if they accept the consequences of going to war!
The option to immediately place infantry units allows for a quick response if desired, but if the force attacking is overwhelming you can choose to place the units at the capital, or save the cash for income. Only infantry units can be raised immediately this way, with the call to arms!
The lucky 7! the Dread Reds to rescue?
Or the 7 Samurai! Last hope of the Emperor! hehehe
If you choose to save your cash instead, you can purchase heavy equipment. But its all or nothing either 7 inf placed, or 21 ipcs saved. No splitting up the values. So it’s like choosing between the streets, or the banks.
Basically the goal here is to provide a simple in game consequence for breaking the NAP.