Add another destroyer for the States in sea zone 11. I believe that should bring it close to balanced. This will allow the 2 transports to survive putting a lot more pressure on Germany earlier in the game.
Agreed. My game Europe at War I decided to use the same stule of colouring for ease of use. The original is the most player friendly. (Battle of the Bulge - even though I like it - is the most player unfriendly map I have seen from them)
Bulge isn’t very aesthetical but I think that is due to more to the hex system, still it could use some colour but then again the battle was fought in the middle of winter…
But Spring 1942 1st Edition has the worst board of the games I own. Size, everything seems to be crammed into it (IPC chart) and the borders in Europe aren’t very clear.
Wow! Thanks for all the great feedback. I agree with everything you mentioned.
We are working on a How-to-Play video for 1942.2 that will be finished soon. It is a detailed look at every aspect of the rules with lots of examples. It can be watched all the way through by a new player or used as companion to the rulebook. I worked with a number of the games top players and a few educational experts to make sure everything is accurate and easy to understand. Yes, it is a very long video.
We are in the final editing process now. We look forward to sharing it with the community in the coming days.
Not to be a complete nerd, but this just reminds me of the old Death Star problem: the engineers probably told the defense coordinators they were placing a venting shaft directly out of the reactor, and when the defense coordinators complained to the general contractor, the general contractor blew them off citing cost overruns that would occur if they put a simple angel in the shaft line so proton torpedoes couldn’t dive straight down. Really?
Avalon Hill can’t spare one person looking fresh at all the game components before they go out to make sure they, like, add up? Really?