Golantrev (Axis) vs Paksos (Allies) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 85 Sea Zone to 86 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from India to Iraq

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 85 Sea Zone to 86 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from India to Iraq

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French


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  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Vyborg to Novgorod
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                7 infantry moved from Sweden to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                9 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                4 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                5 artilleries moved from Baltic States to Eastern Poland
                1 infantry moved from Eastern Poland to Romania
                12 infantry moved from Baltic States to Eastern Poland
                8 infantry moved from Baltic States to Eastern Poland
                5 artilleries moved from Baltic States to Eastern Poland

    Combat - Germans

    Non Combat Move - Germans
                2 infantry moved from Greece to Turkey
                      Germans take Turkey from Neutral_True
                3 mech_infantrys moved from Bulgaria to Turkey
                1 armour moved from Bulgaria to Turkey
                4 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland
                4 fighters moved from Western Germany to Romania
                2 fighters moved from Western Germany to Romania

    Place Units - Germans
                1 armour and 4 mech_infantrys placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 4 infantry placed in Germany
                Germans undo move 3.
                1 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,6,2,5,6,2,4,5,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,4,2,5,2
                Germans collect 49 PUs (13 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 bomber moved from Ukraine to Turkey
                2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 bomber moved from Ukraine to Turkey
                2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
                    Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomber

    Non Combat Move - Russians
                8 artilleries and 8 infantry moved from Bessarabia to Ukraine
                1 aaGun, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 artilleries and 18 infantry moved from Archangel to Smolensk
                2 armour moved from Smolensk to Rostov
                3 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                6 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Volgograd
                2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
                Russians collect 38 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Korea

    Non Combat Move - Japanese
                1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
                3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
                3 artilleries moved from French Indo China to Yunnan
                3 mech_infantrys moved from Hunan to Burma
                1 aaGun moved from Hunan to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Anhwe to Burma
                2 bombers moved from Shantung to Burma
                1 tactical_bomber moved from Shensi to Turkey
                1 mech_infantry moved from Tsinghai to Kweichow
                1 mech_infantry moved from Chahar to Kweichow
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter moved from Japan to Kweichow
                1 tactical_bomber moved from Japan to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Suiyuyan to Shensi
                1 artillery moved from Tanganyika Territory to Mozambique
                      Japanese take Mozambique from Neutral_True

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Korea

    Non Combat Move - Japanese
                1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
                3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
                3 artilleries moved from French Indo China to Yunnan
                3 mech_infantrys moved from Hunan to Burma
                1 aaGun moved from Hunan to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Anhwe to Burma
                2 bombers moved from Shantung to Burma
                1 tactical_bomber moved from Shensi to Turkey
                1 mech_infantry moved from Tsinghai to Kweichow
                1 mech_infantry moved from Chahar to Kweichow
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter moved from Japan to Kweichow
                1 tactical_bomber moved from Japan to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Suiyuyan to Shensi
                1 artillery moved from Tanganyika Territory to Mozambique
                      Japanese take Mozambique from Neutral_True

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Southeast Mexico to Venezuela
                1 infantry moved from Colombia to Venezuela
                1 mech_infantry moved from Peru to Venezuela
                3 artilleries and 3 infantry moved from Spain to Southern France


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Southeast Mexico to Venezuela
                1 infantry moved from Colombia to Venezuela
                1 mech_infantry moved from Peru to Venezuela
                3 artilleries and 3 infantry moved from Spain to Southern France
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Southeast Mexico to Venezuela
                1 infantry moved from Colombia to Venezuela
                1 mech_infantry moved from Peru to Venezuela
                3 artilleries and 3 infantry moved from Spain to Southern France
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 infantry and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                1 armour and 2 infantry placed in Spain
                5 artilleries and 5 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode
                1 battleship and 1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Southeast Mexico to Venezuela
                1 infantry moved from Colombia to Venezuela
                1 mech_infantry moved from Peru to Venezuela
                3 artilleries and 3 infantry moved from Spain to Southern France
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 infantry and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                1 armour and 2 infantry placed in Spain
                5 artilleries and 5 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode
                1 battleship and 1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Tanganyika Territory
                3 fighters and 1 tactical_bomber moved from French Madagascar to Mozambique

    Combat - British
                Battle in Mozambique
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 fighter
                Battle in Tanganyika Territory
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Tanganyika Territory from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Mozambique to Kenya

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                3 artilleries moved from Northern Italy to Southern France
                1 armour moved from France to Southern France
                1 armour moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour, 3 artilleries and 3 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from Southern Italy to Turkey

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                3 artilleries moved from Northern Italy to Southern France
                1 armour moved from France to Southern France
                1 armour moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour, 3 artilleries and 3 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from Southern Italy to Turkey

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
                Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Iraq to India
                1 transport moved from 86 Sea Zone to 91 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

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