TheMethuselah (Axis) vs Odonis (Allies+16) G4015L - no tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 7 Sea Zone to Iwo Jima
                1 bomber moved from United Kingdom to Germany

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 7 Sea Zone to Iwo Jima
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 battleship, 1 carrier and 1 cruiser moved from 7 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from Central United States to Western United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Iwo Jima to 17 Sea Zone
                1 bomber moved from Germany to Novgorod

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Sikang
                3 infantry moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from India to 42 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                2 fighters and 1 tactical_bomber moved from Malta to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 infantry moved from Ethiopia to British Somaliland
                1 infantry moved from Ethiopia to Italian Somaliland
                1 bomber moved from Malta to Tunisia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from India to 42 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                2 fighters and 1 tactical_bomber moved from Malta to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      British take Libya from Italians
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 infantry moved from Ethiopia to British Somaliland
                1 infantry moved from Ethiopia to Italian Somaliland
                1 bomber moved from Malta to Tunisia

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in British Somaliland
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Italian Somaliland
                    British attack with 2 infantry
                    Germans defend with 1 bomber
                    British win, taking Italian Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Trans-Jordan
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tunisia
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser, 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Germans win with 1 cruiser remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer and 2 fighters

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Tunisia to Malta
                2 artilleries moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 infantry moved from Bulgaria to Greece
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 artillery
                Battle in Greece
                    Italians attack with 1 fighter and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 :  2/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 :  0/4 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 fighter and 2 infantry in Greece, round 4 :  2/3 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 4 :  1/2 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 3 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 armour moved from Southern France to Yugoslavia
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 39 / 57
        Russians : 36 / 37
        Japanese : 51 / 60
        Americans : 53 / 73
        Chinese : 7 / 14
        British : 32 / 28
        UK_Pacific : 11 / 11
        Italians : 17 / 22
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to New South Wales
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                3 infantry moved from Queensland to South Australia
                2 aaGuns moved from Queensland to South Australia
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to United Kingdom

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 1 factory_major; Remaining resources: 54 PUs;
                Germans buy 2 armour, 1 bomber, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 2 submarines and 1 transport
                    British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser and 1 transport in 91 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 cruiser and 2 submarines
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Gibraltar
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 fighter
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                4 aaGuns, 1 armour, 7 artilleries and 11 infantry moved from Poland to Eastern Poland
                1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                4 mech_infantrys moved from Germany to Romania
                7 infantry moved from Romania to Eastern Poland
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Southern Italy to Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 bomber moved from 91 Sea Zone to Southern France
                4 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Germany to Poland
                8 artilleries moved from Germany to Poland
                6 armour moved from Germany to Eastern Poland
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                2 armour and 6 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 36 / 37
        Japanese : 51 / 60
        Americans : 53 / 73
        Chinese : 7 / 14
        British : 33 / 28
        UK_Pacific : 11 / 11
        Italians : 16 / 22
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Two things to note:

    1. The report incorrectly shows my IC repairs. I started my turn with 57 IPCs (see G2 report) and spent three to bring the damage down to two so I could place the 6 mech and 2 arm there.

    2. I again took the liberty of assuming an OOL in the 91 battle, but this time it ends up being the same result either way; the destroyer rolled a 2. The waters of Gibraltar may not be your kryptonite this game! Blast those yankees…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 armour and 2 mech_infantrys moved from Volgograd to Sikang
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry and 1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indo China to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Hopei to Kansu
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 fighter moved from French Indo China to Kansu
                1 artillery and 1 infantry moved from Hunan to Kweichow
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                2 artilleries and 4 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Shensi
                1 bomber moved from French Indo China to 45 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                2 bombers moved from 45 Sea Zone to French Indo China
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Manchuria to Korea
                3 fighters moved from Japan to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 fighter moved from Shensi to Hunan
                1 fighter moved from Kansu to Suiyuyan
                3 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to French Indo China

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 36 / 36
        Japanese : 58 / 63
        Americans : 53 / 73
        Chinese : 3 / 14
        British : 33 / 28
        UK_Pacific : 8 / 11
        Italians : 16 / 22
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to Caroline Islands
                1 fighter moved from Eastern United States to 91 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to Caroline Islands
                1 fighter moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from Brazil to British Guiana
                1 carrier and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 carrier and 2 transports placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Szechwan
                2 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Malta to Iraq

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Malta to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                2 artilleries and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Italian Somaliland to Ethiopia
                1 artillery and 1 infantry moved from British Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Burma to India
                1 infantry moved from Siam to Shan State
                3 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Western Australia to Queensland

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 submarine placed in 98 Sea Zone
                1 infantry and 1 mech_infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1,1
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

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