@Booper @Daaras Daaras is Britain and Russia I’m everyone else. If Daaras is scrambling his UK fighters I will scramble my French one but if not none will scramble.
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Norway to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 97 Sea Zone
Americans attack with 8 bombers, 1 destroyer and 3 submarines
Germans defend with 1 carrier and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win, taking 97 Sea Zone from Neutral with 8 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier and 1 transport
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 bombers moved from 97 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Eastern United States to Norway
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Algeria to Libya
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 5 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 10 Sea Zone
1 destroyer and 4 submarines placed in 101 Sea Zone
Americans undo move 1.
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
11 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 airfield and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from India to Burma
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Malaya
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 104 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 infantry placed in EgyptTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 aaGun and 1 armour -
Today or tomorrow.
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No problem
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Belarus to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British -
Are you waiting on something from me to complete the turn?
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For what? I can’t tell from the summary. I don’t see that you transported anything.
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3 fighters + 1 BB vs 3 transports and you could scramble. Z98
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Oh lol I forgot I had those tt’s there. No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Belarus to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Italians win, taking 97 Sea Zone from Americans with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 battleship and 3 fighters
Americans defend with 3 transports
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 3 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Persia
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Turkmenistan
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Turkmenistan from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Iraq
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Western Ukraine to Eastern PolandPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,4,2,1,4,6
Italians collect 27 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from 72 Sea Zone to Egypt
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 fighters moved from Szechwan to IndiaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
French creates battle in territory 39 Sea ZoneNon Combat Move - French
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 39 Sea Zone to 72 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Karelia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
6 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from 112 Sea Zone to Karelia
2 bombers moved from Kazakhstan to Archangel
2 bombers moved from Kazakhstan to Bryansk
1 artillery and 2 infantry moved from Belarus to BryanskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 6 armour and 5 mech_infantrys
British defend with 1 aaGun and 1 infantry; Russians defend with 2 infantry
Germans win, taking Eastern Persia from British with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
2 bombers moved from Archangel to Novgorod
3 fighters moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Belarus to Novgorod
1 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 tactical_bomber and 5 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 carriers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
11 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
5 artilleries and 7 infantry moved from Volgograd to Caucasus
2 armour and 6 mech_infantrys moved from Samara to Bryansk
1 armour and 7 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Norway to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 artillery, 16 infantry and 13 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 artillery, 15 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Tsinghai to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Samara to Russia
1 armour and 2 mech_infantrys moved from West India to India
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Karelia to NorwayPlace Units - Russians
2 carriers placed in 112 Sea Zone
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour moved from Anhwe to Szechwan
3 armour and 5 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 bomber moved from Philippines to Malaya
1 artillery and 1 infantry moved from 5 Sea Zone to AmurCombat - Japanese
Battle in Szechwan
Japanese attack with 6 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
3 bombers, 4 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
3 bombers moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 airfield and 3 infantry placed in French Indo China
Japanese undo move 4.
3 infantry placed in French Indo China
1 airfield placed in JavaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
OOL Z112 depends on hits.
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Well I am pretty sure the dice are going to screw me over on this one. The dice have been screwing with me, since this game started.
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Ok we can do this battle round by round. I’ll roll and then post for u to review and give me your answer. Works for u?





