@Booper @Daaras Daaras is Britain and Russia I’m everyone else. If Daaras is scrambling his UK fighters I will scramble my French one but if not none will scramble.
15L Soulblighter (axis) vs Adam514 (Allies +19)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 1 bomber
EDIT: Adding units owned by Germans to Java: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from GermansCombat - Russians
Non Combat Move - Russians
3 aaGuns, 2 armour, 12 artilleries and 100 infantry moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Romania to Novgorod
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Baltic States to Poland
1 aaGun, 2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Novosibirsk to Novgorod
1 armour moved from Albania to Slovakia Hungary
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to Karelia
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 8 infantry moved from Samara to Novosibirsk
1 artillery and 7 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Ukraine to BessarabiaPlace Units - Russians
3 tactical_bombers placed in Novgorod
4 bombers placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,3,5,2,4
Russians collect 49 PUs (2 lost to blockades); end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 36 PUs; end with 92 PUs -
You can edit it on Japan’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 13 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Malaya to Burma
16 artilleries and 8 infantry moved from Yunnan to Burma
5 armour and 16 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 39 Sea Zone from UK_Pacific with 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Kwangsi
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 80 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Anhwe to Kwangsi
2 mech_infantrys moved from Anhwe to Yunnan
3 armour and 5 mech_infantrys moved from Evenkiyskiy to Olgiy
4 armour, 2 artilleries and 1 mech_infantry moved from Yenisey to Olgiy
2 fighters moved from Philippines to Kwangsi
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Marianas
Battle in Philippines
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Marianas from Japanese, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 3 infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from 22 Sea Zone to Marianas
2 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 26 Sea Zone to 22 Sea Zone
2 carriers, 5 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
3 transports moved from 91 Sea Zone to 64 Sea Zone
4 bombers moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 77 Sea Zone
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 submarine moved from 98 Sea Zone to 76 Sea ZonePlace Units - Americans
3 artilleries placed in Western Germany
3 mech_infantrys placed in Southern Italy
1 carrier and 2 submarines placed in 10 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from 64 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans undo move 4.
2 fighters placed in Western United States
Americans undo move 1.
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 36 Sea Zone
1 battleship moved from 54 Sea Zone to 44 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 36 Sea Zone to Philippines
3 aaGuns, 7 artilleries, 44 infantry and 3 mech_infantrys moved from India to West India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 97 Sea Zone to 81 Sea Zone
3 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
11 fighters moved from Western Germany to IraqPlace Units - British
2 artilleries and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
2 destroyers moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser and 4 destroyers moved from 54 Sea Zone to 22 Sea Zone
2 fighters moved from Queensland to Philippines
2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - French
French buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
3 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea ZonePlace Units - French
3 artilleries placed in France
3 mech_infantrys placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs total -
Soldier: Australia is embarking on our shores
Captain: Don’t worry. They shoot blanks. -
Well Celebes has faced even lower odds of success in the defence but they still prevailed…
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Soldier: Australia is embarking on our shores
Captain: Don’t worry. They shoot blanks.Lol their artillery as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 24 PUs;
Germans buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 40 artilleries, 75 infantry and 5 mech_infantrys moved from Germany to Western Germany
2 bombers moved from Java to 45 Sea Zone
1 bomber moved from Japan to 34 Sea ZoneCombat - Germans
Battle in Western Germany
Germans attack with 9 armour, 40 artilleries, 75 infantry and 5 mech_infantrys
British defend with 4 aaGuns, 1 armour, 7 artilleries, 24 infantry and 2 mech_infantrys; French defend with 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Americans defend with 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
Germans win, taking Western Germany from Americans with 9 armour, 40 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 180
Casualties for Germans: 32 infantry
Casualties for British: 4 aaGuns, 1 armour, 7 artilleries, 24 infantry and 2 mech_infantrys
Casualties for French: 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 8 artilleries, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in 45 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 3 destroyers
ANZAC win with 2 destroyers remaining. Battle score for attacker is -16
Casualties for Germans: 2 bombers
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 2 destroyers
ANZAC win with 2 destroyers remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomberNon Combat Move - Germans
4 aaGuns moved from Germany to Western GermanyPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 10 PUs; end with 10 PUs total -
Raiding France one last time I see, I don’t blame you.
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Yeah, but I just noticed that my tts are gone, which means I have no way to execute my plan. So I concede. There is no way I can get the final vcs in the pacific in time anymore. So I concede.
I should have gone for a different G1 buy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 airfield, 6 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
3 infantry moved from Poland to Germany
7 infantry moved from Slovakia Hungary to Germany
2 tactical_bombers moved from Novgorod to Germany
1 infantry moved from Slovakia Hungary to Germany
1 bomber moved from Russia to Germany
1 armour and 1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 bomber moved from Russia to Evenkiyskiy
1 bomber moved from Russia to Yenisey
1 bomber moved from Russia to Yenisey
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
3 artilleries and 5 infantry moved from Novosibirsk to Kansu
1 cruiser moved from 112 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Germany
Russians attack with 1 armour, 1 bomber, 1 fighter, 12 infantry and 3 tactical_bombers
Germans defend with 1 factory_major and 8 infantry; Italians defend with 2 armour
Russians captures 10PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 armour, 1 bomber, 1 fighter, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 8 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yenisey
Russians attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Russians win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 3 artilleries and 5 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Evenkiyskiy from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Urals
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun, 2 armour, 4 artilleries and 26 infantry moved from Novosibirsk to Kansu
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 8 infantry moved from Samara to Novosibirsk
1 bomber moved from Evenkiyskiy to Russia
2 bombers moved from Yenisey to Novosibirsk
1 fighter and 2 tactical_bombers moved from Novgorod to Novosibirsk
3 aaGuns, 3 armour, 14 artilleries, 96 infantry and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
1 bomber, 1 fighter and 3 tactical_bombers moved from Germany to Greater Southern Germany
1 aaGun, 2 artilleries and 7 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Karelia to Archangel
1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Russians
1 airfield placed in Iraq
1 artillery and 9 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 57 PUs; end with 67 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 39 PUs; end with 111 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 121 PUs -
What was your plan? Holding India and blocking Philippines?
Good game and fun too. What did you buy and what should you have bought G1?
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What was your plan? Holding India and blocking Philippines?
Good game and fun too. What did you buy and what should you have bought G1?
I bought a submarine a destroyer and some artilleries, but that was a useless build. I realised later that I should have build 2 bombers and nothing else. Even if I wouldn’t have gone for a full bomber build. I find that if I hit Z106, Z91 and Z110, going for 2 more bombers, means the z111 fleet has less room to run. Iceland might work, but with at least 1 submarine and potentially 2 more from Z106 and 4 bombers the fleet can be killed.
Holding india was possible. I had low odds, but it was doable. I noticed later that I forgot putting a submarine in front of phily. Something I often do.





