XDAP2 PIT FIGHT Hammers vs Boldman

  • '14 Customizer

    I kinda figured but I wanted to ask you first :)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria

    Combat - French
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 fighter; Italians defend with 1 cruiser and 1 transport
                    French win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - French

    Turn Complete - French


  • @cyanight:

    I kinda figured but I wanted to ask you first :)

    Of course
    Thanks for getting lucky on me again


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Greece
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Romania to Greece
                4 infantry moved from Bulgaria to Greece
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Greece
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone


  • Scramble to 109 to save the Irish?

  • Liaison TripleA '11 '10

    Good Game so far!

    And I thought it was going to be a rout!


  • That’s the worst dice I’ve ever had as Axis for round 1

  • Liaison TripleA '11 '10

    That’s a juicy scramble, I’d have a hell of a time saying no LOL.  Love it when Germany destroys their fleet on their own turn :D

    Of course, the Germans would probably be happy with seeing the british lose their air force.

    Choices choices… :P


  • That’s right

    97 was a juicy scramble too and I got punished


  • I’m just so tired of that scampy little mech thinking it can take Eire with impunity.

    Well here comes the punishment  :evil:

  • Liaison TripleA '11 '10

    Wow I looked at the dice, definely some bad rolls.

    Fortunately your conservative focus on Paris, and overwhelming odds in Yugo stopped those battles from being a disaster.  110 you did great, and 111 is really the only spot you got edged bad.

    And yeah, if you’d have scrambled in 97, it would have balanced out you’d be having a field day.

    I guess the question is… are the brits feeling lucky?

    I call that Mech surviving, or seeing mutual annihilation of landing forces. :P Look out Gamer, a bunch of 5’s and 6’s are coming your way! :S

  • '14 Customizer

    I noticed your Luftwaffe are staying clear of that French Cruiser.  I tried to save that pilot’s life in Rome. :)


  • :-)
    Enjoying all comments from everyone

    Right about avoiding the cruiser, cyanight, that’s all up to the Italians.  Looking forward to a bonus, even if I only get it once or twice


  • Wait a second -
    I didn’t get a scramble decision yet…
    Itching to roll more bad dice

    Japan dice were poor too, Garg

  • '12

    i’m what you call “guaranteed bad dice” - remember our XDAP game where we failed a 99% shot at sinking the axis fleet in the med?  game over.

  • '14 Customizer

    No Scramble in SZ 109


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Greece
                1 armour moved from Yugoslavia to Greece
                1 armour moved from Romania to Greece
                4 infantry moved from Bulgaria to Greece
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Greece
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Eire
                    Germans attack with 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Eire from British with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 119 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Germans attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Germans
                1 infantry moved from Bulgaria to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                4 artilleries moved from Germany to Poland
                1 armour moved from France to Germany
                4 armour and 3 mech_infantrys moved from France to Yugoslavia
                2 bombers moved from 119 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to Northern Italy
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from Greece to Romania
                2 tactical_bombers moved from 96 Sea Zone to Yugoslavia
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • The French are kicking my ass in every way imaginable


  • But I acknowledge better dice now - I’ll take it, even if I did lose another sub and arty  :cry:

  • Liaison TripleA '11 '10

    You think you had it bad?

    See this G5 comment from Seth in my last game…

    That Frenchie is FINALLY dead and he went out taking another guy with him. The 2 original French dudes in Normandy killed 3 infantry, 3mech, and an aa gun whilst taking 2 territories and defending in 2 other battles. Now that that mess is sorted out, Yugo is next on my list.

    Elite French troops in Normandy and Yugoslavia held on to fight for FIVE rounds.

    It was an epic dicing.  Seems to me you’ve turned it around before the cancer took hold!

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts