thanks the FAQ is a big help
New units
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I am trying to make a new unit in particular, it being calvary. i would like to have some input on this new unit. I Think that this would be a wonderful new unit yet there doesn’t seem to be a way to make it without making it useless or making artillery and it be the same, while you are playing with d6s.
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The only way I can think of making cavalry, while NOT making them useless, would be so that they are essentially just infantry, but with 2 movement points. Maybe cost 6 or 7 IPCs? I dunno…
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How about:
Attack 1
Defend 1
Move 2
Cost 2…Hmmm…
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It makes them weaker then they should be against infantry but it seems pretty reralistic. Thank you very much.
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An infantry that moves 2 for 6 or 7 IPC? Why not just buy armor for 5 IPC, moves 2, attacks and defends on 3?
Also, would cavalry count as infantry when boarding a transport?
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I would suggest no cheaper than 3 ipc’s because of thier improved movement, they can move with a stack of tanks and be instant fodder which is the role of the man… even if they defend for less, they are still more useful than a man is in my opinion… hell i know a ton of people who would pay 1 ipc for a unit that had 0 Attack and 0 defense and moved one a turn, hell i would … drop a stack of forty of them the first turn with germany and then load up with tanks from their on out
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You mean 16? :-D
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cheap fodder … if they cost two 15 hell they attack at a one… i might even get to hit… but i was reffering to my combat medic
attack 0
def 0
move 1
cost 1best fodder in the world
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shouldn’t this be in House Rules?
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well probably … i blame the brilliant one for starting it here
:-D
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Forget about Calvary… the polish found out how well they held up against mechanized calvary (if you get my drift). Think mechanized infantry consider:
cost 4, attack 2, defend 2, move 2 ok then you make this piece have more value and a distinction beyond the artillery piece , you need to install a rule where each matching tank increases one mech infantry attack value +1.
to summarize:
each artillery adds +1 for one infantry
each tank adds +1 for one mech infantryBonus:
add each fighter adds +1 to each matching tank.
this creates a combined arms feel so peeps might buy a greater variety of units to help solve “infantry push mechanic”
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That last idea seems pretty cool! …but what would you use to represent these Mech Infantry?
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ahh i reckon you could use the APC from New World Order… if you wasted money buying that Axis and Allies upgrade like i did…