15L G40 AeV (Axis) vs oysteilo (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans


  • @oysteilo:

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

        Round: 3

            Purchase Units - Germans

    sorry, I hit done instead of post


  • It happens  :-).
    If you have no combats on your minors turn,
    I would be ok if you skip them. I will read out the buy and ncm.
    For example: china, no combat on your turn?
    Just post US turn and then UK turn when finish.
    If you are not doing any major with France, post anzak and a note like"proceed"
    Then I know to pick up the anzak file skip france and go ahead with germany.
    So we also save memory space for triplea to play.

    And only if you are ok with it.


  • its fine!

    germany next!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 submarine moved from 106 Sea Zone to 90 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany

    Combat - Germans
                Battle in Morocco

    Non Combat Move - Germans
                1 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 bombers moved from Southern France to Southern Italy
                4 armour moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                3 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 fighter placed in Western Germany
                1 armour and 8 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery and 1 harbour
        Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries and 9 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Romania : 1 aaGun, 4 armour and 10 infantry
        Poland : 1 aaGun, 2 artilleries and 11 infantry
        Germany : 1 aaGun, 1 armour, 1 factory_major and 8 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 2 bombers
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        90 Sea Zone : 2 submarines
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Finland : 1 flag, 7 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                5 artilleries moved from Western Ukraine to Bryansk
                7 infantry moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 armour moved from Tambov to Belarus
                1 armour and 2 mech_infantrys moved from Sikang to Caucasus
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                6 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                8 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                5 mech_infantrys placed in Russia
                1 artillery and 1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Kweichow to Yunnan
                1 armour moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 armour, 2 artilleries and 3 infantry
        Korea : 4 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 3 infantry; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
                2 infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 bomber moved from French West Africa to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 2 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia

    Place Units - British
                3 infantry placed in Egypt
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
                British collect 27 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 artillery, 6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry


  • i did an edit with usa, just moved an inf to central from west


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 1 mech_infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Algeria
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    French defend with 3 infantry
                        Italians roll dice for 1 cruiser in Algeria, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Algeria, round 2 :  2/5 hits
                        French roll dice for 3 infantry in Algeria, round 2 :  0/3 hits
                        3 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for French: 3 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 2 armour in Eastern Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Kenya : 1 flag
        Algeria : 1 flag, 2 artilleries and 2 infantry
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Slovakia Hungary : 1 aaGun and 2 infantry
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Eastern Poland : 1 flag, 2 armour
        95 Sea Zone : 1 carrier and 1 fighter
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        98 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 bombers moved from Western Germany to Bessarabia
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                2 bombers moved from Southern Italy to 105 Sea Zone

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 bombers moved from 105 Sea Zone to Western Germany
                1 carrier and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 submarines moved from 90 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 aaGun, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
                1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun, 3 armour, 2 artilleries and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 4 armour and 8 infantry moved from Romania to Eastern Poland
                2 bombers moved from Bessarabia to Northern Italy

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                5 armour placed in Germany
                Germans undo move 2.
                4 armour placed in Germany
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery and 1 harbour
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Southern France : 2 artilleries, 1 infantry and 1 mech_infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 1 aaGun, 4 armour and 1 factory_major
        Denmark : 2 infantry
        Northern Italy : 2 bombers
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 3 aaGuns, 8 armour, 4 artilleries, 18 infantry and 16 mech_infantrys
        Bessarabia : 1 flag, 2 infantry
        Western Ukraine : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        92 Sea Zone : 2 submarines and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry
        105 Sea Zone : 1 flag, 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                2 mech_infantrys moved from Caucasus to Iraq
                      Russians take Iraq from Neutral_Axis

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 mech_infantrys moved from Belarus to Bryansk
                4 artilleries moved from Belarus to Bryansk
                3 armour moved from Belarus to Bryansk
                4 aaGuns moved from Belarus to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                7 infantry moved from Belarus to Bryansk
                8 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 infantry moved from Kazakhstan to Volgograd
                5 mech_infantrys moved from Russia to Vologda
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Yenisey to Timguska
                8 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 artilleries and 1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs


  • You need to redo your combat move with the two of your mechs into Iraq.

    1. Mech alone not paired with armour can’t blitz.
    2. You can’t blitz through neutral territories, you must stop!
    (even the triplea engine is allowing you that but the rules don’t)
    3. Please adjust your income after fixing it.

    If you have any questions please feel free to ask.
    Sincerely AeV


  • @aequitas:

    You need to redo your combat move with the two of your mechs into Iraq.

    1. Mech alone not paired with armour can’t blitz.
    2. You can’t blitz through neutral territories, you must stop!
    (even the triplea engine is allowing you that but the rules don’t)
    3. Please adjust your income after fixing it.

    If you have any questions please feel free to ask.
    Sincerely AeV

    Hi! I disagree. Northwest persia was put under UK control on UK3. Italy and Germany declared war on Russia. Then Russia can treat Northwest Persia as an allied territory and is free to move two spaces with no move restritions

    Sincerely Øystein


  • That is fine then.
    I can’t look the map up (I’m on my phone).
    But if you pre invaded it then of course, no problem.
    Sorry.

    Sincerely AeV

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