• I hardly see how J1 is a assured loss for the Axis.  In league play, the Axis wins about half the time even when spotting the Allies 13-20 production units before the game starts.  With good dice rolling, J1 is a net benefit to Japan, and with bad dice rolling, it is a net negative.  Either way, with good game play the Axis has a fair chance of winning.

    It seems that very few people choose to do J1 in League matches.  Perhaps the reason is the infantry that people usually get in New Guinea to begin the game.  That gives them a 5 PU bonus and frees up a transport for mischief.

  • '16 '15 '10

    Nice write-up Putzky.

    1. with the European Axis in an immediate defensive position (or alternatively, a futile aggressive position moving East to Moscow), Japan will not have the space it needs to be able to stay in control of the Pacific to get the 6 victory cities for the win

    sounds good in theory, but actually the hardest Axis strategy to beat is when they go for the Eurasia win and don’t worry about VCs.  Even if Italy is throttled in the Med by UK/USA it’s very difficult for Allies to save Moscow and simultaneously prevent Japan from securing the Pacific win.  Even if the Allies can save Moscow, the Axis can besiege Moscow and be in a good position to win the economic war.

    I favor J1 and usually play it, though I admit J2 certainly gives J1 a run for its money.  It’s true a J1 involves some moderate risk at Yunnan (as well as sz 37, Hunan, and Philippines) in a dice game.

    If I recall, YG was once a J1 skeptic (like you) but changed his view when he tried it out a few times.

    When considering the matter from an IPC perspective (and that is not the only perspective, but a useful one), make sure you are taking into account all of the Allied units that are destroyed Turn 1.  British BB, Ami dd/ss, 2 inf fig in Phi.  The naval units get away if you don’t attack J1.  Also take into account the +7 from Borneo and Kwangtung and the corresponding -7 on the UK turn.  Think of the advantage of securing Phi, Bor, Fic, and Kwa (the last 2 being good IC spots) on J1.  Now your transports are freed up to secure more strategic targets on the next turn.  If UK or Anzac want islands, then they’ll have to sacrifice transports.

    I did all the math one time and I found J1 and J2 very close to even from an IPC perspective.

    So the decision comes down to the strategic advantages of J1 compared to the strategic disadvantages of USA entry into the Battle of the Atlantic.  If the J1 is executed correctly, then Japan is on their way to a quick Pacific victory, and USA will have no choice but to go 80%+ Pacific to turn the tide.  Which means the USA does not have the resources to threaten Germany/Italy.

  • Sponsor

    @Zhukov44:

    Nice write-up Putzky.

    1. with the European Axis in an immediate defensive position (or alternatively, a futile aggressive position moving East to Moscow), Japan will not have the space it needs to be able to stay in control of the Pacific to get the 6 victory cities for the win

    sounds good in theory, but actually the hardest Axis strategy to beat is when they go for the Eurasia win and don’t worry about VCs.  Even if Italy is throttled in the Med by UK/USA it’s very difficult for Allies to save Moscow and simultaneously prevent Japan from securing the Pacific win.  Even if the Allies can save Moscow, the Axis can besiege Moscow and be in a good position to win the economic war.

    I favor J1 and usually play it, though I admit J2 certainly gives J1 a run for its money.  It’s true a J1 involves some moderate risk at Yunnan (as well as sz 37, Hunan, and Philippines) in a dice game.

    If I recall, YG was once a J1 skeptic (like you) but changed his view when he tried it out a few times.

    When considering the matter from an IPC perspective (and that is not the only perspective, but a useful one), make sure you are taking into account all of the Allied units that are destroyed Turn 1.  British BB, Ami dd/ss, 2 inf fig in Phi.  The naval units get away if you don’t attack J1.  Also take into account the +7 from Borneo and Kwangtung and the corresponding -7 on the UK turn.  Think of the advantage of securing Phi, Bor, Fic, and Kwa (the last 2 being good IC spots) on J1.  Now your transports are freed up to secure more strategic targets on the next turn.  If UK or Anzac want islands, then they’ll have to sacrifice transports.

    I did all the math one time and I found J1 and J2 very close to even from an IPC perspective.

    So the decision comes down to the strategic advantages of J1 compared to the strategic disadvantages of USA entry into the Battle of the Atlantic.  If the J1 is executed correctly, then Japan is on their way to a quick Pacific victory, and USA will have no choice but to go 80%+ Pacific to turn the tide.  Which means the USA does not have the resources to threaten Germany/Italy.

    Thanks Zhukov, I needed that… I agree 100% with everything you wrote and I’m gonna forget all about this J2 business and go back to the J1 I love. So what if the Germans can’t fake sealion for longer than 1 round, they should be hitting Russia anyways… and yes, I argued vigilantly with ROCmonster (aka badass on youtube who exposed the J1 gambit before Cow’s thread) that the Allies could economically and positionally handle any early attack from Japan, but I have long since apologized to him for those comments.


  • @Zhukov44:

    Nice write-up Putzky.

    1. with the European Axis in an immediate defensive position (or alternatively, a futile aggressive position moving East to Moscow), Japan will not have the space it needs to be able to stay in control of the Pacific to get the 6 victory cities for the win

    sounds good in theory, but actually the hardest Axis strategy to beat is when they go for the Eurasia win and don’t worry about VCs.  Even if Italy is throttled in the Med by UK/USA it’s very difficult for Allies to save Moscow and simultaneously prevent Japan from securing the Pacific win.  Even if the Allies can save Moscow, the Axis can besiege Moscow and be in a good position to win the economic war.

    I favor J1 and usually play it, though I admit J2 certainly gives J1 a run for its money.  It’s true a J1 involves some moderate risk at Yunnan (as well as sz 37, Hunan, and Philippines) in a dice game.

    If I recall, YG was once a J1 skeptic (like you) but changed his view when he tried it out a few times.

    When considering the matter from an IPC perspective (and that is not the only perspective, but a useful one), make sure you are taking into account all of the Allied units that are destroyed Turn 1.  British BB, Ami dd/ss, 2 inf fig in Phi.  The naval units get away if you don’t attack J1.  Also take into account the +7 from Borneo and Kwangtung and the corresponding -7 on the UK turn.  Think of the advantage of securing Phi, Bor, Fic, and Kwa (the last 2 being good IC spots) on J1.  Now your transports are freed up to secure more strategic targets on the next turn.  If UK or Anzac want islands, then they’ll have to sacrifice transports.

    I did all the math one time and I found J1 and J2 very close to even from an IPC perspective.

    So the decision comes down to the strategic advantages of J1 compared to the strategic disadvantages of USA entry into the Battle of the Atlantic.  If the J1 is executed correctly, then Japan is on their way to a quick Pacific victory, and USA will have no choice but to go 80%+ Pacific to turn the tide.  Which means the USA does not have the resources to threaten Germany/Italy.

    Well said sir.


  • Like it is said before,
    I find a J2 and J1 to be very close in economic balance. Taken everything together, from simple IPC-value of territories gained/lost, to NOs and PUs (value of units lost in the battles) lost or gained. I do find J1 to be more difficult and dangerous: Japan has a shortage of land units around Yunnan and they can make more mistakes that seem minor but are not. For example, if Japan takes their CA as loss if the BB in SZ37 scores a hit, the UK can be aggressive (attacking FIC) and Japan looses its offensive initiative early already, due to the mentioned lack of troops. I learned this the hard way the first time I tried a J1 ;-): Japan must take an air loss here. Just a small example.

    But enough little details. If Japan knows what to avoid, they can make a J1 as good as J2 no problem. I consider it unwanted however, if my Japanese partner always wants to do J1 and does not want to do, or know how to do a J2. Or even a J3/J4DOW. If we are assuming no mistakes fom any Major power and friendly dice for all, Germany looses the option of doing SL with a J1DOW and their Barbarossa may be halted very soon as well, if the USA puts a little effort into the Atlantic (but never enough to loose the Pacific war!).
    Global strategies are very situational and even Japan and Germany should at least make a plan together. If the axis want to try an economic victory, a J1 is not the optimal choice. If Germany wants to keep the threat of a SL open for a while (for whatever reason), J1 is far from optimal. And so on and etc. etc.

    So, I’d say the DOW J1/2/3/4 really depends on what strategy Germany and Japan have agreed upon, and what they can see is the allied reaction to their plans.
    A J4DOW can even be more profitable to Japan (and the axis as a whole) if they do it right, even to the balance of economy… There are certain conditions that must be met, ofc, but Japan can spot them in the early turns.

    I consider it a strong player’s mark; the ability to know when to best do the JDOW considering the overall axis strategy and allied responses. And that is not always a J1. Well, unless the axis never try a different strategy together. Which play into the allied hands because you 'll become too predictable ;-).
    J1 is as strong as any without a doubt, but its biggest strategical downside is that it gives away Axis intentions early and even takes away certain axis threats that would otherwise remain in place, requiring more cautious play from the allies.

  • '16 '15 '10

    J1 is as strong as any without a doubt, but its biggest strategical downside is that it gives away Axis intentions early and even takes away certain axis threats that would otherwise remain in place, requiring more cautious play from the allies.

    True, but I would say J1 is at least as optimal as J2 if Axis is going for economic victory because it might speed up the conquest of Eurasia.

    I’d argue that J3 is economically inferior (for Japan) to J1/J2 but can be appropriate if Germany is undertaking some kind of offensive against UK in the Atlantic region.

    Another reason to like J2 is sometimes Japan can set up traps on J2 if the Allied player makes a mistake turn 1.  But I like to assume that my opponent will make no mistakes, which is part of why I’ve been more interested in J1.


  • @Zhukov44:

    J1 is as strong as any without a doubt, but its biggest strategical downside is that it gives away Axis intentions early and even takes away certain axis threats that would otherwise remain in place, requiring more cautious play from the allies.

    True, but I would say J1 is at least as optimal as J2 if Axis is going for economic victory because it might speed up the conquest of Eurasia.

    I’d argue that J3 is economically inferior (for Japan) to J1/J2 but can be appropriate if Germany is undertaking some kind of offensive against UK in the Atlantic region.

    Another reason to like J2 is sometimes Japan can set up traps on J2 if the Allied player makes a mistake turn 1.  But I like to assume that my opponent will make no mistakes, which is part of why I’ve been more interested in J1.

    J3 is not so bad if the allies position themselves poorly in the Pac.


  • Young Grasshopper, love the videos BTW, but I’m curious as what you do with the carrier you leave off the coast of the Caroline islands? Is it bait for the U.S. to go down there? Or do you move it in non-combat? If anyone else knows what is done please let me know.
    Cheers

  • Sponsor

    @UKMaverick:

    Young Grasshopper, love the videos BTW, but I’m curious as what you do with the carrier you leave off the coast of the Caroline islands? Is it bait for the U.S. to go down there? Or do you move it in non-combat? If anyone else knows what is done please let me know.
    Cheers

    During the non-combat movement phase it goes to the sea zone surrounding Borneo to protect the transport that unloaded 1 infantry on to Borneo. The sea zone surrounding the Philippines must be cleared during the resolve combat phase but this shouldn’t be a problem if you attack with the right units. Land 2 air units from the Tokyo carrier on to the Borneo carrier for added defence, and an empty carrier from Tokyo goes to the Philippines to land the caroline air units that are attacking the Philippines.


  • Ok that’s a pretty good spot for it. I had a feeling you weren’t leaving it there to be destroyed. Thanks for the quick response.

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