D-Day is the easiest A&A game of all. Battle of the Bulge and Guadalcanal are a little bit more involved. However, if your son can handle D-Day, maybe he can handle one of those as well. I think I’d try Bulge before Guadalcanal. If you do, let him be the Germans, as it’s harder to play the Allies in that game.
I’d agree with this. Looking at the rules it might seem Guadalcanal is ‘simpler’ but you have to make many more “if I do this what will my opponent do,” decisions a lot faster and GCNL eliminates the reinforcement charts creating a daunting set of decisions regarding reinforcements.
If you are also new to BOTB playing the Allies will be a good handicap for you as it is tougher to play the Allies and will be easier and more interesting for him as the Axis on the attack.
@SS-GEN WOW! so it doesn’t matter how many planes are there. only how many Artillery pieces. I have been playing it wrong! Thanks 🙂
“Shoot Down Air Units: Artillery can shoot down attacking air units. Whenever an order card so directs, each artillery
can fire on one air unit in its zone. Roll one die per artillery against an air unit: On a roll of 1, that air unit is destroyed.” AN air unit. not EACH air unit.
Our little group has played four games of D-Day so far and the axis won the first three by holding St. Lo. the fourth game was a narrow allied victory only because we added two more rounds to the game. At the end of ten rounds the axis still held St. Lo as usual. It took the two extra rounds for the allies to get it. We are now looking for ways to vary the game so that it does not play out the same every time. One idea I like is to increase the attack value of the allied airborne units to two. I am even thinking of having the two sides place their own units where they will for the starting setup. I would like to vary the unit types as well. We now have added many new types of units since this game was printed. This might require setting up a D-12 system.