XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7:

    HOLLY SHITT!

    Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 transport
                    Units damaged: 1 battleship owned by the British
                    British win with 2 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 6 bombers, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters

    well, -26 is bad, but it is not outrageous.  I suppose he should have wiped us out with a good positive so I guess that would make the swing bigger…. like 50?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey Garg, looks like we are back in the game after some of our dumber moves almost costs us the war….  :-P

  • Liaison TripleA '11 '10

    What’s nice is keeping those transports lol!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Bryansk to Belarus
                4 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun, 2 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Smolensk
                1 armour and 7 artilleries moved from Russia to Smolensk
                1 mech_infantry moved from Rostov to Smolensk
                4 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia

    Place Units - Russians
                4 armour and 1 mech_infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Bryansk to Belarus
                4 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Belarus from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun, 2 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Smolensk
                1 armour and 7 artilleries moved from Russia to Smolensk
                1 mech_infantry moved from Rostov to Smolensk
                4 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia

    Place Units - Russians
                4 armour and 1 mech_infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter
                EDIT: Adding units owned by Russians to Ukraine: 1 fighter
                EDIT: Turning off Edit Mode

  • '10

    I think I have PTSD.  Night terrors all night….

    a 1% result on such a key battle.  Picked up your rape kit from the district health center Seth… This was worse than a Cosbey, you were wide awake for the whole thing…

  • '12

    @DutchmanD:

    I think I have PTSD.  Night terrors all night….

    a 1% result on such a key battle.  Picked up your rape kit from the district health center Seth… This was worse than a Cosbey, you were wide awake for the whole thing…

    unbelievable.  cowdice.

  • '12

    curse of the clever.  that was a very nice move on 91, which should have been decisive.

  • Liaison TripleA '11 '10

    The good news is that Seth is already at the clinic.

    What’s interesting is the dice in this matter…  I am not going to disagree that this is an outstanding result for the allies.  But it prompts a tale of caution when trusting Battle Calculator.

    95% attacker wins
    4% chance defender wins
    1% chance for draw

    10 planes vs 9 Hit points of ships and planes.  But if Germany so much as loses 2 extra planes somewhere, it’s turns into a 50/50 battle.

    G round 1- they roll 4 hits instead of 6.33
    UK round 1 - 4 hits which is basically the par 3.66

    G round 2 - they roll a perfect par
    Uk round 2 - 5 out of 5 hits instead of the par 3

    Final round - both parties roll equally above par.

    Tabulating all dice rolled:
    G rolled 17 dice and are minus 2 hits from their expected par
    Uk rolled 14 dice and are plus 2 hits from their expected par

    Allies were only marginally above par, and Germany only marginally below - but because of the gap between the two we get wild results.  I think battle calculator can often trick people into overconfidence when it comes to risk. We have all seen dozens of 100% battles lost by just one slighted round.  It’s a false sense of security.

    Was it really a 95% chance to win? and by what margin?  especially considering how the dice results only had minor variations.

    It’s just a question I’ve struggled with over the last several games I’ve played…  open to thoughts from anyone.  Maybe it’s just luck.

    I am concerned about Seth’s silence on the matter!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Garg,

    I think the reason for rapid falls in %victory is that when attacking with high powered units, any loss dramatically decreases your attack power quicker than an opponent with a bunch of weak units.

    here we had some fodder plus 2 hit points he had to chew through while we start knocking out hi good stuff

  • '10

    We all mourning over here… one day at a time… one foot in front of the other… life goes on… God loves us no matter what… whatever Joel Osteen cliché you want to throw in there.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Nothing like wreaking revenge with Japan….

    Time to rally AXIS!


  • Meanwhile in Normandy Bordeaux, a single artillery is planning its next move…


  • @Gargantua:

    The good news is that Seth is already at the clinic.

    What’s interesting is the dice in this matter…  I am not going to disagree that this is an outstanding result for the allies.  But it prompts a tale of caution when trusting Battle Calculator.

    95% attacker wins
    4% chance defender wins
    1% chance for draw

    10 planes vs 9 Hit points of ships and planes.  But if Germany so much as loses 2 extra planes somewhere, it’s turns into a 50/50 battle.

    G round 1- they roll 4 hits instead of 6.33
    UK round 1 - 4 hits which is basically the par 3.66

    G round 2 - they roll a perfect par
    Uk round 2 - 5 out of 5 hits instead of the par 3

    Final round - both parties roll equally above par.

    Tabulating all dice rolled:
    G rolled 17 dice and are minus 2 hits from their expected par
    Uk rolled 14 dice and are plus 2 hits from their expected par

    Allies were only marginally above par, and Germany only marginally below - but because of the gap between the two we get wild results.  I think battle calculator can often trick people into overconfidence when it comes to risk. We have all seen dozens of 100% battles lost by just one slighted round.  It’s a false sense of security.

    Was it really a 95% chance to win? and by what margin?  especially considering how the dice results only had minor variations.

    It’s just a question I’ve struggled with over the last several games I’ve played…  open to thoughts from anyone.  Maybe it’s just luck.

    I am concerned about Seth’s silence on the matter!

    It all comes down to numbers. If you attack a single unit, then you should attack with at least 3 and one of those should hit at 4. If you attack 2 units, then you should attack with 4, one should hit at 3 and another at 4, but two hitting at 4 would be better. Numbers matter. When attacking if you wish to be certain, then you need to outnumber the enemy forces and not by a small margin.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    KILL! KILL! KILL! :evil:

  • Liaison TripleA '11 '10

    I have the feeling we are going to be waiting awhile for this next turn lol…

  • Liaison TripleA '11 '10

    “And the rockets red glare! The bombers bursting in air!  Gave through to the night, that our transports were still there!”

  • '10

    @Gargantua:

    “And the rockets red glare! The bombers bursting in air!  Gave through to the night, that our transports were still there!”

    Lol. F’n Canadian humor… Go a find some place to stand on guard already…, just not India…or Egypt…

    Yep, I keep dl’ing the map and looking. No matter how many times I do it, the transports are indeed still there.


  • @DutchmanD:

    @Gargantua:

    “And the rockets red glare! The bombers bursting in air!  Gave through to the night, that our transports were still there!”

    Lol. F’n Canadian humor… Go a find some place to stand on guard already…, just not India…or Egypt…

    Yep, I keep dl’ing the map and looking. No matter how many times I do it, the transports are indeed still there.

    Ever played portal? The cake is a lie.

  • Liaison TripleA '11 '10

    Is this going to happen?

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