15L G40 Procas (allies +17) vs Rubioton (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine; Americans loiter and taunt
                    Japanese defend with 1 carrier, 1 destroyer and 3 fighters
                    Japanese win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine; Americans loiter and taunt
                    Japanese defend with 1 carrier, 1 destroyer and 3 fighters
                    Japanese win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
                    Casualties for Japanese: 1 carrier and 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Combat - French

    Turn Complete - French


  • Same thing with Anzac, if you would prefer different casualties, feel free to edit them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Western Germany to 91 Sea Zone
                2 bombers moved from Southern France to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 cruiser and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Southern France to Eastern Poland
                2 fighters moved from Western Germany to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 2 mech_infantrys moved from Norway to Finland
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 destroyer and 2 transports moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 artillery, 2 bombers and 1 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        Cyprus : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 11 bombers, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Karelia : 1 flag
        Bryansk : 3 aaGuns, 9 armour, 20 artilleries, 7 fighters, 5 infantry, 30 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 fighter and 1 tactical_bomber
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag, 3 armour and 1 factory_minor
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 aaGun and 1 infantry
        Samara : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 2 infantry
        114 Sea Zone : 1 destroyer and 2 transports
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport
        Finland : 1 flag, 1 artillery and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 67 / 91
        Russians : 11 / 13
        Japanese : 30 / 36
        Americans : 62 / 82
        Chinese : 21 / 23
        British : 28 / 31
        UK_Pacific : 3 / 0
        Italians : 23 / 33
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
                    Russians win, taking Samara from Germans with 8 armour, 16 artilleries, 4 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Samara to Sikang

    Place Units - Russians
                1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 fighters moved from Japan to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Ceylon
                1 fighter moved from Malaya to 43 Sea Zone
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 mech_infantry moved from French Indo China to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 5 fighters
                    Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    retreated to 6 Sea Zone
                    Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
                    Casualties for Japanese: 3 fighters
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ceylon
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 bomber
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone
                1 fighter moved from 43 Sea Zone to French Indo China
                2 fighters moved from 6 Sea Zone to Japan
                1 artillery moved from India to Burma
                3 infantry moved from Shan State to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Siam to French Indo China
                2 fighters and 1 tactical_bomber moved from Malaya to French Indo China

    Place Units - Japanese
                1 carrier and 1 transport placed in 39 Sea Zone
                1 artillery placed in French Indo China
                1 transport placed in 36 Sea Zone
                Japanese undo move 3.
                1 transport placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,5
                Japanese collect 33 PUs (2 lost to blockades); end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        Yunnan : 1 flag, 1 aaGun, 5 artilleries, 4 infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        West India : 1 flag
        Turkmenistan : 1 flag, 1 infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 66 / 91
        Russians : 12 / 12
        Japanese : 35 / 40
        Americans : 62 / 82
        Chinese : 19 / 23
        British : 28 / 31
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 armour moved from Kiangsu to Kiangsi
                2 submarines moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Kiangsi
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans

    Place Units - Americans
                2 carriers, 1 destroyer and 4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                Americans collect 59 PUs (3 lost to blockades); end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                12 infantry moved from Kweichow to Hunan
                2 infantry moved from Kiangsu to Kiangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British

    Place Units - British
                1 carrier placed in 109 Sea Zone
                1 infantry placed in Egypt
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,3,3,2,4,1
                British collect 26 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Syria to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Italians win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
                3 transports moved from 98 Sea Zone to 95 Sea Zone
                3 infantry moved from Syria to Trans-Jordan
                3 artilleries moved from Syria to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                3 infantry placed in Southern Italy
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Southern France to 109 Sea Zone
                11 bombers moved from Western Germany to 109 Sea Zone
                5 infantry moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Novosibirsk to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Russia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
                7 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia


  • Scramble SZ 109?

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