Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 aaGuns, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from ItaliansCombat - British
Non Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Brazil to Suriname
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 119 Sea Zone
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
4 aaGuns, 8 artilleries and 40 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Syria
1 fighter moved from Syria to 99 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Iraq
1 bomber moved from Iraq to 80 Sea Zone
1 bomber moved from 80 Sea Zone to 77 Sea Zone
1 bomber moved from 77 Sea Zone to 72 Sea Zone
1 bomber moved from 72 Sea Zone to 76 Sea Zone
1 bomber moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from 81 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 98 Sea Zone to EgyptPlace Units - British
1 destroyer placed in 106 Sea Zone
1 aaGun and 1 infantry placed in United Kingdom
3 aaGuns placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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I’m going to move Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 fighters; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour, 13 artilleries, 14 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour moved from Yugoslavia to Bessarabia
6 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 2 armour moved from Northwest Persia to Persia
1 armour moved from Eastern Persia to PersiaPlace Units - Italians
3 fighters placed in Southern Italy
2 fighters placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUsTerritory Summary for Italians :
Tsinghai : 1 flag
Kazakhstan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 artillery
Cyprus : 1 flag, 1 harbour
Morocco : 1 flag, 1 airfield, 3 artilleries, 2 bombers and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 6 armour and 1 mech_infantry
Tobruk : 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 2 fighters and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour
Tambov : 1 flag
Ukraine : 2 armour and 1 mech_infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun and 3 armourProduction/PUs Summary :
Germans : 73 / 97
Russians : 1 / 0
Japanese : 64 / 74
Americans : 51 / 71
Chinese : 3 / 5
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 27 / 48
ANZAC : 10 / 12
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 bombers, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 3 artilleries, 1 infantry and 38 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 transport moved from 87 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Iraq
Germans attack with 4 armour, 3 artilleries, 1 infantry and 42 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from British with 4 armour, 3 artilleries, 1 infantry and 42 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
20 artilleries moved from Caucasus to Northwest Persia
2 submarines moved from 109 Sea Zone to 112 Sea Zone
16 bombers moved from Morocco to Gibraltar
2 bombers moved from Western Germany to Gibraltar
1 armour moved from Alexandria to Tobruk
4 infantry moved from Alexandria to Tobruk
1 infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Karelia
2 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Germans
3 bombers and 2 fighters placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
4 artilleries and 48 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 artilleries and 47 infantry moved from Kweichow to AnhweCombat - Russians
Non Combat Move - Russians
3 aaGuns moved from Kweichow to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry, 6 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Yunnan to Hunan
7 fighters moved from Yunnan to Kweichow
1 fighter moved from Kiangsu to Kweichow
6 fighters moved from Yunnan to Hunan
1 fighter moved from Kiangsu to Hunan
3 tactical_bombers moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Kweichow
1 tactical_bomber moved from Kiangsu to KweichowCombat - Japanese
Battle in Hunan
Japanese attack with 7 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 8 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 8 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
7 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
1 aaGun, 5 armour, 12 artilleries, 26 infantry and 12 mech_infantrys moved from Yunnan to Kwangsi
3 artilleries moved from French Indo China to Kwangsi
3 infantry moved from India to Burma
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery, 2 infantry and 2 tactical_bombers placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 5 armour, 15 artilleries, 15 fighters, 26 infantry, 12 mech_infantrys and 6 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 3 infantry
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 4 carriers, 2 destroyers and 3 fighters
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 flag
6 Sea Zone : 2 transports
West India : 1 flagProduction/PUs Summary :
Germans : 79 / 106
Russians : 1 / 0
Japanese : 64 / 76
Americans : 51 / 71
Chinese : 1 / 5
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 27 / 48
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry, 6 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Yunnan to Hunan
7 fighters moved from Yunnan to Kweichow
1 fighter moved from Kiangsu to Kweichow
6 fighters moved from Yunnan to Hunan
1 fighter moved from Kiangsu to Hunan
3 tactical_bombers moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Kweichow
1 tactical_bomber moved from Kiangsu to KweichowCombat - Japanese
Battle in Hunan
Japanese attack with 7 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 8 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 8 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
7 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
1 aaGun, 5 armour, 12 artilleries, 26 infantry and 12 mech_infantrys moved from Yunnan to Kwangsi
3 artilleries moved from French Indo China to Kwangsi
3 infantry moved from India to Burma
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
4 carriers and 1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery, 2 infantry and 2 tactical_bombers placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 5 armour, 15 artilleries, 15 fighters, 26 infantry, 12 mech_infantrys and 6 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 3 infantry
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 4 carriers, 2 destroyers and 3 fighters
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 flag
6 Sea Zone : 2 transports
West India : 1 flagProduction/PUs Summary :
Germans : 79 / 106
Russians : 1 / 0
Japanese : 64 / 76
Americans : 51 / 71
Chinese : 1 / 5
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 27 / 48
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I lost my interest in playing this game.
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This game has been lost for a long time and I think the allies should concede.
The Armada lived up to their name - Invencible!
:-)
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This game has been lost for a long time and I think the allies should concede.
The Armada lived up to their name - Invencible!
:-)
Everybody can be beaten, but I am horrible at playing with the allies and at the moment things aren’t going well for me with the axis either.
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This game has been lost for a long time and I think the allies should concede.
The Armada lived up to their name - Invencible!
:-)
Everybody can be beaten, but I am horrible at playing with the allies and at the moment things aren’t going well for me with the axis either.
Thanks for the game guys.
For winning the game there’s a thin line that makes the difference between win and loose. Sometimes the result of one battle could unbalanced definitely the game, as happens in real wars.
Good luck in the Pit Fight.
Cheers
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I lost my interest in playing this game.
We are playing conservative being sure that an above 100 IPC advantage means a secure win if we don´t take risks, but in essence the game became boring a couple of rounds ago.
I understand your decision and all I can say is thank you for resolving this, and thank you for being good opponents for a lot of rounds, we needed good coordination in order to compete with you guys, Soul, Variance, well done.
Good luck in the pit fight, who knows… perhaps we fight for the final…