DM (Allies) vs. Innohub (Axis) 42 2E Game 2

  • Moderator

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 19

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 infantry
                EDIT: Adding units owned by Russians to Russia: 1 aaGun
                EDIT: Adding units owned by British to Russia: 1 aaGun
                EDIT: Turning off Edit Mode
                Americans buy 3 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 47 Sea Zone to 37 Sea Zone
                4 infantry moved from East Indies to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to India
                2 fighters moved from East Indies to India
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Malaya to French Indo-China Thailand
                      Americans take French Indo-China Thailand from Japanese
                1 transport moved from 36 Sea Zone to 47 Sea Zone
                1 infantry moved from Kwangtung to Szechwan
                      Americans take Szechwan from Germans
                1 artillery moved from Manchuria to Anhwei
                      Americans take Anhwei from Japanese
                1 armour moved from Kiangsu to Anhwei
                2 infantry moved from Borneo to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Burma
                      British take Burma from Japanese
                1 transport moved from 48 Sea Zone to 47 Sea Zone
                1 infantry moved from Borneo to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Burma
                1 transport moved from 61 Sea Zone to 48 Sea Zone
                2 infantry moved from Philippine Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Burma
                1 transport moved from 61 Sea Zone to 62 Sea Zone
                6 infantry moved from Japan to 62 Sea Zone
                6 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
                6 infantry moved from 61 Sea Zone to Yunnan
                      Americans take Yunnan from Germans
                2 bombers moved from Russia to India

    Combat - Americans
                Battle in India
                    Americans attack with 2 bombers, 2 fighters and 4 infantry
                    Germans defend with 1 factory; Japanese defend with 2 infantry
                    Americans win, taking India from Germans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from India to 35 Sea Zone
                2 bombers moved from India to Russia
                1 fighter moved from 61 Sea Zone to Russia
                1 bomber moved from Japan to Russia
                4 infantry moved from Alaska to 64 Sea Zone
                4 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to Manchuria
                1 battleship and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone
                1 carrier and 2 destroyers moved from 61 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 61 Sea Zone to 36 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone
                1 infantry moved from French Madagascar to 28 Sea Zone

    Place Units - Americans
                4 infantry placed in East Indies
                3 armour placed in Manchuria
                Americans undo move 1.
                1 artillery and 3 infantry placed in East Indies
                4 infantry placed in Borneo
                1 fighter and 2 infantry placed in Philippine Islands
                2 infantry placed in Japan

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total

    Territory Summary for Americans :

    6 Sea Zone : 1 carrier and 1 destroyer
        28 Sea Zone : 1 infantry
        35 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 transports
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 3 transports
        61 Sea Zone : 3 transports
        62 Sea Zone : 2 transports
        Alaska : 2 aaGuns
        Anhwei : 1 armour and 1 artillery
        Borneo : 1 flag, 1 factory and 4 infantry
        Burma : 5 infantry
        East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
        Eastern United States : 1 factory
        Formosa : 1 flag
        French Indo-China Thailand : 1 flag, 1 artillery and 1 infantry
        India : 3 infantry
        Iwo Jima : 1 flag
        Japan : 1 flag, 1 factory and 2 infantry
        Kiangsu : 1 flag
        Kwangtung : 1 flag
        Malaya : 1 flag
        Manchuria : 1 flag, 3 armour, 1 factory and 4 infantry
        Midway : 1 infantry
        Philippine Islands : 1 flag, 1 factory, 1 fighter and 2 infantry
        Russia : 3 bombers and 13 fighters
        Solomon Islands : 1 flag
        Szechwan : 1 infantry
        Wake Island : 1 flag
        Western United States : 1 factory
        Yunnan : 6 infantry

    Production/PUs Summary :

    Russians : 8 / 13
        Germans : 46 / 59
        British : 31 / 27
        Japanese : 13 / 0
        Americans : 70 / 70

  • Moderator

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 20

    Purchase Units - Russians
                Russians repair damage of 2x factory; Remaining resources: 11 PUs;
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Russians
                1 submarine moved from 28 Sea Zone to 25 Sea Zone

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    25 Sea Zone : 1 submarine
        Russia : 2 aaGuns, 12 armour, 8 artilleries, 1 factory, 2 fighters and 46 infantry

    Production/PUs Summary :

    Russians : 8 / 8
        Germans : 46 / 59
        British : 31 / 27
        Japanese : 13 / 0
        Americans : 70 / 70

  • Moderator

    My OOL for Russia will be:

    aa guns, inf, bombers, rt, arm, rus ftrs, uk ftrs, us ftrs.

  • '19 '18 '17 '16 '15

    I’m excited! :-D

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 20

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 21 artilleries and 53 infantry moved from West Russia to Russia
                6 armour and 5 fighters moved from Belorussia to Russia
                1 armour, 3 artilleries and 15 infantry moved from Caucasus to Russia
                4 bombers moved from Germany to Russia
                1 infantry moved from Novosibirsk to Russia
                1 artillery and 11 infantry moved from Germany to France
                1 infantry moved from Karelia S.S.R. to Finland
                      Germans take Finland from British

    Combat - Germans
                Battle in France
                    Germans attack with 1 artillery and 11 infantry
                    British defend with 8 infantry
                        Germans roll dice for 1 artillery and 11 infantry in France, round 2 :  0/12 hits
                        British roll dice for 8 infantry in France, round 2 :  5/8 hits
                        5 infantry owned by the Germans lost in France
                    6 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Germany
                    British win with 8 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 5 infantry
                Battle in Russia
                    Germans attack with 13 armour, 24 artilleries, 4 bombers, 5 fighters and 69 infantry
                    British defend with 1 aaGun and 11 fighters; Russians defend with 2 aaGuns, 12 armour, 8 artilleries, 1 factory, 2 fighters and 46 infantry; Americans defend with 3 bombers and 13 fighters
                        AA fire in Russia :  1/9 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 24 artilleries, 4 bombers, 4 fighters and 69 infantry in Russia, round 2 :  37/114 hits
                        Russians roll dice for 3 aaGuns, 12 armour, 8 artilleries, 3 bombers, 26 fighters and 46 infantry in Russia, round 2 :  40/95 hits
                        34 infantry owned by the Russians, 40 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 aaGun owned by the British lost in Russia
                        Germans roll dice for 13 armour, 24 artilleries, 4 bombers, 4 fighters and 29 infantry in Russia, round 3 :  24/74 hits
                        Russians roll dice for 12 armour, 8 artilleries, 3 bombers, 26 fighters and 12 infantry in Russia, round 3 :  30/61 hits
                        12 infantry owned by the Russians, 1 armour owned by the Russians, 29 infantry owned by the Germans, 8 artilleries owned by the Russians, 3 bombers owned by the Americans and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 23 artilleries, 4 bombers and 4 fighters in Russia, round 4 :  14/44 hits
                        Russians roll dice for 11 armour and 26 fighters in Russia, round 4 :  22/37 hits
                        11 armour owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the British and 22 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 1 artillery, 4 bombers and 4 fighters in Russia, round 5 :  16/22 hits
                        Russians roll dice for 23 fighters in Russia, round 5 :  13/23 hits
                        6 fighters owned by the Americans, 12 armour owned by the Germans, 10 fighters owned by the British and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 bombers and 4 fighters in Russia, round 6 :  5/9 hits
                        Russians roll dice for 7 fighters in Russia, round 6 :  5/7 hits
                        5 fighters owned by the Americans, 1 bomber owned by the Germans and 4 fighters owned by the Germans lost in Russia
                        Germans roll dice for 1 armour and 3 bombers in Russia, round 7 :  2/4 hits
                        Russians roll dice for 2 fighters in Russia, round 7 :  1/2 hits
                        2 fighters owned by the Americans and 1 bomber owned by the Germans lost in Russia
                    Germans captures 8PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 104
                    Casualties for Germans: 12 armour, 24 artilleries, 2 bombers, 5 fighters and 69 infantry
                    Casualties for Russians: 2 aaGuns, 12 armour, 8 artilleries, 2 fighters and 46 infantry
                    Casualties for British: 1 aaGun and 11 fighters
                    Casualties for Americans: 3 bombers and 13 fighters

    Non Combat Move - Germans
                3 infantry moved from Belorussia to West Russia
                1 aaGun moved from Belorussia to West Russia
                2 aaGuns moved from Caucasus to Russia
                2 infantry moved from Poland to Belorussia
                2 bombers moved from Russia to Caucasus

    Place Units - Germans
                3 armour placed in Caucasus
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 55 PUs; end with 63 PUs total

    Territory Summary for Germans :

    Belorussia : 2 infantry
        Caucasus : 1 flag, 3 armour, 2 bombers and 1 factory
        Evenki National Okrug : 1 flag
        Finland : 1 infantry
        Germany : 3 artilleries, 1 factory and 14 infantry
        Italian East Africa : 1 flag
        Italy : 1 factory and 3 infantry
        Karelia S.S.R. : 1 flag, 1 factory
        Kazakh S.S.R. : 1 flag
        Novosibirsk : 1 flag
        Rhodesia : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 armour and 1 factory
        Union of South Africa : 1 flag
        Vologda : 1 flag
        West Russia : 1 aaGun and 3 infantry

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 55 / 63
        British : 30 / 27
        Japanese : 13 / 0
        Americans : 70 / 70

  • '19 '18 '17 '16 '15

    Conquer Russia at last!  Too late though.

    Well played!  The match was lot of fun and unexpected moment.  I feel there is chance but the trapping of Japan Navy kicked me out of the game.

  • Moderator

    Where did all of our units go!  :-D

    Good game and well played too!  That was a fun game.  :-)
    Yeah, if Japan stayed in a little longer or if Russia fell a bit sooner the Axis had a chance. 
    Lucky for me I was able to get to Japan and get the US rolling.

  • '19 '18 '17 '16 '15

    You did some great moves!  I didn’t foresee your moves on tracking my Japan Navy down, and that’s my key mistake.  Well done and I learned out of it :-D

    I guess you are pretty busy in Tournament - let me know when you like to have rematch again :-D I will be there

  • Moderator

    Thanks!  And thanks for the games!  It is good to know some US strategies from Revised or AA50 might carry over.  :)

    That is the hardest part, trying to limit Japan’s moves to where you can predict where they are going to go.  It gets a little easier if you force them back up north.  And depending on the situation the US can put reinforcements off of the West Coast and you can try and trap the IJN that way.  Your pressure on Russia was too good so I had to keep my main fleet close to the Asian coast so I could get ftrs to Mos, but if you can take a few islands and have Ftrs + Carriers you start to get an incredible range in the Pacific with the US.

    Sometimes the J navy will escape to the Med or Atlantic which can be good for Germany, but without the ships near Japan the US can then start landing on Man or bombarding Japan to wear them down.  You can also use SBRs to limit J’s income if you have them boxed in and go after Germany if Russia is in trouble.

    Yeah I’d be up for another, but I might not do a turn until the weekend.
    I’ve been the Allies in the first 2 so I’m open to either side.  I’m open to a bid or if we want to do a Russian bomber game or even another straight up game.  I guess it depends on which side do you want to be, should we go third game same sides maybe add the Russian bomber or should we switch up sides?

  • '19 '18 '17 '16 '15

    You are totally right.  Once US takes the island and keep it,  it becomes an incredibly hard game for Japan.
    I could do either way, depending on which sides you like to practice more for Tournament :-)  Let me know and I will suggest with a bid (if it is allies).

  • Moderator

    Sounds good.  Let me think about it.

  • Moderator

    I was thinking about it and I wouldn’t mind giving the Allies another go if you still have time for another game.

  • '19 '18 '17 '16 '15

    Sure - please go ahead with your desired bid.

    :-D

  • Moderator

    Sounds good.

    I was thinking maybe 9.

    2 Inf to Kar  (for added fodder to protect against an extra German hit or two in Wrus)
    1 Inf to Egy  (to try and keep the UK ftr around)

    If this looks good I can start up a new thread and then get R1 up either tonight or tomorrow.

  • '19 '18 '17 '16 '15

    Sure - please go ahead.

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