XDAP2 PIT FIGHT Bad Dice (+100) v Boldman


  • Whoops
    Was rushing to get out the door
    Pls place fighters on japan so that there are only 3 on japan and rest in 6

    Sorry thx


  • @Gamerman01:

    Whoops
    Was rushing to get out the door
    Pls place fighters on japan so that there are only 3 on japan and rest in 6

    Sorry thx

    Yeah I posted the file to discuss where we would put the russian planes :p. Staying in Russia wasn’t an option as you would have attacked and killed everything there probably. Haven’t heard anything from Variance tho. He is probably having me wait after I had him wait for so long.


  • You were right to not return them to Moscow.  I was going to bomb the airbase on Norway with 2 aircraft but then realized that I wanted you to fly the Russian air to Moscow, but you didn’t bite  :-)

  • '17 '16 '15 '14 '12

    OK so can I do the USA/china turn now?


  • @variance:

    OK so can I do the USA/china turn now?

    Unless we wish to change the ncm of russia.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Sikang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • '17 '16 '15 '14 '12

    Let’s try and not let this game take longer than the actual war.  :wink:

  • '17 '16 '15 '14 '12

    bump

  • '17 '16 '15 '14 '12

    I know Summer is here and we all have better stuff to do, but this is a bit silly.  I propose that if we don’t hear anything from Soulblighter by Monday I ask COW to take his place.


  • Or you could play his turn, like I’ve been doing for Bold all game long….?

  • '12

    Cow needs to start fresh.

  • '17 '16 '15 '14 '12

    OK I’ll give him the weekend and then take over if he’s still AWOL

  • '15 '14

    Soul wrote he was off because his sister had a surgery. He announced she is back home 5 days ago or so. No sign since then.

  • '17 '16 '15 '14 '12

    ok I will leave it alone then

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 5 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Tobruk
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from India to Burma
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                3 mech_infantrys moved from Belgian Congo to Egypt
                6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 5 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Tobruk
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from India to Burma
                2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                3 mech_infantrys moved from Belgian Congo to Egypt
                6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total

  • '17 '16 '15 '14 '12

    UK7.  file wouldn’t post


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 bombers moved from Southern Italy to Tobruk
                1 mech_infantry moved from Northwest Persia to Persia
                      Italians take Persia from Russians

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 armour and 2 mech_infantrys
                    Italians win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 aaGuns and 1 infantry moved from Western Germany to Denmark
                2 aaGuns moved from Northern Italy to Western Germany
                1 infantry moved from Albania to Yugoslavia
                1 infantry moved from Tambov to Rostov
                1 armour moved from Smolensk to Rostov
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Northwest Persia to Eastern Persia
                1 mech_infantry moved from Caucasus to Turkmenistan
                2 infantry moved from Northern Italy to Western Germany
                2 bombers moved from Tobruk to Southern Italy
                1 infantry moved from Smolensk to Bryansk

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Airborne Attack Move - French

    Combat - French

    Turn Complete - French

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