Here’s another complete system; very easy to use. If you have seen the game show “Name that Tune” then you’ll get the concept immediately.
Caspian Sub Bid Rules
1. Roll for high roll to see who gets the first bid.
2. Conduct the bid like “Name that Tune”. The player with the first bid says “I can win with the Axis and X IPCs.”, where X is the number of IPCs the bidder receives to play the Axis. You are always bidding to play as the Axis.
3. The other player either lets the first player have the bid or counters with a bid that is smaller than the first bid such as, “I can win with the Axis and X-2 IPCs.” This is a bid-down system.
4. Keep going until a bid is accepted. If the bid ‘goes negative’, then the bid becomes “I will take the Axis and give the Allies X IPCs.” Counter-bids then become higher values given to the Allies.
5. Once the bid is accepted there is a pre-game bid placement turn. Whoever is getting the IPCs may buy units to place on the board.
a) Unit costs are normal
b) Land units can be placed in any territory a power controls
c) Naval units can be placed with other naval units or in territories adjacent to a power’s land
d) There is a limit of 1 bid piece per territory
e) Powers cannot put their units in another power’s territory (i.e. no German pieces start in Japanese territory)
f) IPCs do not have to be spent on units. IPCs not spent on units can be given to any of the team’s powers.
For the Axis to win, they need to break the Allied economic advantage. Japan should be snatching the easy territories in the Pacific and Africa and taking potshots with her battleships but the primary focus should always be Russia. For the Allies to win, they need to control Axis expansion and if they do that, they will eventually overwhelm the Axis.
My best advice is don’t make mistakes. Great strategy can be beaten with a silly oversight. Make smart purchases. Germany needs infantry early and Japan needs transports early. Look at what the Allies can do at least one round out every turn so that you won’t leave an opening for them. Use the turn order to anticipate their next move and to determine which units are already committed. Be aware of canopeners. US clears Novo/Kazakh and Russian tanks get Japan’s fighters in Sinkiang. UK liberates Karelia and US tanks from Norway support an amphibious assault on Eastern Europe.