If Sun Tzu played Axis and Allies….


  • @CWO:

    As far as A&A goes, however, one of the problems with the OOB gaming system is that it makes it virtually impossible to apply Sun Tzu’s most fundamantal axiom – all warfare is based on deception

    True. But there are still a few tricks you can use:

    • Face all of your pieces the opposite direction of where they are actually going. You’d be surprised how many people just assume you are threatening a certain area because all of your tanks are pointing that way.

    • Act like you are buying all your units ahead of time and put them out on your logo. Then when it’s actually your turn, take them off and buy something else.

    • Use the old Marshaling Circles and Cards that come with the Axis and Allies revised edition. These were given in order to save room on the map. But you can put out a small numbered circle on a land zone and then put all your pieces on the corresponding numbered card somewhere else near your play area. Often other players forget you have all that stuff there because its on your card and not actually in the zone itself.

    • Keep looking at a certain area of the map or whisper to your ally about it a lot, then attack somewhere else.

    • Pretend like you are against what your ally is doing even though you actually approve.

    • Ask a really stupid question or do something profoundly dumb to make people think you don’t know what you are doing.

    • Keep tucking away 5 IPCs every turn under your reference card - then buy a boatload of units all at once.

    Fun times!

  • '18 '17 '16 '15 Customizer

    @Der:

    • Act like you are buying all your units ahead of time and put them out on your logo. Then when it’s actually your turn, take them off and buy something else.

    I have done similar things before, in particularly tight games. Either put different units on my money for a purchase or wherever I usually prep them or I just hide what I am buying outright. Not sure how effective this is though.

    @Der:

    • Keep tucking away 5 IPCs every turn under your reference card - then buy a boatload of units all at once.

    This is kinda shady and something that would be frowned upon and scrutinized in my group. Generally, incomes and expenditures are public knowledge and hiding money away is kinda shifty if you ask me. Even if you can prove how it got there.


  • @LHoffman:

    @Der:

    • Keep tucking away 5 IPCs every turn under your reference card - then buy a boatload of units all at once.

    This is kinda shady and something that would be frowned upon and scrutinized in my group. Generally, incomes and expenditures are public knowledge and hiding money away is kinda shifty if you ask me. Even if you can prove how it got there.

    One way to solve the problem would be to create a new unit type: the Swiss Bank.  Players could keep IPCs hidden in secret numbered accounts in this bank, then whip them out and spend them all at once at a critical moment of the game.  This would also have the advantage of bringing more action to the neglected Switzerland territory on the map, if we create a house rule which says that any player who invades Switzerland can capture all the player IPCs stored in the Swiss Bank unit.  Players contemplating this move would have to decide whether the potential financial gain would be sufficient to offset the effect of having all the true neutrals join the opposing side.

    Yes, I’m kidding, just to make that clear.  :-D

  • '18 '17 '16 '15 Customizer

    I thought you were quite serious.

  • Liaison TripleA '11 '10

    The deception comes in the mastery of threat potential and power

    Having your opponent fear what you “could” do, as opposed to what you actually choose to do.

    To clearly understand the concept, throw 4 German or Japanese bombers on the board, and see how that limits the allies options instantly.  And then see how many times you calculate for those bombers in different locations on the same turn.

    You cant hold Yunnan because he could attack with ground troops and 4 bombers.

    Your fleet can’t make a stand at Okinawa because he could attack with everything, but the 4 bombers swing it in his favour.

    You can’t stay at Hawaii for the same reason.  etc.

    It’s not that he has 12 bombers that can do all these things, but the deception is that you are calculating for those bombers at the same time. Â

    The effective response is what we call dog piling, or flooding, or as some prefer “Dog Flooding”  where you just do all of the above, and force your opponent to choose, because either way you make progress on 2 of the 3 fronts.


  • @LHoffman:

    I thought you were quite serious.

    Ah.  Well them, to carry the joke one step forward, here’s a little marker I’ve just devised.  I’m sure it would look good translated into acrylic by the good folks at HBG.  :-)

    Swiss Bank Marker.jpg

  • '18 '17 '16 '15 Customizer

    @Gargantua:

    It’s not that he has 12 bombers that can do all these things, but the deception is that you are calculating for those bombers at the same time. �

    The effective response is what we call dog piling, or flooding, or as some prefer “Dog Flooding” � where you just do all of the above, and force your opponent to choose, because either way you make progress on 2 of the 3 fronts.

    In the face of a no-win scenario, just reprogram the computer.


  • @Gargantua:

    Having your opponent fear what you “could” do, as opposed to what you actually choose to do.

    To clearly understand the concept, throw 4 German or Japanese bombers on the board, and see how that limits the allies options instantly. Â And then see how many times you calculate for those bombers in different locations on the same turn.

    You cant hold Yunnan because he could attack with ground troops and 4 bombers.

    Your fleet can’t make a stand at Okinawa because he could attack with everything, but the 4 bombers swing it in his favour.

    You can’t stay at Hawaii for the same reason. Â etc.

    Could be filed under here: “That general is skillful in attack whose opponent does not know what to defend”


  • @LHoffman:

    This is kinda shady and something that would be frowned upon and scrutinized in my group.

    Well we always check the math openly on our purchases, so if you are paying attention you’ll know the guy isn’t spending it all.

  • '18 '17 '16 '15 Customizer

    @Der:

    @LHoffman:

    This is kinda shady and something that would be frowned upon and scrutinized in my group.

    Well we always check the math openly on our purchases, so if you are paying attention you’ll know the guy isn’t spending it all.

    We tend to do the same. Saving up is one thing, but deliberately hiding it I don’t really like. However, as you said, people can do the math. In a high stakes game I tend to be pretty diligent about that anyway.


  • The audiobook version of Art of War is a perfect companion in the car driving. The British guys voice is amazing and gets you going….to war!


  • Seems like it should be a guy with a Chinese accent though…but I haven’t found a version like that yet.


  • It’s better with British, not unlike listening to blokes in the Death Star on Star Wars.

    here is the one you want, trust me. David Warrilow has the best voice for this type of thing.

    http://www.amazon.com/Art-War-Sun-Tzu/dp/1590305477/ref=sr_1_1?s=books&ie=UTF8&qid=1418086181&sr=1-1&keywords=audio+book+the+art+of+war


  • OK will check it out!


  • General Tzu would build

    1  a sufficient amphibious navy from the UK sea zones, and
    2  bombers.

    Such a force enables rapid vectors for attack against many Germans targets. More than they can effectively defend.

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