Alright, flipping back to keeping the BB. lol, sorry for the indecision. Should just stick with my gut!
'15L souL (Axis) v. Odonis (Allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Buryatia to Amur
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Tsagaan Olom
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
1 infantry moved from Siam to French Indo China
3 carriers moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Chinese defend with 1 fighter
AA fire in Burma : 1/9 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 7/15 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Burma, round 2 : 5/12 hits
6 infantry owned by the British, 1 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 3 aaGuns owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Burma, round 3 : 5/10 hits
UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/6 hits
1 infantry owned by the British, 1 fighter owned by the Chinese, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Burma, round 4 : 5/8 hits
UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Burma
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 3 destroyers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/7 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 4 : 1/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
2 fighters and 3 tactical_bombers moved from Burma to Siam
2 bombers moved from Burma to Siam
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 infantry placed in Manchuria
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 2 bombers, 4 fighters and 5 tactical_bombers
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 3 destroyers
35 Sea Zone : 2 transports
38 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 2 transports
20 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 52
Chinese : 6 / 15
British : 29 / 34
UK_Pacific : 18 / 21
Italians : 10 / 16
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Guam
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United States
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Kweichow
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Kweichow
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 3 infantry
2 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Szechwan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - British
1 tactical_bomber moved from Malta to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Malta to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Quebec to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Gibraltar
3 infantry moved from Shan State to MalayaPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Libya, round 2 : 4/9 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Romania : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major, 4 infantry and 1 mech_infantry
Libya : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
96 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 38 / 41
Americans : 50 / 70
Chinese : 7 / 13
British : 31 / 36
UK_Pacific : 18 / 15
Italians : 11 / 16
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to India
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 96 Sea Zone to Malta
2 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour, 6 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
12 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 bombers moved from Southern Italy to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 96 Sea Zone, round 2 : 1/6 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 3 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
3 bombers moved from 96 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 mech_infantry moved from Southern France to Western Germany
4 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Germany to Poland
3 aaGuns moved from Poland to Baltic States
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Greece to Bulgaria
1 artillery moved from Romania to BulgariaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 infantry placed in France
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 1 artillery and 4 infantry
Poland : 3 artilleries and 4 mech_infantrys
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Southern Italy : 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 8 infantry
Baltic States : 1 flag, 3 aaGuns, 15 armour, 6 artilleries, 14 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
96 Sea Zone : 1 submarine
95 Sea Zone : 1 battleship
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
127 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 49
Russians : 34 / 37
Japanese : 38 / 41
Americans : 50 / 70
Chinese : 7 / 13
British : 31 / 36
UK_Pacific : 18 / 15
Italians : 11 / 16
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 7 infantry moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 7 infantry moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 8 infantry
Russians win, taking Karelia from Germans with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 8 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Russia
1 aaGun moved from Novgorod to Karelia
1 aaGun, 2 artilleries and 13 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Rostov
3 infantry moved from Tsagaan Olom to Suiyuyan
1 armour and 2 mech_infantrys moved from Tsinghai to SuiyuyanPlace Units - Russians
4 artilleries and 5 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 2 infantry moved from Manchuria to Korea
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 battleships and 2 cruisers moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Siam to 42 Sea Zone
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters and 3 tactical_bombers moved from Siam to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British, 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 5 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 0/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 carriers and 2 transports moved from 38 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from Korea to ManchuriaPlace Units - Japanese
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode
1 factory_minor placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 2 bombers, 1 fighter and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 13 infantry and 1 mech_infantry
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor, 4 fighters and 2 tactical_bombers
41 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
36 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 49
Russians : 35 / 38
Japanese : 45 / 45
Americans : 50 / 70
Chinese : 4 / 13
British : 31 / 36
UK_Pacific : 14 / 15
Italians : 11 / 16
ANZAC : 14 / 24
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Guam to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Western United States to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Caroline Islands to New GuineaPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese





