TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
French converts factory_major into different units
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Southern France to Northern Italy
French take Northern Italy from Italians
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 bomber
Germans win with 1 armour remaining. Battle score for attacker is 5
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
French converts factory_major into different units
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Southern France to Northern Italy
French take Northern Italy from Italians
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 bomber
Germans win with 1 armour remaining. Battle score for attacker is 5
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 10 / 10
Italians : 6 / 10
ANZAC : 14 / 25
French : 16 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
It’s giving an error message when I try and post the saved game but it looks as though this has uploaded okay. Let me know if there’s any problems, mate.
I went with program’s selection of the bomber to die first in Holland as this gave you maximum chances of winning that fight (as the alternative would have been a bomber hitting on 1 vs an artillery hitting on 2) but let me know if you have any objection :-)
Please be nice in Germany’s turn :wink:
Agree. Bomber has to die first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Scramble London?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Scramble London?
No scramble
Hey. I forgot that Tactical’s can’t bomb industry which is all I am interested in. TripleA wouldn’t let me cancel that attack.
Can I edit back to just the bomber and fighter and re-ask the scramble question?
I’ll make you a deal, if I can keep the two hits on whatever comes over then I’ll edit in your tactical bombers back to Western Germany.
That’s OK. I’ll just live with my mistake and use the sw better, remember the rule and use the sw correctly next time.
Everything okay there, mate? I received a wedge of emails this afternoon for the turn being run again and the game file isn’t appearing on the forum?
I presume we’re keeping the first rolls?
I logged on this morning to submit but my save was pre roll so I gave up and went to work. i’ll have to go through the emails to find the rolls and edit/apply. That was my issue. I did the initial battles then went to London, got to the tactical bombers and saw my only choices were bomb airbase and shipyard. As it is completely stupid to bomb those I tried to cancel those planes but Found triple wouldn’t let me. Rather than apply a bunch of edits I went ahead and rolled out and posted my request as that would have net less edits. Now it seems I get to do all the edits and lose two bombers in the procesd.
Ce est la vie.
Ah don’t worry about it, chap. If it’s a pain then wack the second set up here and we’ll go from there - better to keep the game moving :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Removing units owned by French from Northern Italy: 1 artillery
EDIT: Removing units owned by Neutral_Allies from Greece: 4 infantry
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
Italians take Northern Italy from French
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Alternatively, as there weren’t that many fights (only 2 and my artillery in Northern Italy dismally underperformed), I’ve quickly edited the combat phase to resolve those and kept your tactical bombers on their air strips with the only AA hit then being on the strategic bomber.
Posted the position above and should be ready for your non-combat moves, mate!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Removing units owned by French from Northern Italy: 1 artillery
EDIT: Removing units owned by Neutral_Allies from Greece: 4 infantry
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
Italians take Northern Italy from French
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 tactical_bomber moved from Greece to Western Germany
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
6 armour and 2 artilleries moved from France to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Yugoslavia to Western Germany
10 infantry moved from Poland to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns, 3 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 fighter moved from 111 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
9 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
That’s fine. Play on. Sorry to be so stupid.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Removing units owned by French from Northern Italy: 1 artillery
EDIT: Removing units owned by Neutral_Allies from Greece: 4 infantry
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
Italians take Northern Italy from French
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 tactical_bomber moved from Greece to Western Germany
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
6 armour and 2 artilleries moved from France to Western Germany
1 armour moved from Yugoslavia to Western Germany
1 armour moved from Yugoslavia to Western Germany
10 infantry moved from Poland to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns, 3 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 fighter moved from 111 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in Western Germany
9 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs