XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western United States to 91 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Wake Island to Caroline Islands
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 17 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from 17 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers and 1 transport
                    Germans defend with 1 cruiser and 1 transport
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for Americans: 1 bomber
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 harbour and 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 91 Sea Zone to French Guiana
                2 infantry moved from Brazil to French Guiana
                1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 16 Sea Zone to 33 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
                1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Midway to 33 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 submarine moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                2 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 fighter and 7 infantry moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey, why is that german dd back?  It is dead.  I am removing it.

  • Liaison TripleA '11 '10

    Well, seeing as China hasn’t rolled any dice.

    I need to make an edit to US NCM.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 fighter and 7 infantry moved from Shensi to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Guiana: 1 bomber
                EDIT: Adding units owned by Americans to Morocco: 1 bomber
                EDIT: Turning off Edit Mode


  • Yes, that dd is dead. Simple confusion on whether the sub got a hit. And np on the edit since it’s ncm.

    Just to remind everyone; it’s strat raids first, followed by amph assaults and combat to clear those szs, and then everything else. You can resolve the battles in any order within those 3 tiers, just can’t mix the tiers themselves up.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, so I attacked Egypt with 2inf (Amphib) arm and emch from Irq, bomber and CC and BB bombard

    I got 2 hits on the bombard.

    You have 2inf, 1 arm, 1 mech, 7 bombers

    OOL?

    2 bomber?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to Finland
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 bomber moved from Persia to Egypt
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry


  • I belive that we may have to continue this particular battle via the forum. Triplea forces casualty choices for the bombardment separately from the rest of the attacking force. Per the rules however, all casualty choices for this battle should be made at the same time. Which means I should be able to see the rest of the rolls before making any choices.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Not so, Seth.  Bombard it it’s own phase.

    Rule:

    Roll one die for each battleship and cruiser that can
    conduct bombardment. Battleships hit on a die roll of “4”
    or less, and cruisers hit on a “3” or less. For each hit, the
    defender will move a defending unit behind the casualty
    strip. These casualties will be able to defend during the
    land combat step before they are eliminated.

  • Liaison TripleA '11 '10

    So they must be selected.  Very interesting.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ya, important here since you will win the battle, just a question if we can get a bomber or 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I mean Seth will win the battle.

    So we do bombards, casualties are taken, then land battle.  Triple a has it right.  P 18 Europe Rule Book


  • Yea, I was just rereading that section . .  to think I’ve been doing them concurrently all this time in F2F games.  :-o

    Hmm, lost 2 inf.


  • If it’s not too late inf, bmb.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    inf, bomb

  • Liaison TripleA '11 '10

    @Karl7:

    I mean Seth will win the battle.

    So we do bombards, casualties are taken, then land battle.  Triple a has it right.  P 18 Europe Rule Book

    What do you mean he will “Win the battle”?

    Pfftp, We are taking Egypt back baby!  And Winning the WAR!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to Finland
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 bomber moved from Persia to Egypt
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 6 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    1 bomber owned by the British retreated
                Battle in Finland
                    British attack with 1 fighter
                    Germans defend with 1 bomber
                    British win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Gibraltar
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                    British win, taking Gibraltar from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from India to West India
                1 tactical_bomber moved from India to West India
                1 bomber moved from Egypt to Persia
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from West India to Persia
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to Morocco
                1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia
                1 fighter moved from Finland to Vyborg
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,3,3,1,6,6,6,6,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha…… we got totally diced!  :-P

    Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 7 bombers; Italians defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 6 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    1 bomber owned by the British retreated


  • Dang, I should’ve stuck with the 2 inf . . .  :oops:

    @Karl7:

    ha ha…… we got totally diced!  :-P

    You’re one to talk about getting diced after ALL the battles that have gone your way in the European theater.

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