No scramble
15L G40 CdnRanger (Axis) vs variance (Allies +Russia War Bonds)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys -
West India, 1 casualty to choose - not sure if you want to lose your last AA gun or Infantry - Terrible strafe by the Japanese here….
So, just 1 casualty to choose -
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ok lose the AA
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
Non-coms working on -
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Hunan
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Sakha
1 bomber moved from 45 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Malaya
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 5.
1 armour and 1 infantry placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 5.
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Fire away!! :-D
Pushing it to the top -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 transport
Americans defend with 1 submarine
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 2 carriers and 4 fighters
1 submarine owned by the Italians Submerged
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Italians winBritish win, taking Gibraltar from British with 2 carriers and 4 fighters remaining, taking Caucasus from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Romania : 3 mech_infantrys
Northern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 infantry
Ukraine : 1 aaGun and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 destroyers and 1 transport
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 75
Russians : 17 / 35
Japanese : 53 / 64
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 submarines; Italians loiter and taunt
British defend with 2 carriers and 4 fighters
Units damaged: 2 carriers owned by the British
2 submarines owned by the Germans Submerged
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 2 carriers -
Intercept in Russia?
Thx -
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yep intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 7 armour, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 5/13 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 submarines; Italians loiter and taunt
British defend with 2 carriers and 4 fighters
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 2 carriers in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 2/3 hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers in 98 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 carriers in 98 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 5 : 1/2 hits
1 carrier owned by the British lost in 98 Sea Zone
British roll dice for 1 carrier in 98 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 6 : 1/2 hits
1 carrier owned by the British lost in 98 Sea Zone
2 submarines owned by the Germans Submerged
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 2 carriers
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 9, airfield = 1
Cleaning up after air battles
4 fighters owned by the British forced to land in EgyptNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
12 artilleries moved from Rostov to Caucasus
12 infantry moved from Rostov to Caucasus
1 armour moved from Belarus to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Romania to Bessarabia
7 mech_infantrys moved from Eastern Poland to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Russia to Rostov
2 bombers moved from Russia to Caucasus
1 aaGun moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
1 bomber and 2 infantry placed in Novgorod
Germans undo move 1.
2 armour and 1 fighter placed in Ukraine
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 2 infantry
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 armour, 3 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun and 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Bryansk : 1 infantry
Rostov : 3 aaGuns, 1 armour, 11 artilleries, 13 infantry and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 armour and 5 mech_infantrys
Bessarabia : 1 flag, 1 artillery
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 7 mech_infantrys
Western Ukraine : 6 infantry
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 7 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 2 aaGuns, 12 artilleries, 2 bombers, 1 fighter, 14 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag
98 Sea Zone : 2 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 75
Russians : 11 / 35
Japanese : 53 / 64
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wasn’t sure where to land your 4 fighters, so I landed them in Egypt - feel free to land them elsewhere (alex, Trj, Syria)
Cheers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Suiyuyan to Hopei
6 infantry moved from Suiyuyan to Hopei
1 armour moved from Kansu to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Kansu to Kazakhstan
3 infantry moved from Buryatia to SakhaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 fighter and 1 infantry
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
1 aaGun moved from Suiyuyan to HopeiPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Russians collect 5 PUs from War Bonds; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 36 Sea Zone from ANZAC
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Jehol to Buyant-Uhaa
1 fighter moved from Japan to Sakha
1 armour and 1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Szechwan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Jehol to Manchuria
1 infantry moved from Szechwan to Shensi
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Sakha, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Sakha to Amur
2 fighters moved from 19 Sea Zone to Japan
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Shensi to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to BurmaPlace Units - Japanese
1 transport placed in 37 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in Kwangtung
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 airfield, 1 bomber, 2 infantry and 1 mech_infantry
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 8 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 armour and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 14 / 20
Japanese : 54 / 54
Americans : 58 / 83
Chinese : 5 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 21 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to India
5 armour moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from Tobruk to Libya
3 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,5,2,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Caucasus to Kazakhstan
1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Morocco to TunisiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 infantry
Romania : 1 armour
Northern Italy : 1 airfield, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 2 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 12 / 20
Japanese : 50 / 54
Americans : 58 / 83
Chinese : 9 / 10
British : 34 / 31
UK_Pacific : 5 / 5
Italians : 23 / 28
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0