XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    not really… at least to the extent they have have only one major decision to make, IHO

  • Liaison TripleA '11 '10

    I have to start instituting penalty for delayed games - or XDAP will never finish lol!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ITALY! ITLAY! ITALY!

  • Liaison TripleA '11 '10

    I’d post a photo of Mussolini hanged, but I doubt it would be considered “graphically” friendly for this site. :P

  • Liaison TripleA '11 '10

    Lets face it Karl, Seth may never post!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

  • Liaison TripleA '11 '10

    You know what I’d love to do for Easter?  I’d love to play some Axis and Allies…

  • Liaison TripleA '11 '10

    Karl,

    If this game ever starts again… I am going to load my units onto your transports.

    And refuse to unload them.

  • Liaison TripleA '11 '10

    “She’ll be coming around the mountain when she comes…”


  • Sorry guys, I do have a life.  :-P

    I don’t really have time to play on here as often as I’ve done in the past. Having said that, expect Italy tonight.


  • @seththenewb:

    Sorry guys, I do have a life.  :-P

    I don’t really have time to play on here as often as I’ve done in the past. Having said that, expect Italy tonight.

    I am glad you have a life. It would be lifeless otherwise.

  • Liaison TripleA '11 '10

    XDAP IS YOUR LIFE!

    I can get Franzac out tonight, if you can promise a Germany too!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    YAY, a move!

  • Liaison TripleA '11 '10

    Yep - Another Axis Bowel movement is my bet.

  • Liaison TripleA '11 '10

    Man - wouldn’t it be awesome if it was tonight tonight? :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yes.  :oops:

  • '12

    Psychological warfare.  Big part of the game, bigger than most realize.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 3 infantry and 1 mech_infantry
                    1 armour owned by the Italians retreated to Egypt
                    British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Alexandria
                1 bomber moved from Anglo Egyptian Sudan to India
                1 armour moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Eastern Poland to Slovakia Hungary

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/6 hits
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 armour owned by the Italians retreated to Egypt
                    British win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Alexandria
                1 bomber moved from Anglo Egyptian Sudan to India
                1 armour moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Eastern Poland to Slovakia Hungary

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 32
        Japanese : 40 / 60
        Americans : 69 / 94
        Chinese : 11 / 11
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 13 / 18
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '12

    good grief - these dice never let up on the axis!  seth and dutch, you should start rolling on the forum!

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