15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

  • '12

    as you said, it’s the difference of one aircraft.  dutch, why don’t you just scrap an aircraft in order to eliminate all doubt in his mind.  😮

  • '10

    For the sake of keeping this game in good spirits, I’ll remove a bomber from S Italy.

    But, I think it is clear that that roll did not come from the previously posted map, so I fail to see why it should be regarded, whether the dice were good or bad for the rolling party.  It wasn’t a valid roll. No way would I be on here arguing for it counting had it been an awesome roll of 5 or 6 hits, because it is simple, not valid is not valid.

    The rules are clear that is was not a valid roll, but even stepping away from that and just looking at general gamesmanship: Maybe you have different experience, but in a face to face game, if your opponent absent-mindedly or unintentionally rolled for the 2nd round, before the defender rolled his dice for the 1st round, you would not count those dice, no matter how good or bad they were.  You can’t be rolling and counting 2nd round dice before the first round dice are rolled. Ever.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                Japanese buy 2 carriers, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 armour moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 destroyer moved from 42 Sea Zone to 62 Sea Zone
                1 fighter moved from Iraq to 99 Sea Zone
                2 fighters and 1 tactical_bomber moved from Bulgaria to Albania

    Combat - Japanese
                Battle in 99 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        2 transports owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 1 destroyer and 2 transports
                Battle in Albania
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Albania, round 2 :  2/3 hits
                        Americans roll dice for 2 infantry in Albania, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Albania
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
                1 battleship, 1 destroyer, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangsi to Anhwe
                1 mech_infantry moved from French Indo China to Yunnan
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Evenkiyskiy to Timguska
                1 fighter moved from Iraq to India
                1 fighter moved from Iraq to India
                1 tactical_bomber moved from Manchuria to Shan State
                1 bomber moved from Shan State to Iraq
                1 fighter moved from 99 Sea Zone to Iraq

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 6 infantry
                EDIT: Adding units owned by Japanese to Korea: 6 infantry
                EDIT: Turning off Edit Mode
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone
                2 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 4x harbour; Remaining resources: 29 PUs;
                British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    British attack with 2 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 submarines
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - British
                1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 battleship moved from 25 Sea Zone to 26 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                British collect 2 PUs from War Bonds; end with 32 PUs total

    Turn Complete - UK_Pacific

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 4x harbour; Remaining resources: 29 PUs;
                British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    British attack with 2 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 submarines
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - British
                1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 battleship moved from 25 Sea Zone to 26 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                British collect 2 PUs from War Bonds; end with 32 PUs total

    Turn Complete - UK_Pacific

  • '10

    Sorry, been a tough past week.

    Can you clarify what troops are on what transports in zone 98 please?

  • '12

    @DutchmanD:

    Sorry, been a tough past week.

    Can you clarify what troops are on what transports in zone 98 please?

    there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Syria
                3 fighters moved from Iraq to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 3 fighters and 1 infantry
                    French defend with 1 airfield and 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 :  2/4 hits
                        French roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Syria to Iraq

    Place Units - Italians
                2 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
                Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs

  • '10

    @Boldfresh:

    @DutchmanD:

    Sorry, been a tough past week.

    Can you clarify what troops are on what transports in zone 98 please?

    there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.

    Tried, not seeing it.  Just says must delete transport…

  • '10

    OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.

  • '17 '16 '15 '14 '12

    yeah I kind of messed that up

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

  • '17 '16 '15 '14 '12

    Changed a couple NCMs:  ANACs stay in transjordan, french fighter lands in Egypt and french inf boards US transport

  • '10

    @variance:

    yeah I kind of messed that up

    Do you want to change it?

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                3 tactical_bombers moved from Bryansk to Samara
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                1 mech_infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 armour and 4 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Caucasus to Bryansk
                3 tactical_bombers moved from Samara to Volgograd
                1 mech_infantry moved from Yugoslavia to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                3 tactical_bombers moved from Bryansk to Samara
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                1 mech_infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 armour and 4 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Caucasus to Bryansk
                3 tactical_bombers moved from Samara to Volgograd
                1 mech_infantry moved from Yugoslavia to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 5 armour
                EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Bryansk: 5 armour and 4 mech_infantrys
                EDIT: Turning off Edit Mode

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
                Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 65 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 65 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 65 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
                1 fighter moved from Samara to Shensi
                2 aaGuns moved from Russia to Samara

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total
                Russians collect 4 PUs from War Bonds; end with 10 PUs total

  • '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                2 infantry moved from Anhwe to Hopei
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                3 tactical_bombers moved from Shan State to Hopei
                3 mech_infantrys moved from French Indo China to Kweichow
                1 bomber and 1 fighter moved from Iraq to Egypt
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 tactical_bomber moved from Shan State to Kweichow
                1 fighter moved from Shan State to 42 Sea Zone

  • '10

    Intercept orders over Egypt please.

  • '17 '16 '15 '14 '12

    full intercept

  • '17 '16 '15 '14 '12

    bump

  • '10

    Sorry. Wife had a baby over the weekend.  Little hectic here.  Hopefully will get back on track shortly.

  • '17 '16 '15 '14 '12

    Congratulations!!!

    no rush on this.

  • '10

    So, I am going to go ahead and resign.  I am sorry.  Having 2 children under 15 months is demanding much more of my time than I had anticipated; and a new project at work is just killing every free moment. I may be able to continue in a few months, but that wouldn’t be fair to you.  Thank you for agreeing to play me, and sorry again.

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