• The US fleet would need a BIG boost to justify the income cut.


  • @Karl7:

    Japan had more than 6 carriers in 1941. It had a bevy of light carriers that really were more “medium” carriers so to speak. Look up Zuiho and Shoho and Ryujo.  They were fairly capable ships in their own right.

    That would be a nice add on for the global game.
    Light Carriers:
    Cost: 11
    Move: 2
    Attack: 0
    Def: 1
    Load: 1 (ftrs only)

    The British had a couple of light carriers as well.
    I remember the audacity as an example.

    The tactic for L.CA’s could ne argued.

  • '17 '16 '15

    would the light carriers be 2 hit ?


  • @barney:

    would the light carriers be 2 hit ?

    No, it would be a 1 hitter like a CR.
    It def. would fit the purpose of a SS hunter and an adequate supporting ship rather then a capitol ship.

  • '17 '16 '15

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.


  • @barney:

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.

    Interesting!
    Would be cool to monitor the use a little longer.
    Was it a face to face game or here on triple a?
    ASW is short for?

  • '17 '16 '15

    Anti Submarine Warfare or something like that. Gives the carrier destroyer capability against subs. I did it on triplea. The main machine I use is down so I can’t access a lot of stuff. I’ll see if I can get it together again and repost it.

    Here’s a link to a zip file:

    https://www.sendspace.com/file/z291rm

    Open triplea 1805, open maps and put the zip in there. In the games menu you’ll want the one that says no PUs. You’ll want to kill off the research facilities before you start.


  • @barney:

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.

    What, does Japan not have enough ships already?

  • '17 '16 '15

    Ha Ha! No I didn’t add it at the start. The Us fleet went south and Japan and HI were throwing blockers at each other. I bought one so a fighter had round trip range like a bomber.


  • @barney:

    Ha Ha! No I didn’t add it at the start. The Us fleet went south and Japan and HI were throwing blockers at each other. I bought one so a fighter had round trip range like a bomber.

    Oh, okay. Sorry for my confusion.

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