Modifications with D12



  • Just curious, if u converted all unit values to a dice 12 instead of 6, would you make any changes to combat or movement values on any units?



  • Yes well if i could change that then i would consider changing some of the unit values.
    Attack/def values of units would be changed. Movement not because that part has not been changed in the game with a D12.

    Fighters in strategic bombing would get an attack @3 where bombers would be @1 just to make things more reasonable there.

    Ofcourse strat bombing would have to be normalized to a D6 otherwise it would be 2 powerfull.


  • Customizer

    One thing that would be cool switching to a D12 system is that you could add special units and really expand your unit selection.
    An example for land units might be something like SS panzers.
    In a D6 system, regular tanks attack and defend @ 3 and you could add in heavy tanks @ 4. So there is no real way to slip in an alternate unit. However, with D12, regular tanks would be @ 6, heavy tanks @ 8 and you could slip SS Panzers in @ 7.
    You could really expand your navy too. Now under D6 we have:
    Destroyers A 2 D 2
    Cruisers A 3 D 3
    Battleships A 4 D 4
    You could play around with the attack and defense values a little but it would not be great difference for the efforts.
    However, using D12 you could add in ships like Battle Cruisers, light cruisers, destroyer escorts and more. You could even differentiate between older, early war types and newer, late war versions.
    I keep thinking about trying a D12 system, but just haven’t gotten around to it yet. One of these days.



  • @knp7765:

    One thing that would be cool switching to a D12 system is that you could add special units and really expand your unit selection.
    An example for land units might be something like SS panzers.
    In a D6 system, regular tanks attack and defend @ 3 and you could add in heavy tanks @ 4. So there is no real way to slip in an alternate unit. However, with D12, regular tanks would be @ 6, heavy tanks @ 8 and you could slip SS Panzers in @ 7.
    You could really expand your navy too. Now under D6 we have:
    Destroyers A 2 D 2
    Cruisers A 3 D 3
    Battleships A 4 D 4
    You could play around with the attack and defense values a little but it would not be great difference for the efforts.
    However, using D12 you could add in ships like Battle Cruisers, light cruisers, destroyer escorts and more. You could even differentiate between older, early war types and newer, late war versions.
    I keep thinking about trying a D12 system, but just haven’t gotten around to it yet. One of these days.

    Nice ideas! We converted to a D12 system some time ago and first just multiplied all values with 2. We are also playing a mix with the World at war game so we have some special units already: (movement/attack/defence)

    GE - SS Panzergrenadiers 2/4/6 (max 4 in play, from T2)
    GE - SS Panzers 2/8/8 (max 4 in play, from T3), may be upgraded by research to SS Tigers 2/10/10
    RU - Guards, 2/4/6 (max 4 in play, from T3)
    UK - Gurkas, 1/4/6 (max 2 in play, from T3, build in India only)

    Added to this is for example research for jet fighters adds +1 to fighters.

    We have also made the changes that ShadowHAwk mentioned regarding the SBR with fighters fighting at 3 and bombers at 1.

    Our initial thoughts where also to perhaps make changes to units depending on power, for example making GE tanks 2/7/6 to display german focus on that units. But we solved that with IC upgrades instead that, once upgraded, makes a certain unit type cheaper to produce. The cost for GE to upgrade IC with “Armor upgrade” is cheaper for GE than it is for examle UK.

    ––from our custom rules-----
    Countries must be at war with a major power in order to improve factories, and factories may only be improved as of turn 3.
    A. Aircraft. Allows the building of one aircraft at a reduced cost of 2 IPCs.
    B. Armor equipment allows the building of up to 2 tanks or AA guns (including special tanks like SS Panzers and Tigers in the case of Germany) at a cost reduction of 1 IPC each.
    C. Ships. Allows the building of one of any type of surface ship for 3 IPCs less.
    D. Submarines. Allows the building of one submarine at a reduced cost of 2 IPCs.

    COST OF IMPROVING FACTORIES
    The cost of improving a major IC is shown below. In order to keep track of what improvements major IC´s have, use colored plastic chips according to the table below under each improved factory.

    GE/IT JP  UK/AZ US RU
    Aircraft 5 7 5 4 5
    Armor 5 9 7 5 5
    Ships         8 5 5 5 8
    Submarines 5 9 7 4 6


  • Customizer

    Expanding upon your ideas guys, I am considering using D12 dice for special units but keep D6 for standard units. Like Panthers rolling D12@7 giving them a slight edge over other medium tanks for example.

    To add to you guy’s points you don’t need to use D6 with D12 dice, but the differentiation of using D12 for special units and D6 for regular units sets the special units apart IMO. It also puts a different focus on specialized units during the game.

    So you really don’t need my hybrid method but I think it has potential.


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