In addition to this, any of your ships in the sea zone when the combat are presumed to have taken place in combat. The only way to avoid this is to move them during combat movement (even if the move does not result in combat).
Marsh
Dears,
I am playing my first game. I have 3 USA carriers, loaded with fighters and tatical bombers on the SZ 110 and I want to atack 3 germans battleships and 1 cruiser on SZ 104. My doubt: I can move the carriers to SZ 103 and launch my aircarfts from that seazone (103), atack and return to the carrier, counting the aircraft movement from the SZ 103, or I have to launch the aircrafts before tha carrier movement? Sorry, English is not my native languege, and maybe I not understand some rules details.
Thanks.
Planes launch independently of the carrier, so they can only travel a total of 4 spaces from where they launch to where they attack to where they land. Thus, they can move 3 spaces from 101 to 104, and then land on the carriers that you move to 103 during noncombat (note that, technically, if you’re not fighting a sea battle in 103, the carriers can’t move there during the combat move).
Hi rensferreira
Your planes can only move 4 total. You can’t move the carrier with the planes and then move the planes 4 more.
Hi rensferreira
Your planes can only move 4 total. You can’t move the carrier with the planes and then move the planes 4 more.
Actually you can move the carrier 2 and then the plane 4 but the planes and carriers have to be different nationality.
For example. Lets say a USA carrier has 2 ANZAC fighters on it. The carrier can move 2 in USA’s turn and then the planes can move another 4 on ANZAC’s turn.