Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)
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HOLLY SHITT!
Battle in 91 Sea Zone
Germans attack with 6 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 transport
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -26
Casualties for Germans: 6 bombers, 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighterswell, -26 is bad, but it is not outrageous. I suppose he should have wiped us out with a good positive so I guess that would make the swing bigger…. like 50?
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Hey Garg, looks like we are back in the game after some of our dumber moves almost costs us the war…. :-P
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What’s nice is keeping those transports lol!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bryansk to Belarus
4 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun, 2 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 armour and 7 artilleries moved from Russia to Smolensk
1 mech_infantry moved from Rostov to Smolensk
4 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
4 armour and 1 mech_infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bryansk to Belarus
4 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun, 2 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 armour and 7 artilleries moved from Russia to Smolensk
1 mech_infantry moved from Rostov to Smolensk
4 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
4 armour and 1 mech_infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Ukraine: 1 fighter
EDIT: Turning off Edit Mode -
I think I have PTSD. Night terrors all night….
a 1% result on such a key battle. Picked up your rape kit from the district health center Seth… This was worse than a Cosbey, you were wide awake for the whole thing…
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I think I have PTSD. Night terrors all night….
a 1% result on such a key battle. Picked up your rape kit from the district health center Seth… This was worse than a Cosbey, you were wide awake for the whole thing…
unbelievable. cowdice.
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curse of the clever. that was a very nice move on 91, which should have been decisive.
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The good news is that Seth is already at the clinic.
What’s interesting is the dice in this matter… I am not going to disagree that this is an outstanding result for the allies. But it prompts a tale of caution when trusting Battle Calculator.
95% attacker wins
4% chance defender wins
1% chance for draw10 planes vs 9 Hit points of ships and planes. But if Germany so much as loses 2 extra planes somewhere, it’s turns into a 50/50 battle.
G round 1- they roll 4 hits instead of 6.33
UK round 1 - 4 hits which is basically the par 3.66G round 2 - they roll a perfect par
Uk round 2 - 5 out of 5 hits instead of the par 3Final round - both parties roll equally above par.
Tabulating all dice rolled:
G rolled 17 dice and are minus 2 hits from their expected par
Uk rolled 14 dice and are plus 2 hits from their expected parAllies were only marginally above par, and Germany only marginally below - but because of the gap between the two we get wild results. I think battle calculator can often trick people into overconfidence when it comes to risk. We have all seen dozens of 100% battles lost by just one slighted round. It’s a false sense of security.
Was it really a 95% chance to win? and by what margin? especially considering how the dice results only had minor variations.
It’s just a question I’ve struggled with over the last several games I’ve played… open to thoughts from anyone. Maybe it’s just luck.
I am concerned about Seth’s silence on the matter!
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Garg,
I think the reason for rapid falls in %victory is that when attacking with high powered units, any loss dramatically decreases your attack power quicker than an opponent with a bunch of weak units.
here we had some fodder plus 2 hit points he had to chew through while we start knocking out hi good stuff
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We all mourning over here… one day at a time… one foot in front of the other… life goes on… God loves us no matter what… whatever Joel Osteen cliché you want to throw in there.
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Nothing like wreaking revenge with Japan….
Time to rally AXIS!
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Meanwhile in Normandy Bordeaux, a single artillery is planning its next move…
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The good news is that Seth is already at the clinic.
What’s interesting is the dice in this matter… I am not going to disagree that this is an outstanding result for the allies. But it prompts a tale of caution when trusting Battle Calculator.
95% attacker wins
4% chance defender wins
1% chance for draw10 planes vs 9 Hit points of ships and planes. But if Germany so much as loses 2 extra planes somewhere, it’s turns into a 50/50 battle.
G round 1- they roll 4 hits instead of 6.33
UK round 1 - 4 hits which is basically the par 3.66G round 2 - they roll a perfect par
Uk round 2 - 5 out of 5 hits instead of the par 3Final round - both parties roll equally above par.
Tabulating all dice rolled:
G rolled 17 dice and are minus 2 hits from their expected par
Uk rolled 14 dice and are plus 2 hits from their expected parAllies were only marginally above par, and Germany only marginally below - but because of the gap between the two we get wild results. I think battle calculator can often trick people into overconfidence when it comes to risk. We have all seen dozens of 100% battles lost by just one slighted round. It’s a false sense of security.
Was it really a 95% chance to win? and by what margin? especially considering how the dice results only had minor variations.
It’s just a question I’ve struggled with over the last several games I’ve played… open to thoughts from anyone. Maybe it’s just luck.
I am concerned about Seth’s silence on the matter!
It all comes down to numbers. If you attack a single unit, then you should attack with at least 3 and one of those should hit at 4. If you attack 2 units, then you should attack with 4, one should hit at 3 and another at 4, but two hitting at 4 would be better. Numbers matter. When attacking if you wish to be certain, then you need to outnumber the enemy forces and not by a small margin.
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KILL! KILL! KILL! :evil:
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I have the feeling we are going to be waiting awhile for this next turn lol…
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“And the rockets red glare! The bombers bursting in air! Gave through to the night, that our transports were still there!”
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“And the rockets red glare! The bombers bursting in air! Gave through to the night, that our transports were still there!”
Lol. F’n Canadian humor… Go a find some place to stand on guard already…, just not India…or Egypt…
Yep, I keep dl’ing the map and looking. No matter how many times I do it, the transports are indeed still there.
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“And the rockets red glare! The bombers bursting in air! Gave through to the night, that our transports were still there!”
Lol. F’n Canadian humor… Go a find some place to stand on guard already…, just not India…or Egypt…
Yep, I keep dl’ing the map and looking. No matter how many times I do it, the transports are indeed still there.
Ever played portal? The cake is a lie.
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Is this going to happen?