Neutral Powers House Rule



  • Played our first game of 1914 tonight and had a blast. Afterwards, we brainstormed some additional house rules (because gamers, I suppose), and one stuck out. Before I say this, let me note this is a very casual crowd.

    Rule: A neutral minor power when attacked by one faction or the other sides with the one that did not attack it. If it is able to repel the invasion, it becomes a fully functioning member of the alliance it joined. It has IPCs, builds units, deploys them, and attacks.

    Cause: Almost no reason not to attack some of these nations. Defeat means nothing- the scale of units involved means a small handful of units lost is not a true blow. The potential IPC gain outweighs the risk in all but a few instances. By making neutral powers a bigger threat, hopefully players will only attack those they deem important to a war winning strategy and not just as random acts of violence for IPC gain. This can lead to silliness with Switzerland and the Nordic countries along with Spain among others.

    Mechanics: New factions get 6/8 IPCs plus whatever IPC total is on their territories. From this point we had some disagreement:
    1- They are a fully active faction with no restrictions.
    2- They can only attack the faction that attacked them and their territories.
    3- They can only counter attack into the territories that the attack against them was launched

    ––
    I posted this in the 1914 forum, then I saw the House Rules forum.  I believe that is the forum suited for the idea. I would message the mods to move this thread but their profiles indicate they’ve been gone for a while. I apologize for my faux paus.


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