1942.2 Strategy Guide Introduction: Feedback Appreciated

  • 2021 '20 '18 '17

    I can only suppose the explanation is that 1+1+1+1 does not equal 4, when you are rolling dice.  As you have laid out, the odds are different, and the fact that you have “hit points” makes combat more than just a simple calculation.    Sometimes 2 infantry vs 1 infantry seems like “even odds” but having 2 hits means you have an additional chance to roll a 1 on the second round even if your opponent hits the first round, there is not just 1 roll going on, its multiple rounds of rolling and some special rules also come into effect esp. for sea combat so its not a simple arithmetic calculation of the odds

  • TripleA

    Is there a less wordy version of this and you got various openers?

  • TripleA

    I am surprised playbooks haven’t been made for the other versions of axis and allies. I could easily do one for each edition. I choose not to because it would kind of ruin the game for newcomers when they hop on the forum and see optimal starting moves for their first few games.

  • 2021 '20 '18 '17

    Could, but most people don’t read and what they do read, is hard to apply without experience.

    Probably more fun to teach them by beating them up over and over.

  • 2022 2021 '19 '15 '14

    Good call kpb66. The bomber inf comparison was probably a little misleading there. Most of these entries were just me riffing on stuff in the middle of the night. So I’d chalk it up to sleep deprivation or maybe my head was been drifting into LL territory unintentionally haha. I think the general point I was trying to make was that, at a similar cost, the force with more hp can sometimes be better than the one with a stronger attack power. Though the numbers there aren’t identical, so it might not be the best example.

    Sometimes takes me a while to check up on things these days, so I’d definitely encourage anyone if you see an error, or have a good example or just want to add or simplify some of these explanations, feel free to edit the doc. I think these things always turn out better as collaborative efforts. I was treating the thread as a draft, and hoping that the doc might serve as the final, but should edit both so its not confusing.

    For now I just nixed the whole bomber digression in the thread , since it probably distracts from the explanation of attack power anyway, and the importance of HP is touched on in the discussion about art/tanks that follow, so probably won’t be missed. Thanks for the feedback and the heads up.

    Also as Cow and others probably noticed, I’m a complete rambler. Even after trimming it down, it’s still pretty wordy haha.

    I think a playbook for 42.2 would be killer. Main problem I see is just the painfully large bid, which might make it harder to pin down. But maybe one for the tournament update would be novel? I really haven’t played many games using the latest set up proposed by Larry/Greg

  • 2021 '20 '18 '17

    I have!

    Will report back after gencon.

  • '17 '16

    @taamvan:

    I can only suppose the explanation is that 1+1+1+1 does not equal 4, when you are rolling dice.   As you have laid out, the odds are different, and the fact that you have “hit points” makes combat more than just a simple calculation.     Sometimes 2 infantry vs 1 infantry seems like “even odds” but having 2 hits means you have an additional chance to roll a 1 on the second round even if your opponent hits the first round, there is not just 1 roll going on, its multiple rounds of rolling and some special rules also come into effect esp. for sea combat so its not a simple arithmetic calculation of the odds

    It is a mini-case on which I would use the Lanchester’s law with Stack formula, to see the difference:

    1 StB: 4/6 is .667 odds* 1 hit = 4/6 or 0.667 or 4 meta-power points
    Punch: A4 +1 hit = 5 points

    4 Infs @1: 4/6 points is .667 odds* 4 hits = 16/6 or 2.667 or 16 meta-power points
    Punch: A4 + 4 hits = 8 points

    1 Infs @2: 2/6 is 0.333 odds* 1 hit = 2/6 or 2 meta-power points
    Punch: D2 + 1 hit = 3 points

    2 Infs @1: 2/6 points is .333 odds* 2 hits = 4/6 or 0.667 or 4 meta-power points
    Punch: A2 + 2 hits = 4 points

    Now, I know you cannot say that 1 StB is 4 times weaker than 4 Infs or 1 Inf @2 is twice weaker than 2 Infs @1.

    I would like to explore this little case, to see if there is much more to discover with Stack formula or even Enigma (Vann) Formula, outside toying with HR units.
    Can it provides useful infos (or better than Punch formulas?), since this formula is known as sound and correct from maths POV?

  • '17 '16

    Lanchester’s law is outdated, you’d be better off applying the VANN FORMULA!

  • '17 '16

    Yeah,
    but there was a secret derivative formula between Lanchester’s law formula and Vann formula.

    But until now, no one break the code. Even Vann hidden it so well, he cannot found it…

Suggested Topics

  • 1
  • 3
  • 5
  • 2
  • 3
  • 3
  • 3
  • 3
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

59
Online

16.3k
Users

38.0k
Topics

1.6m
Posts