Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)
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Dang, I should’ve stuck with the 2 inf . . . :oops:
ha ha…… we got totally diced! :-P
You’re one to talk about getting diced after ALL the battles that have gone your way in the European theater.
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Oh Trans Jordan went our way?
Sea Zone 97 Defense went our way?
Anglo Egypt Went our way?
Please. It’s back and forth. And where we’ve built an edge in Europe with dice history, the axis have built an edge with dice history in the pacific.
Moot complaint.
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@seththenewb:
Dang, I should’ve stuck with the 2 inf . . .� :oops:
ha ha…… we got totally diced!� :-P
You’re one to talk about getting diced after ALL the battles that have gone your way in the European theater.
Really? Hmm… well, this one would have been huge if we had done better.
We didn’t even get a hit with the bomber! Grrrrr… :lol:
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Oh Trans Jordan went our way?
Sea Zone 97 Defense went our way?
Anglo Egypt Went our way?
Please. It’s back and forth. And where we’ve built an edge in Europe with dice history, the axis have built an edge with dice history in the pacific.
Moot complaint.
If you’re going to pick battles to show how lucky I’ve gotten in Europe, at least try picking some better examples.
Go back and check the odds and average results on those battles por favor. On average I should’ve lost an extra air off the sz97 battle. Not a huge difference from the expected outcome. That was equaled out in the the TrJ battle when I lost an extra air unit above the average result. I brought a ton of air into both battles so I had numbers as well as punch in both battles. So it shouldn’t be too surprising that that overwhelming force was able to knock out the defenders in 1 round in both those battles.
As for Egy, I’m not sure if you’re talking this most recent battle or not. If you are, well that’s one battle that really skewed in my favor over the expected outcome and only my shortsighted choice of a bomber kept the losses about equal.
But sure, conveniently forget that UK took zero losses on UK1 against both German and Italian targets. Let’s forget about how Yugo got 3/3 hits against the Italians or that the French killed 2inf, aa attacking into Holland with just the inf, art and then killed 2 more mech defending against a German attack with air support. Or the battle in Epl which pitted about equal forces against each other somehow cost Germany 8inf, aa to Russia’s 4 inf. Oh both sz110 and sz111 as well as Paris and sz93.
The Gibraltar stand was nice but just a 50/50 battle. And Sudan was not expected to actually be taken either. That’s it, everything else has been a wash or in the allied favor.
Italy is being or will be reviewed by my partner and I expect to post shortly.
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French killed 2inf, aa attacking into Holland with just the inf, art and then killed 2 more mech defending against a German attack with air support.
wow, way to go France!
I didn’t pick up on that.
Ah, it’s fun the complaint about the dice. In risky battles like Egypt, you hope sooo much,…. and then POW! The dice kill you… that’s why I said what I said. 8-)
Hoped for the best, got the worst… :cry: :cry:
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Hey - Egypt could have gone worse :p
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Alright Karl, we’re almost into Round 4.
Let’s show em how Cyber Commando’s get it done.
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For those of you yet to be cultured…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Alexandria to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
British defend with 1 fighter; Americans defend with 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Alexandria to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
British defend with 1 fighter; Americans defend with 1 bomber
Italians win, taking Morocco from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 19
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 bomber
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber and 2 infantry
Neutral_Allies defend with 3 infantry
retreated to Yugoslavia
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Neutral_Allies: 1 infantryNon Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 armour moved from Belarus to Novgorod
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 airfield placed in Egypt
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Yugo is STILL standing strong. :cry:
That’s 11 ground units and an aa that the forces in Yugo and the 2 french in Normandy have killed over the course of the game . . . and there’s still 3 more dudes left.
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@seththenewb:
Yugo is STILL standing strong. :cry:
That’s 11 ground units and an aa that the forces in Yugo and the 2 french in Normandy have killed over the course of the game . . . and there’s still 3 more dudes left.
TITO!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from South Australia to Queensland
1 artillery and 2 infantry moved from South Australia to Northern Territory
2 aaGuns moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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Why didn´t you capture W. Germany with that artillery. It would have beaten the crap out of them :evil:
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I’m saving it for Berlin.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Vyborg
2 mech_infantrys moved from Baltic States to Vyborg
4 infantry moved from Novgorod to Archangel
1 artillery, 2 fighters and 4 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Eastern Poland
4 armour, 4 artilleries and 7 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
6 bombers moved from Egypt to 91 Sea Zone
1 mech_infantry moved from Belarus to Vyborg -
Changing the tank to a sub. Other than that, we who are about to dice salute you. :-D