The case for a second US carrier


  • Customizer

    I once saw an interesting proposal concerning the US income while still neutral.
    Turn 1 = 25% income
    Turn 2 = 50% income
    Turn 3 = 75% income
    Turn 4+ = 100% income

    Whenever the US goes to war, regardless of turn #, they immediately go to 100% income plus NOs and getting their factories upgraded.
    The rules say if the US hasn’t been attacked by the Collect Income phase of turn 3, they may declare war on any or all Axis powers. So that tells me that they can actually collect their full income plus NOs on turn 3. Since you don’t actually have to attack anyone when declaring war, there would really be no reason for the US not to declare war and boost their income so the Turn 3 = 75% income above is basically superfluous.
    Also, I believe there was also the suggestion that both the US and USSR, while still neutral, may not develop weapons technology (however, USSR collects 100% even when neutral because they are in a more precarious position).
    Another idea for tech development would be to allow the US and USSR to purchase researchers (tech rolls) while still neutral but NOT roll them. Once they are at war, then they can roll for tech with their accumulated rolls.



  • The US fleet would need a BIG boost to justify the income cut.


  • 2019 2018 2017 '16

    @Karl7:

    Japan had more than 6 carriers in 1941. It had a bevy of light carriers that really were more “medium” carriers so to speak. Look up Zuiho and Shoho and Ryujo.  They were fairly capable ships in their own right.

    That would be a nice add on for the global game.
    Light Carriers:
    Cost: 11
    Move: 2
    Attack: 0
    Def: 1
    Load: 1 (ftrs only)

    The British had a couple of light carriers as well.
    I remember the audacity as an example.

    The tactic for L.CA’s could ne argued.


  • 2017 '16 '15

    would the light carriers be 2 hit ?


  • 2019 2018 2017 '16

    @barney:

    would the light carriers be 2 hit ?

    No, it would be a 1 hitter like a CR.
    It def. would fit the purpose of a SS hunter and an adequate supporting ship rather then a capitol ship.


  • 2017 '16 '15

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.


  • 2019 2018 2017 '16

    @barney:

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.

    Interesting!
    Would be cool to monitor the use a little longer.
    Was it a face to face game or here on triple a?
    ASW is short for?


  • 2017 '16 '15

    Anti Submarine Warfare or something like that. Gives the carrier destroyer capability against subs. I did it on triplea. The main machine I use is down so I can’t access a lot of stuff. I’ll see if I can get it together again and repost it.

    Here’s a link to a zip file:

    https://www.sendspace.com/file/z291rm

    Open triplea 1805, open maps and put the zip in there. In the games menu you’ll want the one that says no PUs. You’ll want to kill off the research facilities before you start.



  • @barney:

    I added a escort carrier to global. Baron recommended a cost of 10 however I went with 9 as the two hit carrier was just a better deal. It ended up being:

    C9, M2, A0, D1. Can carry one fighter or TB. Has ASW capability. Is one hit. The med was where they got used the most by Italy and Germany. I did put one in sz6 for Japan to help take out blockers.

    I thought it was fun and worth doing. But even at 10 bucks to me it seemed like you were better getting a two hit CV.

    What, does Japan not have enough ships already?


  • 2017 '16 '15

    Ha Ha! No I didn’t add it at the start. The Us fleet went south and Japan and HI were throwing blockers at each other. I bought one so a fighter had round trip range like a bomber.



  • @barney:

    Ha Ha! No I didn’t add it at the start. The Us fleet went south and Japan and HI were throwing blockers at each other. I bought one so a fighter had round trip range like a bomber.

    Oh, okay. Sorry for my confusion.


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