Very interesting ideas, everyone. This is a cool discussion.
Barney, just to be clear, I’m not suggesting that you can only ever build infantry and artillery at your colonial factories – only that you’ll have to develop them a bit more if you want to build the bigger stuff. You can still build 1 tank per turn even at the smallest factory, and if the territory is worth at least 2 IPCs, then you can build a second factory there that will let you drop a fighter, destroyer, sub, transport, etc.
Black_Elk, I like your idea for producing infantry in any territory you occupy, although I’m not sure I’m keen on what it does to the front line – I might prefer to say you can build infantry in any originally controlled territory up to its IPC value. Although that raises a question – was there any real difference between territories where occupiers could hope to raise reinforcements and territories where they couldn’t? I want to say something like “Oh, the Americans were liberators, so they could probably recruit volunteers just about anywhere,” but as Narvik points out, the Nazis managed to get volunteers from many of the countries they occupied. I believe the Japanese were planning on recruiting Indian volunteers from among the anti-British groups there after eliminating British colonial rule. Even if you can’t get local volunteers, maybe you can get local slave labor that frees up more manpower from your home country to enlist, and/or maybe the locals build you your helmets and uniforms and guns.
CWO_Marc, I love the idea of a “Barracks” unit that churns out infantry. As you say, it should be relatively cheap, and you should be able to build it just about anywhere – maybe anywhere with at least 1 IPC. Maybe this is a way of reducing the excess ‘tracking’ that Black_Elk was complaining about.
| Min. Territory Value | Facility | Facility Cost | Allows Construction of |
| 1 | Barracks | 5 IPCs | up to 3 inf / turn |
| 2 | Minor Factory | 8 IPCs | up to 3 art, AAA, tank, trans, or DD / turn |
| 3 | Naval Base | 12 IPCs | up to 3 ships / turn |
| 3 | Air Base | 12 IPCs | up to 3 planes / turn |
| 4 | Major Factory | 20 IPCs | up to 8 units / turn |
That system would be more fiddly in that there are more facilities to understand, but once you understand the facilities, it’s fairly clear what you can build where – you don’t have to keep recalculating IPC totals. I’m still interested in other ideas for trying to pare the alternative factory system down a bit. Anyone have any suggestions?