XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to Finland
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 bomber moved from Persia to Egypt
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry


  • I belive that we may have to continue this particular battle via the forum. Triplea forces casualty choices for the bombardment separately from the rest of the attacking force. Per the rules however, all casualty choices for this battle should be made at the same time. Which means I should be able to see the rest of the rolls before making any choices.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Not so, Seth.  Bombard it it’s own phase.

    Rule:

    Roll one die for each battleship and cruiser that can
    conduct bombardment. Battleships hit on a die roll of “4”
    or less, and cruisers hit on a “3” or less. For each hit, the
    defender will move a defending unit behind the casualty
    strip. These casualties will be able to defend during the
    land combat step before they are eliminated.

  • Liaison TripleA '11 '10

    So they must be selected.  Very interesting.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ya, important here since you will win the battle, just a question if we can get a bomber or 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I mean Seth will win the battle.

    So we do bombards, casualties are taken, then land battle.  Triple a has it right.  P 18 Europe Rule Book


  • Yea, I was just rereading that section . .  to think I’ve been doing them concurrently all this time in F2F games.  :-o

    Hmm, lost 2 inf.


  • If it’s not too late inf, bmb.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    inf, bomb

  • Liaison TripleA '11 '10

    @Karl7:

    I mean Seth will win the battle.

    So we do bombards, casualties are taken, then land battle.  Triple a has it right.  P 18 Europe Rule Book

    What do you mean he will “Win the battle”?

    Pfftp, We are taking Egypt back baby!  And Winning the WAR!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to Finland
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 bomber moved from Persia to Egypt
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 6 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    1 bomber owned by the British retreated
                Battle in Finland
                    British attack with 1 fighter
                    Germans defend with 1 bomber
                    British win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Gibraltar
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                    British win, taking Gibraltar from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from India to West India
                1 tactical_bomber moved from India to West India
                1 bomber moved from Egypt to Persia
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from West India to Persia
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to Morocco
                1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia
                1 fighter moved from Finland to Vyborg
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,3,3,1,6,6,6,6,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha…… we got totally diced!  :-P

    Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 6 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    1 bomber owned by the British retreated


  • Dang, I should’ve stuck with the 2 inf . . .  :oops:

    @Karl7:

    ha ha…… we got totally diced!  :-P

    You’re one to talk about getting diced after ALL the battles that have gone your way in the European theater.

  • Liaison TripleA '11 '10

    Oh Trans Jordan went our way?

    Sea Zone 97 Defense went our way?

    Anglo Egypt Went our way?

    Please.  It’s back and forth.  And where we’ve built an edge in Europe with dice history, the axis have built an edge with dice history in the pacific.

    Moot complaint.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @seththenewb:

    Dang, I should’ve stuck with the 2 inf . . .� :oops:

    @Karl7:

    ha ha…… we got totally diced!� :-P

    You’re one to talk about getting diced after ALL the battles that have gone your way in the European theater.

    Really?  Hmm… well, this one would have been huge if we had done better.

    We didn’t even get a hit with the bomber!  Grrrrr…  :lol:


  • @Gargantua:

    Oh Trans Jordan went our way?

    Sea Zone 97 Defense went our way?

    Anglo Egypt Went our way?

    Please.  It’s back and forth.  And where we’ve built an edge in Europe with dice history, the axis have built an edge with dice history in the pacific.

    Moot complaint.

    If you’re going to pick battles to show how lucky I’ve gotten in Europe, at least try picking some better examples.

    Go back and check the odds and average results on those battles por favor. On average I should’ve lost an extra air off the sz97 battle. Not a huge difference from the expected outcome. That was equaled out in the the TrJ battle when I lost an extra air unit above the average result. I brought a ton of air into both battles so I had numbers as well as punch in both battles. So it shouldn’t be too surprising that that overwhelming force was able to knock out the defenders in 1 round in both those battles.

    As for Egy, I’m not sure if you’re talking this most recent battle or not. If you are, well that’s one battle that really skewed in my favor over the expected outcome and only my shortsighted choice of a bomber kept the losses about equal.

    But sure, conveniently forget that UK took zero losses on UK1 against both German and Italian targets. Let’s forget about how Yugo got 3/3 hits against the Italians or that the French killed 2inf, aa attacking into Holland with just the inf, art and then killed 2 more mech defending against a German attack with air support. Or the battle in Epl which pitted about equal forces against each other somehow cost Germany 8inf, aa to Russia’s 4 inf. Oh both sz110 and sz111 as well as Paris and sz93.

    The Gibraltar stand was nice but just a 50/50 battle. And Sudan was not expected to actually be taken either. That’s it, everything else has been a wash or in the allied favor.

    Italy is being or will be reviewed by my partner and I expect to post shortly.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    French killed 2inf, aa attacking into Holland with just the inf, art and then killed 2 more mech defending against a German attack with air support.

    wow, way to go France!

    I didn’t pick up on that.

    Ah, it’s fun the complaint about the dice.  In risky battles like Egypt, you hope sooo much,…. and then POW!  The dice kill you… that’s why I said what I said.  8-)

    Hoped for the best, got the worst…  :cry: :cry:

  • Liaison TripleA '11 '10

    Hey - Egypt could have gone worse :p

  • Liaison TripleA '11 '10

    Alright Karl, we’re almost into Round 4.

    Let’s show em how Cyber Commando’s get it done.

    https://www.youtube.com/watch?v=pe2wglYEu0o

  • Liaison TripleA '11 '10

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts