Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)
-
Just got in. Yeah, Americans have this silly tradition called Spring Break, you vacation with your family, getting away from your normal routine. I would say thanks for the patience, but one of you seems pretty high strung. ehem.
Will post later tonight hopefully.
Dutch, it’s not you, it’s Bold. He drives me crazy! He starts bitching and complaining and I just can’t help but get agitated and impatient…. He’s provocations just makes me want to MOVE MOVE MOVE…!
I love you karl
-
I love you too Bold…. :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to West India
1 mech_infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to West India
1 bomber moved from Kwangsi to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to ChaharCombat - Japanese
Battle in West India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 bomber, 1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Yunnan to India
1 bomber moved from Anhwe to India
1 artillery and 3 infantry moved from Hunan to Kiangsi
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
2 fighters moved from Japan to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 39 Sea Zone
3 mech_infantrys placed in French Indo China
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Ask for scramble/ool if you hit my transport/dd.
-
I plan to hit that sea zone.
You could confirm it now and save both parties time.
It’s fairly obvious you will scramble. And your ool is basically selected for you, whether the bomber or the sub hits.
-
thing are heating up!
-
I plan to hit that sea zone.
You could confirm it now and save both parties time.
It’s fairly obvious you will scramble. And your ool is basically selected for you, whether the bomber or the sub hits.
The OOL is not quite black and white, if my dd dies the trn is dead if you choose to lose the bmb instead. Scramble if you send both the ss/bmb, but ask for OOL.
-
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Malaya from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in 95 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Malta
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Dutch New Guinea to Northern Territory
1 bomber and 2 fighters moved from 41 Sea Zone to Northern Territory
2 carriers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to French Guiana
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 tactical_bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 5.
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.105
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Shensi
1 fighter moved from Anhwe to Shensi
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
@seththenewb:
I plan to hit that sea zone.
You could confirm it now and save both parties time.
It’s fairly obvious you will scramble. And your ool is basically selected for you, whether the bomber or the sub hits.
The OOL is not quite black and white, if my dd dies the trn is dead if you choose to lose the bmb instead. Scramble if you send both the ss/bmb, but ask for OOL.
Didn’t ask for OOL as OOL was selected for you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to 76 Sea Zone
2 fighters moved from Iraq to 76 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 armour, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Persia to 76 Sea Zone
1 fighter moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 76 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for British: 1 destroyer
Battle in Trans-Jordan
British attack with 3 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Persia
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from West India to PersiaPlace Units - British
1 armour and 2 fighters placed in Persia
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
-
sigh…… :-P
-
Yep.
Got my Franzac moves prepped!
-
Snooooorrrriiing…… Snoooooore… Snoooooore…
-
I’m sure it’s coming.
I can feel it!
-
Really? All I hear is silence……
-
I think this is part of a plan to sweat us out…