2014 League playoff rd 2 - (3) Zhukov44(+18) vs (2) Gamerman01(Axis)


  • I thought it was strategically left there to prevent 3-way blitzing or something….

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Malta to Libya
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 bomber moved from Western United States to 7 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 bomber and 2 fighters moved from Western United States to British Columbia
                2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in Libya
                    Americans attack with 1 bomber and 2 infantry
                    Italians defend with 1 artillery
                    Americans win, taking Libya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in British Columbia
                    Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Americans win, taking British Columbia from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 7 Sea Zone to Ulaanbaatar
                1 infantry moved from Western United States to Central United States
                2 fighters moved from Gibraltar to United Kingdom
                1 bomber moved from Libya to Gibraltar
                1 fighter moved from Malta to Gibraltar
                1 fighter moved from 64 Sea Zone to Gibraltar
                5 carriers, 2 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers moved from 64 Sea Zone to 10 Sea Zone
                1 bomber and 2 fighters moved from British Columbia to Western United States
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                3 transports placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 artillery and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 artilleries and 17 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 2 infantry moved from Shensi to Sikang
                1 fighter moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Sikang from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 6 artilleries and 17 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers; Germans defend with 2 bombers
                    Chinese win, taking Kwangtung from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 94
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers
                    Casualties for Germans: 2 bombers
                    Casualties for Chinese: 14 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Kwangtung

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 31 PUs;
                British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 98 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 fighter moved from Kwangsi to 20 Sea Zone
                2 artilleries and 7 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Gold Coast to French Central Africa
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Central Mongolia to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 20 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Yunnan
                    British attack with 2 artilleries and 7 infantry
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from 20 Sea Zone to Kwangtung
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from Kwangsi to Kwangtung
                6 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from 98 Sea Zone to Trans-Jordan

    Place Units - British
                3 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 31 PUs;
                British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 98 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 fighter moved from Kwangsi to 20 Sea Zone
                2 artilleries and 7 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                1 artillery, 13 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Gold Coast to French Central Africa
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Central Mongolia to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 20 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Yunnan
                    British attack with 2 artilleries and 7 infantry
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from 20 Sea Zone to Kwangtung
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from Kwangsi to Kwangtung
                6 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from 98 Sea Zone to Trans-Jordan

    Place Units - British
                3 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific


  • You can’t place 4 Chinese infantry on Hong Kong because it is not an original Chinese territory.  Choose a different placement.


  • Zhukov, this game is over and I can demonstrate it.

    Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining

    I will kill the guy in Kwangsi

    I will block off the USA fleet from Hawaii with 3 surface ships

    I will make sure Kiangsu is safe from take back.

    Do you resign?


  • You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible

    However, that would only be prolonging the inevitable, wouldn’t it?

    I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to Western Germany
                1 armour moved from Eastern Persia to India
                1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Volgograd to Kazakhstan
                4 infantry moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total


  • @Gamerman01:

    Triple A has me with 100% odds on Hong Kong with 16 out of 26 units remaining

    I might have made a mistake.  Now I’m getting 98%


  • Whatever - play it out to the bitter end if you want - I’m not trying to offend you, just looking to let Ghost back in on the action.  Like you said, he’s waiting

  • '16 '15 '10

    @Gamerman01:

    You do have a 5% chance of sinking the fleet in Z33, which would make the block of Hawaii impossible

    However, that would only be prolonging the inevitable, wouldn’t it?

    I’ll play Italy when I get back, so you can certainly play ANZAC and try to get lucky again…

    May as well play it out.  There have already been a few moments in this game where a low-odds outcome has dramatically altered the game situation.  Besides, Hitler sent FDR a confidential cable that he wants the Chinese and the Japanese to destroy themselves to pave way for the 1000 year reich.

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 12 PUs total

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • You still can’t place 4 Chinese in Hong Kong.  You need to place them somewhere else.  Could affect Germany’s turn, so I guess I have to wait.

  • '16 '15 '10

    @Gamerman01:

    You still can’t place 4 Chinese in Hong Kong.  You need to place them somewhere else.  Could affect Germany’s turn, so I guess I have to wait.

    Source?

    If you’re correct I’ll probably want to redo the Anzac turn.

  • '12

    @Zhukov44:

    @Gamerman01:

    You still can’t place 4 Chinese in Hong Kong.  You need to place them somewhere else.  Could affect Germany’s turn, so I guess I have to wait.

    Source?

    If you’re correct I’ll probably want to redo the Anzac turn.

    china can occupy hong kong but cannot place units there. it’s in the rulebook.


  • Just look at the China rules in the Pacific rulebook, Zhuk.  Page 8 or 10 or something.  It’s crystal clear.  Has to be originally Chinese


  • I guess I’ll let you re-do your ANZAC turn, but you should have known the rule.

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