Playing without dice: Removing the luck factor and speeding up the game
ColonelKurtz last edited by
I love this game and I appreciate the work the game designers put into it.
I was looking at a way to speed up the game and I played “all throws are hits.”
Did it once with No Mines Option and once with All Mines Always Hit Option.
This was a lot of fun and it forced me to rethink some buying strategies and maneuver strategies.
FYI, Allied Powers start with 161 ground units (169 when US enters) and 23 ships (25 when US enters).
Central Powers start with 176 ground units and 12 ships.