A question about rules on strafing and AA guns


  • We know about the bug.  It also lets you retreat when only transports are left.  You should carefully read all of the game notes in TripleA

  • Customizer

    This could be a way to prevent your enemy from strafing your units and retreating back to safety. Like in the above example, if Germany attacked the 5 Russian infantry and 1 AA gun with the idea to retreat back so they don’t leave forces extended where Russia might be able to wipe them out. So say Germany gets 5 hits, the Russian player can sacrifice the 5 infantry leaving the AA gun in which case the AA gun would be automatically destroyed and this would force the German force to take that territory, possibly exposing valuable units to Russian counter attack.

  • '20 '16 '15 '14

    @knp7765:

    This could be a way to prevent your enemy from strafing your units and retreating back to safety. Like in the above example, if Germany attacked the 5 Russian infantry and 1 AA gun with the idea to retreat back so they don’t leave forces extended where Russia might be able to wipe them out. So say Germany gets 5 hits, the Russian player can sacrifice the 5 infantry leaving the AA gun in which case the AA gun would be automatically destroyed and this would force the German force to take that territory, possibly exposing valuable units to Russian counter attack.

    Wow, I think you guys have finally found an actual use for aa guns in G40!  ;)

  • '17 '16 '15

    well… if you don’t have any you might find a use for them as well:)


  • Yes, knp, and this is why you also should not assume that your opponent will take off AAA first, if there is a potential for hit and run, unless you are an underhanded type of player

  • '17 '16

    @knp7765:

    This could be a way to prevent your enemy from strafing your units and retreating back to safety. Like in the above example, if Germany attacked the 5 Russian infantry and 1 AA gun with the idea to retreat back so they don’t leave forces extended where Russia might be able to wipe them out. So say Germany gets 5 hits, the Russian player can sacrifice the 5 infantry leaving the AA gun in which case the AA gun would be automatically destroyed and this would force the German force to take that territory, possibly exposing valuable units to Russian counter attack.

    Are you sure about this?
    It is not played as if you were attacking Transports and retreat one SZ?

    Exemple: 3 Cruisers attacking 1 DD and 4 TPs (the bait) in a heavily dead-zoned SZ by nearby enemy’s subs.
    Let’s suppose Cruisers got 3 hits in the first combat round, then retreat.
    The remaining 2 TPs are still alive.
    It does require an additional combat round to obliterate all the remaining units (i.e. 2 TPs), right?

    Casualty is played out differently with AAA unit?


  • Yeah I don’t understand knp’s example either.
    If Russia chooses the five infantry as the casualties how does this force Germany to attack the lone aa gun?
    Wouldn’t they have to CHOOSE to continue the attack to take out the aa gun?


  • No, you guys are wrong and knp is right

    YOU CAN’T RETREAT FROM UNITS WITH NO COMBAT VALUE

    So you can’t retreat from only transports or from only AAA guns

    Baron, if your cruisers score a hit against that lone destroyer, there is no retreating

    You can retreat when YOU have only transports (as the attacker) but never when the DEFENDER has only transports.

    Note that Triple A has handled this wrong in the past, which may be why some of you are confused?  It is listed in the game notes as a bug, however.


  • thanks for clearing that up gamer!


  • @Gamerman01:

    Yes, knp, and this is why you also should not assume that your opponent will take off AAA first, if there is a potential for hit and run, unless you are an underhanded type of player

    Correct Gamerman01.
    A defending AA gun is sometimes a pain…
    and can change the outcome of battle.

Suggested Topics

  • 11
  • 2
  • 14
  • 1
  • 11
  • 6
  • 6
  • 17
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts